Player Preferred Pattern: Difference between revisions

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** Many online shooters will have practically everyone running around with the same weapon or loadout. Naturally, failing to conform and using something different instead is treated as a sign of either [["Stop Having Fun!" Guys|being a noob]], or [[Scrub|cheating]] (depending on how well you do, of course).
*** And if the game otherwise requires your team have a certain mix of classes/weapons to ensure optimal teamwork, this trope is especially horrible to have to deal with.
*** Which brings up another point: Teamwork itself rarely ever falls under the [[Player Preferred Pattern]]. Quite a large number of people generally focus on their own personal score and ''nothing else'', not even ''winning the game''. This is highly cultural, though -- it's almost never a problem in ''[[Starsiege: Tribes|Tribes]]'' games, for example, even on public servers, while in ''[[Call of Duty]]'' this is pretty much guaranteed unless you go out of your way to set up a game with people who you know will actually act as a team.
* The Plasma Cutter is the first weapon you receive in both ''[[Dead Space (Franchiseseries)|Dead Space]]'' games, and it's all you'll ever need. There's even the "One Gun" achievement for playing through the whole first game using only it (you can still buy, equip, and upgrade other guns, just not fire them).
** Other weapons are still useful, and some more so than the Plasma Cutter in certain situations. However, the Plasma Cutter really is a perfectly fine weapon throughout most of the game, and using only one gun allows you to focus your upgrades into that one gun, as well as your health and stasis unit. Even without the achievement, it's a pretty legitimate strategy to just focus on using the Plasma Cutter, and maybe carry a Force Gun to knock away groups of enemies that get too close.
* Expect to see a ''LOT'' of [[Ryu and Ken|Ken]] players in any ''[[Street Fighter]]'' game. Especially ''Ken Fighter IV: Sagat Strike''. So much so, in fact, that [[Complacent Gaming Syndrome]] was originally called [[That Damn Ken]].
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** To be fair, this attitude stems from the BR's ancestor, the legendarily [[Game Breaker]]-riffic [[Sniper Pistol]] from ''Combat Evolved''.
** Halo Reach has the DMR, which, now that everyone is capable of headshots due to the game's large aim-assist, is worse than the BR in many situations. Then there's the sniper rifle, which can kill banshees, falcons, warthogs, ghosts, revenants, wraiths, and even the mother of all vehicles, the scorpion, in some situations. [[Fridge Logic|It kills vehicles more easily than the rocket launcher]]. Again, due to the aim-assist, the sniper rifle is incredibly easy to use at close range for a large, bulky .50. You don't even need to "[[Call of Duty|Quickscope]]." One can easily kill a charging shotgunner at point blank or a DMR marksman at mid-range using only the sniper rifle. The AR is also completely useless in this game, and of course, there's a commendation for using it.
* ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' was specifically designed with this in mind, providing nine premade characters based on popular play styles and equipping them with only their associated [[Weapon of Choice|Weapons Of Choice]].
** [["Stop Having Fun!" Guys]] tend to hate the update-introduced Razorback, Chargin' Targe, Cloak and Dagger, Sandman, and Natascha. The Syringe Gun used to be seen this way as well until the Blutsauger was nerfed and the Syringe Gun was buffed. Some players will yell at you if you use the Backburner (can't put out players' fire or reflect projectiles) or the Kritzkrieg (trades ten seconds of invincibility for ten seconds of triple damage against everything but buildings).
*** Of course, now that Backburner has been given airblast, people now complain it's too strong and there's no longer any reason to use other flamethrowers. [[Unpleasable Fanbase]] indeed.
