Phantom Brave/YMMV: Difference between revisions

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(Import from TV Tropes TVT:YMMV.PhantomBrave 2012-07-01, editor history TVTH:YMMV.PhantomBrave, CC-BY-SA 3.0 Unported license)
 
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* [[Crowning Moment of Heartwarming]]: If you didn't shed a tear of joy the first time Marona met Castille and finally, ''finally'' made a friend after being consistently treated like garbage by pretty much everyone else in the world except Ash...
* [[Game Breaker]]: Not to be confused [http://www.youtube.com/watch?v=--LnS18xBMQ&feature=related with the BGM Game Breaker]. The Failure title modifies anything it's attached to by reducing its stats by 90% and XP by 100%. When attached to a dungeon, everything in that dungeon gets that dungeon's title, making everything in it extremely weak and worth little XP. Due to an oversight, Phantom XP gain from being confined to items is not affected by this. Creating a high level dungeon, throwing the failure title on it, and diving in for a few levels is an absurdly fast way to gain hundreds of levels without any work (except for Marona, who gains a set % of a level each battle).
** And that's not even mentioning the use of the [[Infinity Plus One+1 Sword|Failure title in fusion]]...
*** To a somewhat lesser extent, the ability Quick Attack. It ''guarentees'' the character will get an attack, which can be very good for high ATK but low SPD weapons, like axes. On the downside, only two classes come with the ability naturally, and it costs an abnormally high amount of mana to transfer. But if the skill is fused to a slime ''before'' transfered onto the character in question, the cost is laughable.
** [[Lethal Joke Item|Trolleys]]. Particularly, high-level trolleys picked up through failure dungeon grinding. A SPD-boosting item with SPD-based attacks? Yes. Hell, yes. Now watch Marona club to death everything on the field before anyone else can get a single turn. Who needs Phantoms?