Player Nudge/Playing With: Difference between revisions

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* '''Invoked''': ALL ONLINE WALKTHROUGHS
* '''Defied''': Any player who decides to not read the hints because he wants the satisfaction of figuring it out himself intentionally defies this trope.
* '''Discussed''': "Plus, where would you be without my hints, Brave Hero? Still in the [[The Legend of Zelda: Ocarina of Time|Water Temple]], That's where."
* '''Conversed''': "Yes, [[Buffy-Speak|Interviewer-man]], we're aware of the obscene number of player hint's in my company's new game. We were hoping the make the game more accessible to the casual gamer."
* '''Plotted A Good Waste''': While this appears to be just the game's way of nudging players in the right direction, it's actually setting up [[The Reveal]] that Velvet is more powerful than she lets on, and is [[Unwitting Pawn|manipulating the hero]] for her own ends. After this reveal, the player no longer recieves any hints, for obvious reasons (though Velvet may engage in [[Evil Gloating]] on the [[Game Over]] screen instead).