*** Before the recent Enforcer nerf, many Spy players had the "Dr. Enforcicle" weapon selection. It consisted of the Dead Ringer (a watch that allowed you to fake your own death and gave you a special invisibility that blocked 90% of all incoming damage for 6 seconds), the Enforcer (a revolver that did 20% more damage at the cost of a longer time needed to activate your cloak), and the Spy-cicle (an icicle that made the Spy immune to fire for 2 seconds, at the cost of it melting and being unable to use it for 15 seconds). These three items synergized very well together: the Dead Ringer could not cloak at-will, but cloaked you instantly if you took any damage while it was out. This instant cloak nullified the only downside to using the Enforcer. The Spy-cicle made the Spy's worst enemy, the Pyro, almost completely useless during the two seconds of fire immunity, during which time the Spy could have a free shot or two with his 20% stronger revolver.
* In ''[[Counter-Strike (Video Game)|Counter-Strike]]'', the "automatically re-buy previous equipment" option is ideal for a player who has figured out what he's comfortable with and wants to stick with it.
** Counter-Strike and its players are inextricably associated with the AWP sniper rifle and the [[Fan Nickname|deagle]] handgun.
** Counter-Strike has a total of 22 guns that can be chosen from (6 pistols, 2 shotguns, 5 SMGs, 4 assault rifles and 3 sniper rifles) but basically all are inferior to the 3 mainly used guns: The AWP sniper rifle (1 hit one kill), or the M4A1 or AK47 assault rifles, as these latter two are the most powerful and accurate by far of all the guns. Anyone using any of the other weapons, except possibly the pump shotgun, usually results in "noob".
** There are dedicated "scouts 'n knives" maps, which only allow you to carry the Scout sniper rifle (AWP's weaker brother) and the knife. These often involve reduced gravity to add a new dimension to the gameplay.
* When it comes to Nintendo's tourneys for ''[[Mario Kart (Video Game)|Mario Kart]] Wii'', if it's karts only, expect to hear many [["Stop Having Fun!" Guys|bike purists whine about how they're forced to use something so inferior as a kart]].
** Along with bikes, most people will only use certain characters due to them having slightly better bonus stat boosts compared to other characters. Expect to see no one but Daisy and Funky Kong online and in the records for Time Trials and tournaments.
** Or people on Wi-Fi usually just play as their [[Author Avatar|Miis.]]
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** Probably because most of the heroes that don't have a lightsaber (save for Boba Fett) tend to get cut down ''really'' fast by those who do.
** It gets worse: that map and game mode are literally the only ones any populated server will run.
* For ''[[Unreal Tournament (Video Game)|Unreal Tournament]]'''s weapons, the Shock Rifle and Sniper Rifle tend to be used more often because of their capabilities. Fortunately though, most weapons ''do'' see some use since each is meant for a particular situation, and Siege finally gives players a good reason to use the otherwise-pathetic Bio Rifle (can splash-damage buildings and basecores from a distance, unlike the Minigun which is only effective at close-range).
** Good luck find an online match in ''[[Unreal Tournament 2004 (Video Game)|Unreal Tournament 2004]]'' that isn't on Onslaught mode.
** Rockets. So god-awful popular apparently they got their own game mode.
** Most weapon mod full conversions like Arkon tend to fall into this trap. Heck, in Arkon specifically, the recharging thermal blasters you start with are obscene. Only the long recharge time keeps them from being out all the time. Similarly, the sniper version, which replaces the lightning gun...insane instant damage as long as the reticle is on the opposing player/vehicle. Makes mincemeat of flying vehicles and anything that's not a tank. Now imagine how this plays out in normal vehicle-less deathmatch.
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*** More so, the Technical Machine (TM) for Stealth Rock can't be imported from older games.
*** Unfortunately this does nothing to help those who play online simulated Pokemon, since Pokemon from older games CAN still be imported, and Stealth Rock remains on the vast majority of their preferred movesets.
*** So much, that Game Freak implemented a new Pokemon ability for ''Black and White'', Magic Bounce, that automatically sends any entry hazards, including Stealth Rock, [[Hoist Byby His Own Petard|back to the opponent]] when a Pokemon with that ability is switched in. No surprise that Espeon and Xatu experienced a massive surge in usage, going up the tier lists.
