Player Headquarters: Difference between revisions

m
update links
m (update links)
m (update links)
Line 12:
* [[Inverted Trope|Inverted]] in ''[[Left 4 Dead]]'' (and any other game which is based around escaping a hazardous area), where the whole point is to reach such a place (although the "safe rooms" which start and end the levels may count as they allow you to stock up on ammo, switch weapons, provide a medkit for each person in your party and allow fallen players to respawn once the surviving players reach them). However, going there is not ''that'' easy.
* In ''[[Deus Ex]]'', the UNATCO headquarters on Liberty Island served as JC Denton's homebase. At least for a while.
* The Batcave levels in ''[[Batman Doom]]''. Since it's a ''[[Doom]]'' [[Game Mod|mod]], you cannot really return to it whenever you want to, but in between each "chapter" (two to three levels centering around a single villain) you return to the Batcave where you find some supplies. More interestingly, the Batcave has a different, cleverly hidden secret area each time you revisit it.
 
== [[Hack and Slash]] ==
Line 24:
== [[Platform Game]] ==
* Samus Aran's ship in ''Super [[Metroid]]'' and the three ''Primes'' acts as this.
* The three different incarnations of the [[La Résistance]] base in the ''[[Mega Man Zero]] series''.
 
== [[Real Time Strategy]] ==
* In some games, to 'win' you need to protect your Player Headquarters. ''[[Homeworld]]'' is an example (with The Mothership as your Player Headquarters), but there are many others, such as ''[[Starcraft]]''.
* ''[[Pikmin]]'' has the ship Olimar came in which traveled into high orbit to avoid the nocturnal creatures every night.
 
== [[Role Playing Game]] ==
* Most ''[[Final Fantasy]]'' games rather use the biggest [[Global Airship]] as a mobile HQ:
** The Invincible of ''[[Final Fantasy III]]'': Airship. This one even had shops in it.
** The Lunar Whale in ''[[Final Fantasy IV]]'': Spaceship.
** However, ''[[Final Fantasy V]]'' had the Catapult, the Lost Technology [[Underwater Base|underwaterground base]] where you dock your Lost Technology airship. With two scientists working for you full time!
** The Blackjack in ''[[Final Fantasy VI]]'': Airship. Complete with lounge, engine room, bedroom, merchants, and casino! The Falcon replaces the Blackjack later on, but it has fewer creature comforts. Both allow you to change your party.
** The Highwind in ''[[Final Fantasy VII]]'': Airship, which even contains a chocobo stable.
*** ''[[Final Fantasy VII]]'' also allows you to [[A Homeowner Is You|purchase a luxury home]] in Costa Del Sol. You can rest there as a free inn after paying the initial cost. Of course, it costs 300,000 gil, and you'll never spend that much in game purely on inns.
** Balamb Garden in ''[[Final Fantasy VIII]]'': Starts as large military academy, and then ''lifts off and flies around.''
** Quite explicitly, the Celsius in ''[[Final Fantasy X -2]]'', complete with item shop.
** A Mog House (which is a misnomer, as it's really a Mog Room) in ''[[Final Fantasy XI]]'' allows adventurers to:
*** Check their at-Moogle inventory, which includes a Safe, possible storage space from furniture, and a Locker acquired as a mercenary of Aht Urhgan,
Line 56:
*** In ''[[Morrowind]]'', you are allowed to continue using the house of your early [[Quest Giver]] once he leaves, and can actually have one of three different manors built, complete with guards and servants, depending on which of the great houses you join.
*** In ''[[Oblivion]]'', you can buy houses from the head of any major town/city. Each one is different: the house in [[Wretched Hive|Bravil]] is cheap and kind of run-down, but large; the house in [[Shining City|Skingrad]] is extremely expensive, but it's a massive mansion, and you can get a servant!
*** In ''[[Skyrim]]'', it's similar to Oblivion. You can buy houses from the heads of the major towns and cities, but unlike ''[[Oblivion]]'', you need to earn the respect of the head through completing quests for the people in their town. Yes,[[Dude, Where's My Respect?|even if you're a well-known]] [[The Chosen One|Dragonborn]] {{spoiler|who resolved the civil war and prevented [[The End of the World as We Know It]]}}.
* ''[[Fallout 3]]'' has two Player Headquarters: the Megaton house for good players and the Tenpenny Tower suite for evil ones.
** Brotherhood of Steel bases serve this function (late) in the first two games. Medical facilities, item storage, even surgery to improve your stats are available.
* In ''[[Sonic Chronicles]]: The Dark Brotherhood'', there's a place near the GUN base where you can go to replenish HP and PP, and change who's in your current party without having to wait for a plot point. It's not really a hub, as part of the game lets you fly from area to area using the Tornado, and on foot, its area only separates the first area from the rest of the world.
* Another example is the End of Time from ''[[Chrono Trigger]]'', which has a [[Hub Level]], a save point, a healing point and a dock for your [[Global Airship]], a portal to the final boss, and the God of War's crib.
* ''[[Neverwinter Nights]]'' has the various Temples of Tyr.
* In ''[[Neverwinter Nights 2]]'', the Sunken Flagon inn is this at first, succeeded in mid-Act II by Crossroad Keep (which doubles as an [[Unexpected Gameplay Change]]). The first expansion ''Mask of the Betrayer'' has the Veil Theater. ''Storm of Zehir'', again, has Crossroad Keep, and more specifically your Merchant Headquarters inside its courtyard.
* ''[[Skies of Arcadia]]'' has the two ships you travel on, most notably the Delphinus. Vyse also establishes his own pirate base in the latter sections of the game.
* The ''[[Suikoden]]'' series has the non-mobile version; in each game you get a castle (or some sort of similar building) that serves as your headquarters. Once you've recruited the right people, you can quickly teleport between it and the outside world.
** ''[[Suikoden IV]]'' gave you a mobile version in the form of a [[Cool Boat]].
* In ''[[Earthbound]]'', you'd think this would be Ness' house, and you'd be right until you leave Onett and getting there becomes inconvenient. Saturn Valley later takes its place, especially once you get Teleport Beta.
* ''[[Raidou Kuzunoha vs. the Soulless Army]]'' has Tsukudo-Cho, which has the Narumi Detective Agency (Save/Review/Push in the right direction (if Narumi's there)), Konnou-Ya (item shop), and under that, the Gouma-Den (Fusion/Healing).
* The ''[[Cool Ship|Van Eltia]]'' in ''[[Tales of Eternia]]''.
* In ''[[Divine Divinity]]'' you can use abandoned house for this cause, or buy/rent one after solving a quest.
Line 76:
* ''[[Baldur's Gate]] 2'' had different strongholds for almost every class in the game. The expansion upped it with a private dimensional pocket you could teleport to at will.
* ''[[Persona 3]]'' has the special [[Mega Corp|Mega Corp-funded]] dorm where all the SEES members live. ''[[Persona 4]]'' one-ups it with the Investigation Team's very classy "secret headquarters," which is the [[Predatory Business|Junes]] food court.
* The Observatory in [[Pandoras Tower]].
* The first ''[[Mana Khemia]]'' game has the party claim a communal workshop where you can save and synth items.
* Grillin Village in ''[[Brave Fencer Musashi]]''.
Line 88:
 
