Plunder: Difference between revisions

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== [[Tabletop Games]] ==
* ''Source of the Nile'': When an explorer wins a fight with natives he can plunder their village but that costs him victory points, reflecting perhaps that folks back home really don't like to think about that part of it.
* In Chaosium's early ''[[Call of Cthulhu (tabletop game)]]'' adventures the investigators could almost always find some kind of valuable treasure among the Cthulhu Mythos menace's belongings. It's not clear whether this was unconsciously based on ''[[Dungeons and Dragons]]'' type games or a practical decision due to the investigators' need for money to carry on their work.
* ''[[Shadowrun]]'' adventures usually have this trope as well. Even if Mr. Johnson stiffs them on their pay and dead enemies have no money, PCs can at least loot and fence the enemies' equipment.
* Most [[RPG|RPGs]] (since many of them are spiritually descended from ''[[Dungeons and Dragons]]'') have you discover all kinds of money and equipment when going through dungeons.