* ''[[Initial D Arcade Stage (Video Game)|Initial D Arcade Stage]] Ver. 2'': Everybody and their brother used the Honda Integra Type R (DC2) and selected Irohazaka for every single multiplayer match, mostly because the DC2 was a [[Game Breaker]] that wouldn't slow down nearly as much as other cars from hitting walls and guardrails, and Irohazaka was a zig-zagging series of hairpins, which gave a huge advantage to the DC2.
** When Version 3 came out, that changed thanks to the Home Course Advantage: if you drove a car on its in-game home course (e.g. driving the AE85 Levin on Myogi, the AE86 Trueno on Akina, or the MR2 on Irohazaka), your car would be slightly faster and quicker to recover than cars that weren't from that course. Of course, a skilled opponent could overcome this, but . . .
* All ''[[Quake]]'' games were in love with the Rocket Launcher (it was a gamebreaker in ''[[Quake (Video Gameseries)|Quake]]''/Quakeworld), but the railgun was the weapon of choice since ''[[Quake II (Video Game)|Quake II]]''.
* ''[[Guilty Gear]]'' players gravitate towards Sol Badguy or Ky Kiske.
* Online ''[[Reset Generation]]'' opponents typically consist of Plumber and Cyborg - especially the latter, for which there are two steps to easy victory: 1. Grab energy drink to charge Rocket Jump. 2. Grab enemy princess and Rocket Jump to the nearest teleporter or self-colored tile.
* In ''[[Sim City]] 4 Deluxe'', expect most cities to be crammed packed full of skyscrapers due to only Dense zone use, as well as to never see one railroad or elevated rail system as opposed to avenues, roads, subway and bus stations. That is of course, if somebody's trying to [[Serious Business|rebuild a real-world city]]. Oh yeah, almost nobody plays the game without a [[Game Mod]].
* ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'', because you can teach any character any spell. So even though you have 14 different characters, each with differing stat growths and unique special abilities, you'll almost always see people who assume that the only real way to play the game is to teach everyone [[Infinity+1 Sword|Ultima]] and win the game with nothing but that.
** This shows up in ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]''. Because it's so damn ''easy'' to teach every character every spell and skill in the game thanks to the License Grid, many players have a party with identical skill-sets and equipment.
*** This can pretty much happen in any ''[[Final Fantasy]]'' game where anyone can learn anything.
*** "[[Final Fantasy V (Video Game)|Doublecast Bahamut Summon.]] [["Stop Having Fun!" Guys|Or you fail.]]"
**** Bitch Please. Doublecast Bahamutt, [[Game Breaker|Quick]], then [[Completely Missing the Point|quadruplecast Bahamutt.]] There you freaking go.
** ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]'' had the [[Bonus Boss]] Vercingetorix vulnerable to poison. Due to his sky high stats, the target time for him was 20min for an endgame party. Cue everyone facing him with Vanille/Fang/Snow, poisoning him and spamming Mediguard until it needs repoisoning or it dies.
* ''[[Dwarf Fortress]]'' suffers somewhat from this, as it's fairly easy to surround your entrance with a ridiculous number of traps and reduce invading enemies to [[Ludicrous Gibs]] before they ever get near the front doors, and it's rare to find a player who'll start a fortress anywhere that doesn't have magma. On the other hand, these are just basic tactics, and beyond that, it's expected that any player will try random things that <s> might</s> ''will'' get their fortress killed [[For Science!]]!
** Played with a bit in the new major version - ''all'' maps have magma, you just have to dig until you hit the mantle. Unfortunately, the lag caused by the sheer amount of magma will cripple your computer.
** Indeed, players who aren't doing something that could get their entire fortress killed are considered to be doing it wrong. Exceptions may be made for sufficiently epic 'Megaprojects', however even most of these have a good chance of killing everyone if they go bad. For example, if you want the eyes of your colossus to be magma behind obsidian, then you're going to have to pump magma up some dozens of stories in order to get it there.
* Most of the multiplayer community for ''[[Bio ShockBioshock]] 2'' use a combination of Electro Bolt and the Elephant Gun in order to pull off easy one-hit-kill headshots on stunned players.