== [[Simulation Game]] ==
* Of course, your house in ''[[Animal Crossing]]'' games! In addition to being yours to decorate as you choose, it's where you store your items, listen to music, play NES games (in the original), save, and receive your mail.
* Your farmhouse in the ''[[Harvest Moon]]''. In several games in the series, you can by other properties and build smaller houses on them.
 
== [[Stealth Based Game]] ==
* ''[[Assassin's Creed]] 2'' gives you the town of Monteriggioni [[Real Place Background|(a real life location)]] which includes your house, the [[Big Fancy House|Villa Auditore]]. It's a pretty cool place, and if you upgrade it, you can earn [[Game Breaker|lots and lots of cash.]]
* ''[[Metal Gear Solid Peace Walker]]'' features the Mother Base, a former oil platform where you can organise your teams into various duties such as Combat, R&D, Intel and also go and do target practice, handy for raising weapon stats at little risk to the player.
 
== [[Survival Horror]] ==
* The tram loading rooms in ''[[Dead Space (video game)|Dead Space]]'' usually contain a store and a save point, but occasionally contain enemies, especially if you're coming back to them a second time.
* Playing with this is about the only thing that ''[[Silent Hill 4]]'': The Room did right. In between the action levels, you can go to your apartment, where you can save, store and retrieve items, and, most importantly, slowly regenerate your health. For the first half of the game, you'll settle into a pattern entering the apartment, then leaving the game to grab a snack while the health goes up. As the game progresses, a bunch of evil spirits start to move in and can damage you, eventually doing more damage than is repaired by resting. You end up spending as little time as possible there, saving and doing item work at a paranoid pace.
* The Security Room in ''[[Dead Rising]]''. {{spoiler|Then later on, Carlito's hideout.}}
 
Line 105:
 
== [[Turn-Based Strategy]] ==
* In ''[[Silent Storm]]'', you go there between missions, and can heal, equip, or switch out members of your team.
* ''[[X-COM]]'' and its [[Spiritual Successor|Spiritual Successors]] allow you to construct multiple bases to support your team and research captured alien technology.
 
== [[Wide Open Sandbox]] ==
* ''[[Grand Theft Auto]] San Andreas'' - you gain several, where (in some) you can get weapons, change clothes, get some health, and (almost always) save.
* ''[[Saints Row]] 2'': Not only can you buy several apartments, wharfs and an airport hangar (and a lighthouse!), The Saints also have a pretty big HQ. You can upgrade your apartments looks to gain style points while the gang HQ evolves along with your progression in the game.
* Jimmy's dorm room in ''[[Bully (video game)|Bully]]''. Later in the game, he gets another five headquarters (a beach house from the Preps, the Nerds' comic shop, the Jocks' clubhouse, the Greasers' pool hall and a Townie-controlled building in the industrial park.