Player Preferred Pattern: Difference between revisions

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{{quote|'''''NO ITEMS! FOX ONLY! FINAL DESTINATION!'''''|A general description of any given ''[[Super Smash Bros.]] Melee'' match.}}
 
When players of a game gravitate en masse to one character, play style, or [[Weapon of Choice]]. Sometimes, a particular character or weapon/item always gives the best results when used properly or mastered, which then results in nearly every player using that same set up because nothing else is as effective. Especially for online play, this can lead to a situation where nearly everyone playing in the round are using the same characters or items because the set up has more benefits than cons, making it every easy to know how to counter a move or knowing what to expect from another player. A type of [[Complacent Gaming Syndrome]].
 
See also [[Abridged Arena Array]].
{{examples}}
 
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** Other weapons are still useful, and some more so than the Plasma Cutter in certain situations. However, the Plasma Cutter really is a perfectly fine weapon throughout most of the game, and using only one gun allows you to focus your upgrades into that one gun, as well as your health and stasis unit. Even without the achievement, it's a pretty legitimate strategy to just focus on using the Plasma Cutter, and maybe carry a Force Gun to knock away groups of enemies that get too close.
* Expect to see a ''LOT'' of [[Ryu and Ken|Ken]] players in any ''[[Street Fighter]]'' game. Especially ''Ken Fighter IV: Sagat Strike''. So much so, in fact, that [[Complacent Gaming Syndrome]] was originally called [[That Damn Ken]].
* For those you that enjoy the competitive side of ''[[Super Smash Bros.]] Melee'', expect a lot of Fox, Falco, Jigglypuff, Sheik, Marth, Peach, and Captain Falcon.
** Many top players use Diddy Kong and Solid Snake in ''Brawl'', or Meta Knight if the tournament format doesn't ban him.
* ''[[Gears of War]]'''s now rather [[Broken Base]] stems largely from this - In the first game, a number of players relied heavily or solely on the Shotgun. In the sequel, various changes were made to make said shotgun essentially foolish to rely on solely (Not that they don't keep trying).
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*** Except on SWAT, where only headshots count (Elites being harder to headshot from behind, thus giving the player a better chance of surviving an attack from an opponent he can't see).
** To be fair, this attitude stems from the BR's ancestor, the legendarily [[Game Breaker]]-riffic [[Sniper Pistol]] from ''Combat Evolved''.
** Halo Reach has the DMR, which, now that everyone is capable of headshots due to the game's large aim-assist, is worse than the BR in many situations. Then there's the sniper rifle, which can kill banshees, falcons, warthogs, ghosts, revenants, wraiths, and even the mother of all vehicles, the scorpion, in some situations. [[Fridge Logic|It kills vehicles more easily than the rocket launcher]]. Again, due to the aim-assist, the sniper rifle is incredibly easy to use at close range for a large, bulky .50. You don't even need to "[[Call of Duty|Quickscope]]." One can easily kill a charging shotgunner at point blank or a DMR marksman at mid-range using only the sniper rifle. The AR is also completely useless in this game, and of course, there's a commendation for using it.
* ''[[Team Fortress 2]]'' was specifically designed with this in mind, providing nine premade characters based on popular play styles and equipping them with only their associated [[Weapon of Choice|Weapons Of Choice]].
** [["Stop Having Fun!" Guys]] tend to hate the update-introduced Razorback, Chargin' Targe, Cloak and Dagger, Sandman, and Natascha. The Syringe Gun used to be seen this way as well until the Blutsauger was nerfed and the Syringe Gun was buffed. Some players will yell at you if you use the Backburner (can't put out players' fire or reflect projectiles) or the Kritzkrieg (trades ten seconds of invincibility for ten seconds of triple damage against everything but buildings).
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*** ...who were both nerfed in the Continuum Shift 2 balance changes. But don't try to tell Bang players that -- there's still a massive number of people who either can't adjust to Bang's new low-tier placement, or don't even realize they're technically playing Continuum Shift 2.
*** Or alternatively they just don't give a shit, because Bang is hilarious and the other characters aren't quite so entertainingly silly to play.
