Player Tic: Difference between revisions

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{{trope}}
The curious tendency of video game players to do completely unnecessary actions over and over and over again--regardlessagain—regardless of their actual effect on gameplay.
 
In [[Platformer|Platformers]]s, some people will jump and [[Double Jump]] even when they're not crossing platforms--theyplatforms—they simply bound across the landscape. In an [[Action Adventure]] game, they might turn an [[Unnecessary Combat Roll]] into an Unnecessary Anything Roll, somersaulting everywhere they go. A [[First-Person Shooter]] player with unlimited ammo might just unload rounds into the environment. An RPG player waiting for an [[Overly-Long Fighting Animation]] to finish might mash their buttons in time with the music.
 
Reason? There generally is none. Gameplay advantage? Minimal. It's mostly just gamers pressing buttons to, well, press buttons--andbuttons—and maybe break up the monotony of long stretches of gameplay where there's not much else to do, like traveling over the [[Hub Level]] before getting the [[Warp Whistle]], or to fill the time in RPG battles without [[Action Command|Action Commands]]s. Depending on your theological color, they may even be attempts to appease the mighty and fickle [[Random Number God]], especially when attempting a [[Tool Assisted Speedrun]].
 
Common tics include:
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* Jumping (and double-jumping) incessantly while traveling.
** That goes double if jumping at the end of the level or when the screen freezes. (e.g. [[Flip Screen Scrolling]])
* Doing much the same as the above, only executing any sort of attack with forward momentum (such as a roll or spin).
* If there's a delay between pushing a button and it making something happen (such as with an elevator), repeatedly pressing the button while waiting.
* While waiting, attacking randomly.
* Tapping buttons in the rhythm of the music.
* Destroying everything destroyable onscreen even when there's no need to.
* Adjusting the camera when there's no need to. [[Camera Screw|If it will let you.]]
* Finishing off [[That One Boss|Big]] [[Boss in Mook Clothing|Damn]] [[Demonic Spiders|Enemies]] with [[Cherry Tapping|hilariously weak attacks]]... or doing [[No Kill Like Overkill|just the opposite,]] even if they only have a sliver of health left.
* Singing loudly the victory fanfare when it's played after a successful battle or a level.
* Tilting the controller while turning in a racing game.
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If these tics become widespread enough in a fanbase, they may even inspire an [[Urban Legend of Zelda]] about their effectiveness. See also [[Video Game Cruelty Potential]], [[Video Game Caring Potential]], [[Die, Chair, Die!]], and [[Kleptomaniac Hero]] for especially common forms of this.
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=== {{examples|This list catalogues only some of the more well-known tics. ===}}
* Play any RPG that is either turn-based or ATB. You'll inevitably fight a group of enemies that are so weak your first command will result in their destruction. You will issue that command. As it executes, you will not be able to refuse giving your other party members commands as their turn arrives. The fact that your enemies will not survive long enough for those commands to be carried out is irrelevant. You ''will'' do it.
 
