Perfect Dark/YMMV: Difference between revisions

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* [[Alas, Poor Villain]]: Both Trent and Cassandra get this treatment. Two [[Smug Snake]]s who were killed by the Skedar after [[You Have Failed Me...|failing for the last time]] and [[Redemption Equals Death|realizing Joanna was her best chance for revenge]], respectively.
* [[Alternate Character Interpretation]]: Are the Meat Sims really bad shots for missing constantly, or are they just fucking with you by shooting a ''perfect outline'' of you into the wall behind you?
* [[Crowning Music of Awesome]]:
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** And guess what? After this...[[It Got Worse|it gets worse.]]
** The best way to complete this level, and several of the others, is through [[Sequence Breaking]]. Rescue the President first so that's out of the way, then let his clone wander over to where the Skedar craft is, then shoot it with the magnum you conveniently just disarmed Trent of. The clone will be killed by the explosion and the legions of Mr. Blondes that would normally spawn after it's destroyed won't have a chance to attack you because the ending cutscene is triggered.
* [[The Scrappy]]: Many people find Elvis annoying, especially for his tendency to get in the way of the player's shooting. [[Rescued Fromfrom the Scrappy Heap|He does make up for this]] by being extremely deadly with the FarSight (and shouts ''[[Crowning Moment of Funny|"I'll kick your ass!"]]'' at enemies while fighting for you).
* [[Scrappy Level]]: "Maian SOS" on Perfect Agent is the worst level ever programmed for the ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' engine. It's boring (being nothing but "Area 51: Rescue" in reverse), long, and overly difficult, and you have no choice but to complete it with half your health missing. As well, it's a stealth mission and the only weapon worth a damn in the entire level is the extremely noisy Dragon. Good luck!
* [[Scrappy Weapon]]: The MagSec. Decent in burst mode up close, horrible everywhere else. When firing in single shot mode, you'd better hope you get headshots.
** The game has so many guns it would have been impossible to balance them all. Another example would be the Cyclone, which would carve pretty human silhouettes, but would hardly hit anything. [[Good Bad Bugs|Unless you were crouching]].
** The Sniper Rifle wasn't an extremely bad weapon by itself, but it was overshadowed greatly by the FarSight. Besides, its model was too bulky and took half of the screen.
* [[Shocking Swerve]]: [[You Have Failed Me...|"You have failed, Easton.]] You are a flawed device, and we need you no-" [[Holy Shit Quotient|HOLY SHIT MR. BLONDE IS A FUCKING ALIEN]]
* [[Special Effect Failure]]: A [[Plot Hole]] is created by a slightly patchy repair of a [[Special Effect Failure]] about halfway through the game. It seems the intent was that the player would see Trent on Air Force One flanked by two Mr. Blondes, and this would be the first indication there was more than one of them. Unfortunately, this being an N64-era shooter, playtesters didn't exactly cotton on to the idea of multiple identical characters being somehow unusual. Instead, Joanna says "and what about those blond guys?" at the start of the ''previous'' mission, despite only having seen a single Mr. Blonde prior to that mission.
* [[That One Level]]: "Carrington Institute: Defense" (infinitely spawning [[Demonic Spiders]] with shields wielding K7 Avengers) and "Attack Ship: Covert Assault" ([[Warring Without Weapons]] ahoy!) on Perfect Agent. Among the bonus levels, "Maian SOS", and "War!" is ''even harder''.
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{{reflist}}
[[Category:Perfect Dark]]
[[Category:YMMV]]
[[Category:Perfect Dark{{TOPLEVELPAGE}}]]