Player Mook: Difference between revisions

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** ''[[Dragon Quest IX]]'' has this too, as a throwback to that
** ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' feature [[Mon|recruitable monsters]]. Their only personality is that they come with names.
* Similarly to DQIII and DQIX, ''[[Makai ToshiToushi Sa GaSaGa]]'' lets you choose which kind of character [[The Hero]] is, and you can recruit up to three more generic party members at a guild. ''[[SaGa 2]]'' has [[The Hero]] take three of his classmates with him.
* By nature of the genre, most [[Real Time Strategy]] games use this.
* [[Pikmin]] are cute little versions of these. They almost reach the level or [[Redshirt Army]]. That is, if the player doesn't feel horribly guilty letting just one die; [http://www.youtube.com/watch?v=esYm9q-bi4w this video can change that opinion quickly].
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* ''Grand Theft Auto: San Andreas''. Being awesome enough means one can recruit fellow gang members to assist on missions. They will follow, fire, pursue and then try to get in the car with you to go back home.
* ''Scarface: The World Is Yours''. The assassin, the driver and the enforcer. All have unique dialogue, look very different and controlled by the character. They can even get A.I. backup like Tony does (call for a car, the driver is armed). Bonus; they can murder civilians.
* ''[[Final Fantasy IV: theThe After Years]]'' does this over and over again. There's a generic Black Mage (named "Black Mage") and a generic White Mage (named "White Mage") who join you in both Ceodore's and Porom's chapters - between the two chapters, they're actually on your team about as long as Palom and Porom were in the original (and in the same places to boot!), but their generic names, nonexistent personalities, and lack of special abilities make them feel a lot more impersonal. In a similar vein, you get "Monk A", "Monk B", and "Monk C" in Yang's chapter; Edward's, meanwhile, has "Guard A", "Guard B", and "Guard C". Then again, this game has [[Loads and Loads of Characters]] to begin with, so it seems the game designers were just trying to give you some [[Crutch Character|Crutch Characters]] without overloading the player.
* ''[[Final Fantasy VI]]'' has the ghosts in the Phantom Train. Most ghosts are enemies but a few will offer to join your party. They have no backstory, a unique class, and a stat set randomly chosen from three presets. You can only recruit up to however many to fill your party; if they are KO'd or use their "Possess" skill they leave you party and you can recruit another one, endlessly. However, they always leave at the end of the level.
* ''[[Hellgate :London]]'' [[That One Level|confounded players]] with an [[Unexpected Genre Change]] in which [[Mook]] troopers had to be endlessly expended fighting through creatures that the players could, by that point, have strolled through themselves.
* Starting with Delta, [[R-Type]] allowed the Pow Armor power-up carriers to be playable, and they could [[Lethal Joke Character|hold their own pretty well]]. Then Final gave players the chance to play as the [[Goddamned Bats|Cancer]], known as the TL-T Chiron, even getting its own force module. An interesting aspect of the Chiron is that it transforms into the Cancer when the force module is attached.
* Starships owned by the player of an [[X (video game)|X-Universe]] game, but not used for the player ship, don't even have pilots<ref>Specifically, the player's name is listed as pilot on the ship's info screen.</ref> unless the player gives them one by activating a script that adds a named pilot. Even then, their name is randomly generated based on the species that owns the sector, and you never interact with the pilots in person beyond giving them orders from a command console.