* Play any RPG that is either turn-based or ATB. You'll inevitably fight a group of enemies that are so weak your first command will result in their destruction. You will issue that command. As it executes, you will not be able to refuse giving your other party members commands as their turn arrives. The fact that your enemies will not survive long enough for those commands to be carried out is irrelevant. You ''will'' do it.
* Many players in ''[[Enslaved: Odyssey to the West]]'' press the distract button simply because it's funny to see Monkey shout "HEY!" at the top of his lungs (and occasionally right in Trip's face or at a wall) for absolutely no reason.
** It's also fairly common to just constantly mash the jump button when climbing and both attack buttons when in battle. It certainly does get the job done.
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** Encouraged in ''[[Castlevania: Harmony of Dissonance|Harmony of Dissonance]]'', where you are given rankings, and ''[[Castlevania Bloodlines|Bloodlines]]'', where you're awarded bonus points for doing it.
** Bonus awesomeness in Rondo of Blood if you backflip into the crystal.
* Moving around the camera all the time in ''[[RunescapeRuneScape]]''
* Shooting a door repeatedly ''[[Metroid Prime]]'' games even though you only need one shot to load the next room.
* [[Rewarding Vandalism|Destroying every pot/sign you encounter]] in ''[[The Legend of Zelda|Zelda]]'' games, even when it's not needed. Also, [[Unnecessary Combat Roll|obsessive rolling]], but that's a (possibly misguided) attempt to reach your destination faster.
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** Happens in all games where you can switch weapons, probably. Or at least in [[Team Fortress 2]], where it's quite common to see people switching rapidly between weapons as they head for the fight. Becomes even more fun if you're a Degreaser Pyro, which increases weapon switch speed. *flipflipflip*
* A common tic for players of first person shooters in general is to constantly reload the guns when having no need. Usually rather soothing and works double with [[Noisy Guns]].
** This can become problematic when a player starts reloading in the middle of a firefight without even taking cover despite having a half-full clipmag...[[Suspiciously Specific Denial|I totally don't do this by the way]]
** If there's a chain gun in the game that takes a second or two to gain spinning momentum before spraying bullets, expect the player to rhythmically tap the fire button to keep the barrel spinning at all times even when not firing. When the ammo runs out, the player will keep the button pressed to hear the spinning mechanism going a few more seconds, then die out on its own.
* Switching back and forth between the knife as the Spy in ''[[Team Fortress 2]]'' while making one's way across the battlements. There's something weirdly relaxing about watching that blade flick back and forth.
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** Doubly so in ''[[Wii Sports Resort]]''. Especially with the Swordplay event where the position of your sword maps directly to that of the Remote.
** Boxing in the original game was prone to this; you could raise your hands or even give a taunting shrug before and after the match.
* ''[[Left 4 Dead]]'' -- holding—holding down CTRL as a Hunter after you've pounced, even if it's unnecessary, just to be sure you ''stay there''.
** Also attacking your teammates as the infected during the time in between when you can control yourself and when the loading begins when a round ends.
* Hitting the enemy after they've been knocked out in [[Soul Calibur]]. (SC 3 at least plays the knockout scream with an echo effect when you do that)
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* [[League of Legends]] players tend to click excessively while moving, especially when it doesn't affect their character's pathing. [[Lampshade Hanging|Lampshaded]] by Mordekaiser's quote "You only need to click once, fool!"
* Sprinting everywhere where you go in multiplayer shooter games even when you are just wandering aimlessly and therefore have no real need to move quickly (unless you are moving from cover to cover)
* In [[Team Fortress 2]], some game modes (payload maps, 2 control points) have preparation time. The RED defending team uses it to get into position, set up sentries and lay sticky traps. For the BLU attacking team, there isn't a lot to do besides [[The Medic]] building uber. Thus most players will be found running around aimlessly, firing off weapons, jumping randomly and letting off taunts.
* [[Video Game]]/Marathon, the precursor to the [[Video Game]]/Halo series, was full of these. The most famous examples would be punching switches to activate them (instead of just tapping TAB) just because one could, and mercilessly slaughtering each and every BOB (unarmed friendlies) in a level, just for cruelty's sake.
* Jumping in ''[[World of Warcraft]]'': Doesn't help that the elven races and the worgen have a 50/50 chance of doing a midair flip/spin.
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'''Those who know those tics:'''
 
* Creators of ''[[Super Mario Bros.]]'' series know the jumping tic well. That's why we have those flagpoles in first ''[[Super Mario Bros. (video game)|Super Mario Bros]]'' game and ''[[New Super Mario Bros.]]'' series, item squares in ''[[Super Mario Bros 3]]'' and finally, up and down moving bars in ''[[Super Mario World (video game)|Super Mario World]]''.
* In ''Pac-Land'', you can get extra bonus points when jumping at right times when completing the level.
* In ''[[Super Smash Bros.]]'' you get extra points for taunting in 1-Player mode after you beat your opponent. This has been removed, along with the rest of the bonus points, as of ''Brawl.''
** It also had bonus points for finishing levels at certain times too. So complete a side-scrolling stage at 0:56 and you'll get nothing, 0:59 however...
** Although with ''Brawl'', taunting after another player suffers a self destruct can award you the KO.
* The ''[[Marvel vs. Capcom]]'' series allows you to beat up your opponent for a few seconds after the match is over, and some of its games give you bonus points if your character is in a particularly amusing frame when it stops.
** ''[[Blaz BlueBlazBlue: Calamity Trigger]]'' allows this as well, and even awards an achievement for completing a 20-hit combo after the end of a battle. This was eliminated in ''Continuum Shift'' because Bang players would waste their opponents' time by going into [[Super Mode|Fu-rin-ka-zan]] after the end of a match.
** Same with the [[Soul Calibur]] series. Though if the winner was determined by ring out, expect that player to join the loser. Even better, some players will come up with elaborate post-win "dances" or memorize ways to inflict harm on their character.
* The makers of Tony Hawks Pro Skater never fixed the aforementioned ability to continue comboing after the timer runs out, due to fans doing this so much.