Player Preferred Pattern: Difference between revisions

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*** Or alternatively they just don't give a shit, because Bang is hilarious and the other characters aren't quite so entertainingly silly to play.
*** Or alternatively they just don't give a shit, because Bang is hilarious and the other characters aren't quite so entertainingly silly to play.
* This trope is the reason that the OU tier exists in ''[[Pokémon]]'' competitive gaming. The Pokemon competitive community seems to actually be relatively civil about this, organizing the [[Character Tiers]] to give every Pokemon a fair shot at some level or another.
* This trope is the reason that the OU tier exists in ''[[Pokémon]]'' competitive gaming. The Pokemon competitive community seems to actually be relatively civil about this, organizing the [[Character Tiers]] to give every Pokemon a fair shot at some level or another.
** A more specific in-game example is the "entry hazard" (does damage to enemies' entering the battlefield) Stealth Rock, especially when compared to the other two, Toxic Spikes and Spikes.<br />Unlike the other two, which do nothing to types immune to ground, Stealth Rock does damage to ''everything'' but the few Pokémon with Magic Guard, and how much is decided by vulnerability to Rock-type attacks. All this after just one turn setting up, meaning even if the other team got rid of Stealth Rock with Rapid Spin (which you may be prevented from doing by the opponent switching to a Ghost-type) you could put it back up just as easily. As a result, its cost/benefit ratio was ridiculous and use is nigh-omnipresent.<br />It was so bad that many, MANY Pokémon (even freaking [[Olympus Mons|legendaries]]) got knocked down a tier or two for the sole reason of being weak to that single move.
** A more specific in-game example is the "entry hazard" (does damage to enemies' entering the battlefield) Stealth Rock, especially when compared to the other two, Toxic Spikes and Spikes. Unlike the other two, which do nothing to types immune to ground, Stealth Rock does damage to ''everything'' but the few Pokémon with Magic Guard, and how much is decided by vulnerability to Rock-type attacks. All this after just one turn setting up, meaning even if the other team got rid of Stealth Rock with Rapid Spin (which you may be prevented from doing by the opponent switching to a Ghost-type) you could put it back up just as easily. As a result, its cost/benefit ratio was ridiculous and use is nigh-omnipresent. It was so bad that many, MANY Pokémon (even freaking [[Olympus Mons|legendaries]]) got knocked down a tier or two for the sole reason of being weak to that single move.
** ''Black and White'' indirectly nerfed Stealth Rock by giving it only to a small number of Rock and Steel-types (most of which were pretty slow).
** ''Black and White'' indirectly nerfed Stealth Rock by giving it only to a small number of Rock and Steel-types (most of which were pretty slow).
*** More so, the Technical Machine (TM) for Stealth Rock can't be imported from older games.
*** More so, the Technical Machine (TM) for Stealth Rock can't be imported from older games.