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** ''Destiny Of An Emperor'' seemed like a pretty standard RPG based on the Romance of the Three Kingdoms story, until you realized that that's not HP, but soldiers! Wow, so many dead bodies!
** ''[[Wild Arms XF]]''
* ''[[
** ''[[
** ''[[
* Similarly to DQIII and DQIX, ''[[Makai Toshi Sa Ga]]'' lets you choose which kind of character [[The Hero]] is, and you can recruit up to three more generic party members at a guild. ''[[SaGa 2]]'' has [[The Hero]] take three of his classmates with him.
* By nature of the genre, most [[Real Time Strategy]] games use this.
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** Though if you lost enough soldiers, you'd get faceless mooks with limited stats to replace them.
* Similarly averted in [[Valkyrie Profile]] 2. The einherjar all fall into four general categories (light knight, heavy knight, mage and archer) but they all have their own names and models and different stats.
* Possibly averted in ''[[
* ''[[Diablo]] 2'' allows you to hire expendable mercenaries in town to aid you.
* ''Mario Superstar Baseball'' and its sequel, ''Mario Super Sluggers'', uses this trope like there's no tomorrow. In fact, the only [[Palette Swap|Palette Swaps]] available in those games are for the mooks themselves (complete with individualized stats), with the thin justification that those same mooks had palette swaps in the main games to begin with (except for Magikoopa and Dry Bones, who only had palette swaps in the [[Paper Mario (
* The title soldiers in ''[[Cannon Fodder (
* ''Star Wars Battlefront'' is this trope in spades - you even jump between random shmoes (somehow keeping your experience and bonuses) if your [[Player Mook]] gets wasted.
* While most ''[[
* One of ''[[Perfect Dark]]'''s multiplayer modes had player 1 try to complete a single-player mission while player 2 controls the mooks. The mook usually has only 2 weapons. If the mook gets stuck (or player 2 needs to get to a closer mook) he can use a cyanide pill to effectively [[Body Surfing|Body Surf]] to another mook.
* ''[[X-COM]]'' and its sequels/successors/clones. Due to [[Nintendo Hard|the nature of the game]], players can expect casualties, lots and lots of casualties.
* ''[[
* ''[[Fire Emblem|Fire Emblem: Shadow Dragon]]'' gives you these if you get enough normal characters killed. ([[Video Game Caring Potential|Most players STILL Start over on a single death anyways]].)
** This series as a whole tends to avert it, though, because everyone in your control is unique, with their own sprites, portraits, and stats.
*** Although [[Fire Emblem Jugdral|Fire Emblem Thracia 776]] played this straight in one chapter, where Glade joins along with a couple of generic knights under his command, who have names such as [[Exactly What It Says
* Averted in the [[Jagged Alliance]] series, which plays like a tactical strategy game, but instead of giving you generic soldiers, it has [[Loads and Loads of Characters]], each with their own dialogue and personality. Played straight with the militia, who are AI controlled allies that you train to defend your towns. You will probably lose dozens if not hundreds of them during the game.
* [[City of Villains]] and the Mastermind class. Full stop.
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* Bioshock 2's mutliplayer has you play as the Splicers to avoid having six Deltas running around at once.
* [[Gradius]]' Big Core MK I gets a starring role in ''Gradius NEO Imperial''.
* ''[[
* In [[Mr. Robot]], there are four plot-essential robots that join your party (by having their personalities [[Party in My Pocket|copied into your head]]), one for each "class". But you can also get a couple more robot personalities to help you in battle by exploring the world thoroughly, and their existence isn't mentioned at all (even when the main character whines about how crowded it's getting in there). If I remember right, they do have names, but for some reason they aren't capitalized. Weird.
* ''Grand Theft Auto: San Andreas''. Being awesome enough means one can recruit fellow gang members to assist on missions. They will follow, fire, pursue and then try to get in the car with you to go back home.
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* ''[[Final Fantasy VI]]'' has the ghosts in the Phantom Train. Most ghosts are enemies but a few will offer to join your party. They have no backstory, a unique class, and a stat set randomly chosen from three presets. You can only recruit up to however many to fill your party; if they are KO'd or use their "Possess" skill they leave you party and you can recruit another one, endlessly. However, they always leave at the end of the level.
* ''[[Hellgate London]]'' [[That One Level|confounded players]] with an [[Unexpected Genre Change]] in which [[Mook]] troopers had to be endlessly expended fighting through creatures that the players could, by that point, have strolled through themselves.
* Starting with Delta, [[
* Starships owned by the player of an [[X (
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