Perpetual Beta: Difference between revisions

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* [[Arcen Games]] actually build their business model about this, but their site makes sure buyers know what they're in for. Games at release was feature-complete, fully playable and almost bugless. However, the company knows they could do a lot more and continues development for as long as community interest persists, constantly adding beta updates and periodically pulling back to clean out bugs and release a stable update. This has actually worked very well for them, [[AI War Fleet Command]] has been operating like this for years, with occasional larger chunks of new content released as paid expansion packs to keep the company going.
* ''[[RHDE]]'' is open source. Even after the game goes gold as part of a collaborative homebrew multicart scheduled for sometime in 2014, a second version has been planned with a bigger memory to hold the features that didn't fit.
* Because of their dedication to ''[[Kinnikuman]]'', Matayan has been programming, spriting, and releasing characters for ''[[Kinnikuman: Muscle Fight]]'' for more than a decade. As long as the 2011 revival is going, Matayan should have more material for this game.
 
 
== Fictional examples ==