Play Every Day: Difference between revisions

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** Berry farming upped the ante on this, and the Global Link put even more pressure to play every day on.
* This is the [[Tamagotchi]]'s main shtick, as not attending to the creature's needs on a daily basis will eventually result in its death.
* ''[[Farmville]]'': The crops take a few hours to a couple days to grow, and if you don't harvest them in the time that it took for them to grow, they die. The only way to avoid this trope is to ([[Bribing Your Way to Victory|literally]]) buy time. This is how Zynga makes its money - they call this "Appointment Gaming", and quite a few [[Face BookFacebook]] games have taken this mechanic [[Follow the Leader|and run with it]]. (Farmville is the [[Genre Popularizer]] and [[Trope Codifier]] for the Facebook Casual Game.)
** Cranked [[Up to Eleven]] by ''[[The Sims]] [[Face BookFacebook|Social]]'', which refills your ''[[Spiral Knights]]''-style energy bar every 45 minutes. Now you can Play Every ''Hour''.
* ''[[Halo]] Reach'' offers extra credits for completing challenges of varying difficulty each day, and one per week as well
* Tom Nook's shop in ''[[Animal Crossing]]'' restocks every day. He might have that spaceship you want, and if you don't check, who knows when it'll be in stock again? More mundanely, the game rewards loyal players with more loyalty from the local resident animals that manifests in them being less likely to move out and more likely to give the player presents. Miss more than a couple of days, though, and you'll get teased and scolded for being gone so long. Further, the town itself requires a little near-daily maintenance: saplings and flowers need watering, weeds need pulling, etc.
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* ''[[Brain Age]]'' gives you a stamp for the first brain-training game you play each day. It also makes the stamp larger if you play three games in a day.
* ''[[Nie R]]'' uses this with the 'cultivation' section - though it isn't really very obvious about it, so it might take you a bit of time to even realize it. <ref>Basically, you can plant various crops on a field next to your home, but unlike everything else in the game, these crops grow in 'real time', which means that the best way to get a quick harvest is to plant, go to sleep, and return to your field the next day. On the other hand, if you leave your crops standing for more than a day or two, they'll wither - causing you to lose whatever seeds and fertilizer you put into the project, without any harvest to show for it. ...on the bright side, this means that you can greatly accelerate any cultivation-project you might have by moving the console's clock forwards in steps. You can even use it to make fast money... and, if you DO end up leaving your crops around long enough to wither, you can turn back time and harvest them anyway.</ref>
* ''[[The World Ends With You (Video Game)|The World Ends With You]]'', at a certain point early in the game, gives you the ability to level up your pins by not playing the game. The PP earned this way starts diminishing after 24 hours, though, so if you really need that SDPP, you'll want to load up your file every day. Also, the food system. 24 bytes per day (sort of). [[Subverted Trope|Until you get the Hollow Leg]], then you can eat as much as you want.
* ''[[Dissidia]]'' will reward you for checking your Mognet every day for 15 days.
** There's also a reward for getting 200 messages via Mognet. The most you can get is two per day (and you only get the second one if you haven't been playing for more than three days) so checking every day is the best way to do it.
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* ''[[Wii Fit]]'''s anthropomorphic Balance Board tries to guilt-trip you if you don't do the body test every day.
* Everything related to boat/train parts at the end of recent ''[[The Legend of Zelda]]'' games.
* The ''[[Sonic the Hedgehog (Franchise)|Sonic the Hedgehog]] [[Compilation Rerelease|Gems Collection]]'' unlocks demos of Sonic's various Genesis games in the "museum" if you play every day for X days... Of course, before you can do that, you have to [[Double Unlock|unlock the museum page they appear on]].
* ''[[Virtual Villagers]]''. The game is real good at having your villagers starve to death if you don't check in on them every day.
* ''[[Webkinz]]'' does this in some fashion.
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* ''[[Eve Online]]'' doesn't let you queue skills for more than 24 hours, and your planetary harvesting will give almost no yield unless you restart it daily.
* In ''[[Dragon Quest IX]]'', the online store changes its inventory every (realtime) day.
* Browser game Legends of [[Zork (Video Game)|Zork]] gives a player 30 action points to use for exploring a day. Once they run out, there is nothing else they can do for the day.
* ''[[Mega Man (Videovideo Gamegame)|Mega Man]] 9'' has the "Daily Dose" achievement, for completing the game once per day for three days in a row.
* ''[[World of Tanks]]'' gives players double experience for the first winning match in each tank every day.
* The ''Earth 2025'' browser-based game give you bonus turns the longer you go without logging in, but after a day or two you'll hit your maximum amount, with diminishing returns in the process, leading to the player playing once a day as the optimum amount.
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* ''[[League of Legends]]'' offers a bonus 150 influence points for your first win of the day. Winning this sets a 22 hour countdown until it becomes available again.
* The DLC ''Lair Of The Shadow Broker'' for ''[[Mass Effect 2]]'' offers free resources (and sometimes upgrades) every day, encouraging players to go back and accumulate them. It can be tricked by manipulating your system clock and restarting the game.
** ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' also has this... kinda. In the single-player campaign, your task is to accumulate War Asset points which represent the sum of galactic armies. However, their effective number is multiplied by the Galactic Readiness level, which defaults to 50% (so you only get to use half of what you earn). Winning multiplayer matches raises the Galactic Readiness but it becomes gradually reduced by a small amount every day (down to 50% again) unless you play again (and you can't go over 100%).
 
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