* Because for some reason Neversoft thought that making every mode into party mode with extra menus, playing ''[[Guitar Hero]] 5'' online will generally result in the vast majority of online games to consist entirely of four guitarists. Occasionally, you will get a drummer and even more occasionally a vocalist, but you will almost never get a bassist, even on songs where the bass is just as hard, if not harder, than the guitar.
* The ''[[Paper Mario (Video Gamefranchise)|Paper Mario]]'' games let you level up in 3 different ways: <s>heart points</s>, <s>flower points</s>, or badge points.
** To clarify, there is an NPC who can raise one of your three stats but will lower another stat in exchange. Some people chose to lower Mario's HP down to 5 and the game considers Mario to be in the Danger status since he is at 5 HP. Several badges powers up Mario's attack and defense when he is in such a state or if he is in the Peril status, where his HP is at 1. Since badges stack, it's possible to have a crippled Mario be a walking powerhouse where he can do over 10 damage per hit and take very little due to the said badges. This is known as the Danger Mario strategy.
** This is only made worse by the existence of badges that increase your HP or FP by the amount you'd get from a level up, which cost the exact amount of BP you'd get from a level up.
* ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'' players are, as a rule, never satisfied with their XP per hour. As such, they will meleeburn colibri where possible, and more recently, the controversial [[Game Breaker|"astral burn"]] party type has emerged, although it's only controversial because unlike other party types, people will [[Bribing Your Way to Victory|sell leech slots in these parties]] (they're actually ''slower'' than certain other party types, such as chigoe burns).
** Colibri parties dominate the game from level 37 (East Ronfare [S]) to L75 (Bhaflau Thickets), and have completely bent the endgame to match -- melee characters are encouraged to find accuracy gear and piercing weapons to overcome the Colibri evasion bonuses and weakness to piercing damage, and can expect to sit around bored and shunned if they don't. It's not uncommon to see a level 70+ player sync down to level 37 in order to fight Colibri birds in East Ronfaure (S).
*** With the introduction of Abyssea, however, there's finally a new, widely-accepted way to hunt a variety of targets for acceptable-to-end-game-players exp per hour. It's still only a tiny fraction of the actual number of monsters in Abyssea, but it's better than nothing.
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** If they're using an SMG, it is the UMP45, usually silenced. If they're using a sniper rifle, it's the Intervention. If they're using a light machine gun (rare), it's the RPD. The Assault Rifles are the only primary weapon class that isn't dominated by a single gun, but the SCAR-H, TAR-21, and ACR are fairly common. As for secondary weapons, expect nothing but [[Guns Akimbo|dual]] Model 1887's.
* ''[[Modern Warfare]]'' 3 has its own overused builds. The super-accurate ACR is the assault rifle of choice. The PP90M1 submachine gun also gets a lot of use from combining a high fire rate with high damage. Akimbo FMG-9s are heavily used, to the point of being repeatedly nerfed by Infinity Ward. The Type-95 was also common prior to a nerf.
* ''[[Call of Duty: Black Ops (Video Game)|Black Ops]]'' The Big 3 according to Treyarch are the FAMAS, AK74u, and Galil. The FAMAS and AK74u have been nerfed amid cries of being overpowered.
* Despite being a rather well-balanced game overall, [[Battlefield: Bad Company (Video Game)|Battlefield: Bad Company 2]] players will tend to pick very similar loadouts within each kit, comprised of the weapons considered to be [[Game Breaker|OP]]:
** Assault players often use the 40mm Grenade attachment exclusively, often with explosives-buffing specializations. Known as 'noob-tubing' due to the perceived lack of skill required by short-range may-as-well-be-[[Hit Scan|hitscan]] [[One-Hit Kill|one-hit kills]] with splash damage. Oh, and they also supply their own ammo.
*** The AN-94 is very popular, due to the fact that it does the highest damage out of all the assault rifles and fires an accurate 2-shot burst. Made even deadlier when paired with the 4x scope and magnum ammo.