* This trope is the reason that the OU tier exists in ''[[Pokémon]]'' competitive gaming. The Pokemon competitive community seems to actually be relatively civil about this, organizing the [[Character Tiers]] to give every Pokemon a fair shot at some level or another.
** A more specific in-game example is the "entry hazard" (does damage to enemies' entering the battlefield) Stealth Rock, especially when compared to the other two, Toxic Spikes and Spikes.<br />Unlike the other two, which do nothing to types immune to ground, Stealth Rock does damage to ''everything'' but the few Pokémon with Magic Guard, and how much is decided by vulnerability to Rock-type attacks. All this after just one turn setting up, meaning even if the other team got rid of Stealth Rock with Rapid Spin (which you may be prevented from doing by the opponent switching to a Ghost-type) you could put it back up just as easily. As a result, its cost/benefit ratio was ridiculous and use is nigh-omnipresent.<br />It was so bad that many, MANY Pokémon (even freaking [[Olympus Mons|legendaries]]) got knocked down a tier or two for the sole reason of being weak to that single move.
** ''Black and White'' indirectly nerfed Stealth Rock by giving it only to a small number of Rock and Steel-types (most of which were pretty slow).
*** More so, the Technical Machine (TM) for Stealth Rock can't be imported from older games.
*** Unfortunately this does nothing to help those who play online simulated Pokemon, since Pokemon from older games CAN still be imported, and Stealth Rock remains on the vast majority of their preferred movesets.
*** So much, that Game Freak implemented a new Pokemon ability for ''Black and White'', Magic Bounce, that automatically sends any entry hazards, including Stealth Rock, [[Hoist by His Own Petard|back to the opponent]] when a Pokemon with that ability is switched in. No surprise that Espeon and Xatu experienced a massive surge in usage, going up the tier lists.
* ''[[Initial D Arcade Stage]] Ver. 2'': Everybody and their brother used the Honda Integra Type R (DC2) and selected Irohazaka for every single multiplayer match, mostly because the DC2 was a [[Game Breaker]] that wouldn't slow down nearly as much as other cars from hitting walls and guardrails, and Irohazaka was a zig-zagging series of hairpins, which gave a huge advantage to the DC2.
** When Version 3 came out, that changed thanks to the Home Course Advantage: if you drove a car on its in-game home course (e.g. driving the AE85 Levin on Myogi, the AE86 Trueno on Akina, or the MR2 on Irohazaka), your car would be slightly faster and quicker to recover than cars that weren't from that course. Of course, a skilled opponent could overcome this, but . . .
* All ''[[Quake]]'' games were in love with the Rocket Launcher (it was a gamebreaker in ''[[Quake (series)|Quake]]''/Quakeworld), but the railgun was the weapon of choice since ''[[Quake II]]''.
* ''[[Guilty Gear]]'' players gravitate towards Sol Badguy or Ky Kiske.
* Online ''[[Reset Generation]]'' opponents typically consist of Plumber and Cyborg - especially the latter, for which there are two steps to easy victory: 1. Grab energy drink to charge Rocket Jump. 2. Grab enemy princess and Rocket Jump to the nearest teleporter or self-colored tile.
* In ''[[Sim City]] 4 Deluxe'', expect most cities to be crammed packed full of skyscrapers due to only Dense zone use, as well as to never see one railroad or elevated rail system as opposed to avenues, roads, subway and bus stations. That is of course, if somebody's trying to [[Serious Business|rebuild a real-world city]]. Oh yeah, almost nobody plays the game without a [[Game Mod]].
* ''[[Final Fantasy VI]]'', because you can teach any character any spell. So even though you have 14 different characters, each with differing stat growths and unique special abilities, you'll almost always see people who assume that the only real way to play the game is to teach everyone [[Infinity+1 Sword|Ultima]] and win the game with nothing but that.
** This shows up in ''[[Final Fantasy XII]]''. Because it's so damn ''easy'' to teach every character every spell and skill in the game thanks to the License Grid, many players have a party with identical skill-sets and equipment.
