Playing the Player: Difference between revisions

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As such, the common relationship between the player and the game constitutes a trope. Therefore, it can be [[Playing with a Trope|played with]].
 
[['''Playing the Player]]''' is a [[Video Game]] plot device that occurs when this common relationship is played with in a manner ''designed to make the player uncomfortable''.
 
There are quite a few ways to do this. Most involve deliberate deception of the player (not just the player character). But it has to be a significant betrayal of the player's expectations in order to qualify, and this betrayal must be intended to make the player squirm. And this is not the only manner in which a game can do this. By definition, the game has to have a level of understanding about how players relate to it in order to pull this off.
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This trope is often easy to implement in a [[First-Person Shooter]] because players will have a tendency to see their player character ''as'' themselves. Needless to say, most [[First-Person Shooter]] games do ''not'' use this trope. However, it can be implemented in less immersive perspectives by having an [[Audience Surrogate]] character.
 
This trope is frequently seen in [[Deconstruction|deconstructionsdeconstruction]]s but in and of itself, it is not necessarily a deconstruction. Additionally, this is not the same as having [[No Fourth Wall]]. Also, this trope deals often deals with plot details, so spoilers ahead.
 
Not to be confused with [[The Game Plays You]]. Naturally full of [[Wham! Episode|Wham Episodes]].
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