Pinata Enemy: Difference between revisions

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{{trope}}
An enemy target or victim in a video game sought out by the player because they are (relatively) easy to kill and have a very high payout.
 
Related to the [[Metal Slime]], in that they are often elusive to find, but without the Slimes' annoying tendency to end its battle without getting killed in the process. To a certain extent, the opposite of [[Goddamned Bats]]; you ''want'' to see these guys. Differs from [[Money Spider]], in that they seem to be in the game specifically to be killed for loot.
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* Most of the ''[[Dragon Quest]]'' series has golems made of solid gold which dispense a college fund on death.
** Don't forget the Goodybags. Especially so in [[Dragon Quest Heroes: Rocket Slime|Rocket Slime]].
*** In ''[[Dragon Quest IX]]'', we now have [[Up to Eleven|Gem Jamborees and Gem Slimes]]. If the Gold Golems drop college funds, the Gem Jamborees drop retirement funds and the Gem Slimes drop enough to ''buy a goddamn College''.
* The gold golem in ''[[Nethack]]'', similar to the ones in the previous entry..
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** They've changed this—now, it's, the Communications Officers themselves who give the huge payout. And it's possible with the right powers to drop them before they can summon their portals.
** Trying to keep players using the mission-designing system from stocking "farm" missions ''entirely'' with Pinata Enemies is an ongoing struggle for the developers.
* The "Entrees" gang in the ''[[River City Ransom]]'' remake.
** In the original, the second encounter with [[Dual Boss|Benny and Clyde]]. They keep respawning, give out a lot of money, and by that point in the game you can easily build up enough stat gain to defeat them in a couple of blows every time.
* In the ''[[Super Mario Bros.]]'' games, particularly the 3-D ones, the Moneybags monster will drop a lot of coins, 1-ups, or [[Super Mario Galaxy|Star Bits]] depending on the game.
* Werebats in ''[[Phantasy Star]]''. They give out a lot of gold and experience near the beginning of the game, and are relatively weak for their rewards.
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** Apparently the amount of money the dragon drops was a bug (someone misplaced a decimal point, turning 1000 into 10000), evidenced by the payoff being significantly lower in the [[PlayStation 2]] [[Updated Rerelease]]...[[No Export for You|not that anyone outside Japan got to know that firsthand.]]
* Luigi's Mansion had specific blue pallette swaps of the standard ghost who only appears in set places once, never to return whether caught or not. Of course these dispense mucho moolah.
** There are also Golden Mice, which appear only in certain areas and give off tons of money, as well as being instantly vacuumed up with one suction.
* Not money perse, but the Nutkins in ''[[Final Fantasy V]]'', are easy creatures to fight, being found in the woods just outside the first temple (second dungeon). What makes them valuable is if you fight three of them at once, they dispense 2 ABP instead of the 1 that most fights in the first half of the game grant. Given their extreme ease to defeat and high appearance rate (nearly 50% of encounters in these woods will be against 3 Nutkin) it's pretty much the best place to power up your classes for a long time.
** The best place to train in Final Fantasy V, however, is undoubtedly the Ship Graveyard. Go back after you've cleared Lv.14 or so, and you can basically OHKO all enemies. The battles give 1-3 ABP each. REALLY easy place to level up jobs.
* Fobbies in ''[[EarthboundEarthBound]]''. They're extremely weak, their attacks almost always backfire, and they're worth a buttload of experience points. You can even use PSI Magnet Omega to get a lot of PP from them.
** Fobbies are good but the Criminal Caterpillar in the Dusty Dunes Desert and the Mastermind Criminal Worm in Scaraba give out ridiculous amounts of EXP. They're a pain if you actually have to fight them but late game they run from you and if you sneak up behind them, you may not even have to fight them at all to get the EXP.
* Beefy bodyguard bats in the early game of ''[[Kingdom of Loathing]]''. Normally you only get to kill a few before you run into the Boss Bat and close that area, but there are ways around this...
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* Numemon is this is [[Digimon World 3]]. They take a lot to kill, but are otherwise weak, and pack a ton of experience. The Numemon in the Asuka Jungle Shrine pack as much experience as some of the late Amaterasu [[Mooks]]. The ones in the Amaterasu Jungle Shrine pack more experience than any other Mook in the game.
* The [[Board Game]] ''[[Arkham Horror]]'' has the Mi-go, a fairly weak enemy that gives you a unique item when killed.
* ''[[Golden Sun: Dark Dawn]]'' has the standard [[mook]]s of the last stage, the {{spoiler|Tua Soldiers}}. While they have decent attacks and will heal themselves, they are worth a truckload of experience and they'll always drop the Water of Life, a much-valued reviving item. To further sweeten the deal, they are completely outside the game's [[Elemental Rock-Paper-Scissors]] system in that they're weak to ''all the elements''. This means that Djinni kills—which give you an additional 50% of the experience if you finish off your enemy with a Djinni of the element that it's weak against—are ridiculously easy to achieve. A standard group of three is worth almost the same amount of experience as some of the weaker bosses if killed in this way, and it's easy to level up your party by five or six levels in thirty minutes.
* ''[[Dark Souls]]'' has the Forest Hunters and Darkmoon soldiers, quick sources of souls, and a respawning Titanite demon, which drops the otherwise limited in number Demon Titanite, used to upgrade powerful boss weapons.
* In ''[[X -Men Legends]] 2,'' you get [[Limit Break]] powers called Xtreme once you fill up your Xtreme meter, but you probably have to do a second playthrough to get your ''secondary'' ones. Gambit's secondary Xtreme is called Prince of Thieves, and Toad's is called Plunder. These increase the health, energy, and techbits (often [[Money for Nothing]], but they can buy some useful items) left behind by Mook enemies to a great degree, turning ''all your enemies'' into this.
* The flying cats in ''Keith Courage in Alpha Zones'' are the best resource for money grinding.
* Some enemies in ''[[Bubble Tanks]] 2'' are like this- they don't attack and drop a lot of [[Experience Points|bubbles]]. They usually tend to appear in an adjacent bubble if the player took too much damage (where taking damage meant ''[[Level Drain|losing experience points]]'').
* Drug dealers in [[Grand Theft Auto: San Andreas]]. Each drops around $2000 (and pistol ammo) when killed, generally spawn alone, and after an early mission are extremely common, making them a valuable source of income early in the game.
* ''The Zombie Island of Doctor Ned'' in ''[[Borderlands]]'' has Corpse Eaters, airborne enemies that are numerous, very easy to kill with minimal threat, and provide an absurd amount of experience for their challenge, making them excellent to level up weapon profiencies on.
 
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[[Category:Video Game Characters]]
[[Category:Pinata Enemy{{PAGENAME}}]]