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** Pretty much just take your class's weapon with the highest damage rating and add a sight and Magnum ammo to it to make it do even more damage and be more accurate.
** This game can be a rather blatant example of people running around with the same loadout despite how the game demands a more reasonable mix, mentioned near the top of the page. If a squad (or squads) on your team is filled with one class, it will likely be filled with Recon. That rarely ends well, especially if your team on the offensive in Rush.
* ''[[Battlefield 3 (Video Game)|Battlefield 3]]'' also has some extremely common loadouts, which can be split from before the March 2012 patch and after it:
** Assault: Pre-patch assault players used the F2000, AEK-971, or the FAMAS due to their high rates of fire. Post-patch the FAMAS's handling and ammo capacity changes nerfed it into oblivion and the F2000 is useless beyond 20 meters. The M16A3 with Heavy Barrel reigns supreme.
** Engineers gravitate to the A-91 or the M4A1, again, due to the high rate of fire, while some go for the SCAR-H + ACOG + Heavy Barrel for long range damage. Post-patch, players that prefer a good medium-range weapon with minimal recoil will likely use the SG553 with the AKS-74U being configurable as a very good short-ranged hip fire weapon.
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** Post-patch pistol changes mean the best players will use one of three sidearms: The G18 Suppressed fully-automatic pistol with a high rate of fire that is equivalent to the MP7 at very close range and is used for players who want a true 'backup' weapon, the 93R burst fire pistol which received a major buff in the patch for those who feel they need a more controllable gun than the G18, and finally the .44 Magnum which is a two shot kill due to a buff giving it a 1.25 damage multiplier to the chest, used by players who are extremely accurate and will pick and choose either their primary weapon or the Magnum based on the situation.
** MP7 with Laser + Extended Mags is ''the'' hip fire weapon. Its hip fire is often ''more'' accurate than many guns when aimed down sight and it is quicker to get bullets on target because of its hip fire. Its only drawback is that the extended mags mean you only have less than a handful of reloads, so playing a support kit or having the Ammo perk is mandatory.
** [[Tier -Induced Scrappy|The USAS-12 with Frag rounds]]. It's basically a [[Game Breaker|handheld IFV cannon]]. It's super accurate, has no "bullet" drop, kills in 2-3 direct hits, creates splash damage if it misses, and (since the USAS-12 is an automatic shotgun) extremely spammable. Anyone using it will be met with much gnashing of teeth, and it's so bad that it was severely [[Nerf|nerfed]]. [http://www.youtube.com/watch?v=f7rFGMatKLM This video] is a good demonstration.
** Camouflage-wise, Spec Ops Black as it hides your heat signature from infra-red optics. It's also useful for hiding in buildings since the interior is usually dark.
* In the ''Quake 2'' mod ''Weapons Factory'', Marines were the most common character class due to being heavily armed, and equally suited for defense and offense. Clan matches sometimes included one side fielding all Marines. As the various classes were nerfed and upgraded, other classes became more popular, but Marines remained the most popular choice.
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* JRPGs in general fall victim to this. There is one party that everyone uses, no matter how many characters they have available to use.
** Any other composition tried usually falls under a [[Self-Imposed Challenge]].
* The [[Fire Emblem Jugdral|4th Fire Emblem game]] is especially prone to this, despite the fact that there are literally thousands of possible pairing combinations, most of which are at least decent, 99% of [["Stop Having Fun!" Guys]] use [[Bodyguard Crush|EdainXMidir]], [[Slap Slap Kiss|AyraXLex]], Lachesis X[[Knight in Shining Armor|Fin]] or [[Knight in Sour Armor|Beowulf]] (likely [[Really Gets Around|both]]), [[Tier -Induced Scrappy|SylviaXNo-one]], [[Crack Pairing|FuryXClaude]], [[Third Option Love Interest|TiltyuX]][[Disk One Nuke|Levin]] and [[Crack Pairing|BrigetXHolyn.]] Lord help you if you use any other pairings, or pair Sylvia at all.
 
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