*** This can pretty much happen in any ''[[Final Fantasy]]'' game where anyone can learn anything.
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* The ''[[Paper Mario (franchise)|Paper Mario]]'' games let you level up in 3 different ways: <s>heart points</s>, <s>flower points</s>, or badge points.
** To clarify, there is an NPC who can raise one of your three stats but will lower another stat in exchange. Some people chose to lower Mario's HP down to 5 and the game considers Mario to be in the Danger status since he is at 5 HP. Several badges powers up Mario's attack and defense when he is in such a state or if he is in the Peril status, where his HP is at 1. Since badges stack, it's possible to have a crippled Mario be a walking powerhouse where he can do over 10 damage per hit and take very little due to the said badges. This is known as the Danger Mario strategy.
** This is only made worse by the existence of badges that increase your HP or FP by the amount you'd get from a level up, which cost the exact amount of BP you'd get from a level up.
* ''[[Final Fantasy XI]]'' players are, as a rule, never satisfied with their XP per hour. As such, they will meleeburn colibri where possible, and more recently, the controversial [[Game Breaker|"astral burn"]] party type has emerged, although it's only controversial because unlike other party types, people will [[Bribing Your Way to Victory|sell leech slots in these parties]] (they're actually ''slower'' than certain other party types, such as chigoe burns).
** Colibri parties dominate the game from level 37 (East Ronfare [S]) to L75 (Bhaflau Thickets), and have completely bent the endgame to match -- melee characters are encouraged to find accuracy gear and piercing weapons to overcome the Colibri evasion bonuses and weakness to piercing damage, and can expect to sit around bored and shunned if they don't. It's not uncommon to see a level 70+ player sync down to level 37 in order to fight Colibri birds in East Ronfaure (S).
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** Assault players often use the 40mm Grenade attachment exclusively, often with explosives-buffing specializations. Known as 'noob-tubing' due to the perceived lack of skill required by short-range may-as-well-be-[[Hit Scan|hitscan]] [[One-Hit Kill|one-hit kills]] with splash damage. Oh, and they also supply their own ammo.
*** The AN-94 is very popular, due to the fact that it does the highest damage out of all the assault rifles and fires an accurate 2-shot burst. Made even deadlier when paired with the 4x scope and magnum ammo.
** Engineers use the Carl Gustav rocket launcher like a deadlier 40mm grenade.
*** With SMGs, the PP2000 since it has hardly any recoil, or the SCAR-L carbine. Both with Magnum ammo of course, like everyone else in the entire world.
** Medics use the M60 machine gun with magnum ammo specialization. With the latest patch, medics are beginning to explore other options--although the M60 is still extremely common.
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** [[Tier-Induced Scrappy|The USAS-12 with Frag rounds]]. It's basically a [[Game Breaker|handheld IFV cannon]]. It's super accurate, has no "bullet" drop, kills in 2-3 direct hits, creates splash damage if it misses, and (since the USAS-12 is an automatic shotgun) extremely spammable. Anyone using it will be met with much gnashing of teeth, and it's so bad that it was severely [[Nerf|nerfed]]. [http://www.youtube.com/watch?v=f7rFGMatKLM This video] is a good demonstration.
** Camouflage-wise, Spec Ops Black as it hides your heat signature from infra-red optics. It's also useful for hiding in buildings since the interior is usually dark.
* In the ''Quake 2'' mod ''Weapons Factory'', Marines were the most common character class due to being heavily armed, and equally suited for defense and offense. Clan matches sometimes included one side fielding all Marines. As the various classes were nerfed and upgraded, other classes became more popular, but Marines remained the most popular choice.
* In the ''Carmageddon'' games, the player can complete a regular race in three methods: take down all pedestrians, cross all checkpoints in order for some laps, or waste all opponents. Very rarely will players want to race or kill pedestrians, as fun as it is. This is also true regardless of the current vehicle's weak strength.
* Few are the players who tackle the [[Bonus Boss]] of ''[[Persona 4]]'', or most of the endgame for that matter, without the combo of Yoshitsune + Power Charge + Hassou Tobi. The only variation comes in how many buffs you use beforehand.