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* Can be played straight or averted in [[Metal Gear]] Online. As a shooter it deserves a mention because most of the game types are team based with a set team objective (Base Capture, Race, or Bomb Mission for example). Most of the time if you don't have a clan you join a game with whoever is online playing the game type you want. You lose hard if you don't work as a team, which tends to lead to a lot of 'lag switching n00b' comments. Heck, you get those comments from your opponents if you actually DO play as a team and win! Seems a lot of players don't get that MGO is more tactical than Call of Duty.
* [[Puzzle Pirates]] is based almost exclusively on this. If you want people who aren't in your crew to help pillage, you need to assemble a pick-up group. Pillages quickly become luck of the draw, whether you get skilled players and are set to make a fortune on a pillage, or bad players, where the pillage costs you thousands of coins with no return. And the only real way to make the money back is more pick-up groups!
* [[
** levels 90-120 however (which are pretty much 97% of the total exp need to get from 1-120), are a complete breeze with those elite team members. As a comparison, most of those clan teams will usually take 30–45 minutes on ''any'' floor, while PUG usually take 50–110 minutes on the lower level floors. Really bad PUG may take over two hours on a large.
* Seeing as most of the time, it's nearly impossible to keep track of a regular party in ''[[Adventure Quest Worlds]]'', you will probably encounter these every day. No exceptions.
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[[Category:Videogame Culture]]
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