Pokémon Mystery Dungeon: Difference between revisions

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{{quote|''"Introducing the newest Pokémon ... ''YOU!''"''"|'''[[Tagline]]''', ''Pokémon Mystery Dungeon: Red/Blue Rescue Team''}}
 
A [[Pokémon]]-themed entry in Chunsoft's ''Mystery Dungeon'' (''Fushigi no Dungeon'') [[Roguelike]] franchise. The games center around a world populated ''exclusively'' by Pokémon (with no humans to be seen), who live in towns and cities, run shops, and go on adventures in [[Randomly Generated Levels|randomly-generated dungeons]].
 
''Pokémon Mystery Dungeon'' as a whole is notable from the main series for two reasons, one being that it's the first entries in the entire Pokémon franchise to place special emphasis on [[Character Development]] and a compelling [[Story Arc]] (as opposed to the series's usual quest [[To Be a Master]] and to [[Gotta Catch Them All|catch 'em all]]), typically involving a human who [[Fish Out of Temporal Water|awakens in the Pokémon's world]] to discover that they've somehow been transformed into a Pokémon themselves. They become best friends with another Pokémon, form an adventure team, and go on a [[Quest for Identity]] over the course of many adventures, as clues about their [[Mysterious Past]] reveal that their ultimate destiny is nothing less than [[Saving the World]] from an imminent destruction.
 
The second reason this spinoff series is notable? Because it's the first time we get to hear exactly ''what'' the Pokémon are saying underneath all the [[Pokémon -Speak]] we've come to expect.
 
The gameplay is what you would expect from a [[Roguelike]], except with battle mechanics loosely resembling those of the main Pokémon series: All 400-plus individual species (which you can "recruit" to become members of your team), all [[Elemental Rock-Paper-Scissors|17 elemental types]], moves, abilities, and [[Standard Status Effects]] from the main series show up in a manner better suited to the different nature of gameplay. The Pokémon themselves are represented faithfully with 8-directional walking and attacking sprites and dialogue portraits (an impressive feat in and of itself!).
 
The series comprises these installments:
* ''[[Pokémon Mystery Dungeon Rescue Team (Video Game)|Red and Blue Rescue Team]]'' were released for the Game Boy Advance and DS in 2005. Like the main series, there were [[One Game for Thethe Price of Two|a few minor differences]] between the Red and Blue versions, but both were required for true [[One Hundred Percent Completion]] <ref> if one didn't have the proper wonder mail codes, which are available on [[Game FAQsGameFAQs]]</ref>. A remake for the Nintendo Switch, ''Pokémon Mystery Dungeon: Rescue Team DX'', was released in 2020.
* ''[[Pokémon Mystery Dungeon Explorers (Video Game)|Explorers of Time and Darkness]]'', another pair of games with minor differences between them, released in 2008 and featuring Pokémon from the fourth generation, a tighter [[Story Arc]], and many tweaks to the underlying gameplay. An [[Updated Rerelease]], ''Explorers of Sky'', was released in 2009 with additional features, including bonus chapters focusing on side characters. The ''Explorers'' games have become somewhat notorious for the ''sheer amount'' of frightening situations that managed to [[Getting Crap Past the Radar|sneak past the radar]].
* ''[http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Mystery_Dungeon_(WiiWare) Adventure Squad]'': A third installment released [[No Export for You|only in Japan]] for [[Wii Ware]] in 2009, comprising three versions with elementally-themed starter Pokémon (Fire, Water, and Electric), with entirely 3D graphics, and a [[Lighter and Softer]] story involving Arceus. These games do not have a page here at the moment, which is why the external link is given.
* ''Gates to Infinity'' was released in 2012 for the Nintendo 3DS. After a mysterious dream, the player becomes a pokemon and meets several pokemon, including a very ambitious one who wants to make a "Pokemon Paradise." But a dangerous threat threatens that world and its to the player and his best friend/business partner to get to the bottom of it.
* ''Super Mystery Dungeon'', released for the Nintendo 3DS in 2015. The player becomes a pokemon and will go on a journey to find his true identity and solve a mystery of a new danger.
 
The first two installments also received their own manga adaptations and a few anime episodes based on them (see [[The Anime of the Game]]).
 
----
{{tropelist}}
 
'''The series as a whole provides examples of''':
* [[Adventure Guild]]: Explicitly so with Wigglytuff's Guild in ''Explorers''.
* [[Ambidextrous Sprite]]: Averted; Pokémon with asymmetrical designs have different sprites for all eight directions.
* [[The Anime of the Game]]: In the form of a few one-off specials - ''Go-Getters out of the Gate!'', ''Explorers of Time and Darkness'', and ''Explorers of Sky: Beyond Time and Darkness''.
* [[Anti -Grinding]]: The experience points needed for each level-up grow about linearly, as opposed to quadratic or faster as in most other games. Joy Seeds are also relatively easy to get.
** On the other hand, if you stay on a floor for too long (to fight the never-ending supply of Pokémon), an unseen force will kick you out of the dungeon, counting as a loss.
* [[Arbitrary Headcount Limit]]: Four, sometimes less depending on exactly who's on the active team.
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** Finally, note that ''Adventure Squad'' doesn't use the same backstory as the other games. The orbs are still there, though.
* [[Battle Theme Music]]: There is one for standard [[Boss Battle|Boss Battles]], a second for [[Climax Boss|Climax Bosses]] (and other legendary Pokémon), a third for Monster Houses. ''Explorers'' adds another for encountering Outlaw Pokémon, plus themes for the main antagonists.
* [[Blessed Withwith Suck]]: Pokémon with the Illuminate ability (like Staryu, Chinchou, or Volbeat) will "blink" if they take damage during a turn, causing a hostile Pokémon to spawn somewhere on the floor. This includes damage from hostile weather or [[Standard Status Effects]].
* [[Bloodless Carnage]]: And how!
* [[Brutal Bonus Level]]: A surprisingly high number of them for the games' length.
* [[But Thou Must!]]: In textbook fashion, most prompts for player input will result in only slightly altered dialogue leading to the same outcome, or require the player to go back and select the "correct" choice again.
** In ''Red/Blue'', there is at least one point where the player's only options are (literally) [[Visible Silence]].
** Near the end of ''Explorers of Sky'', while trying to explain that something feels wrong about the mysterious dreams, you're given a choice between "Something seems strange..." and "Something seems weird..."
** Taken to an extreme in ''Bidoof's Wish'' where Jirachi offers Bidoof a wish, and the player is given a ''slew'' of possible options (even [[World Domination]]), all leading to the same result -- Bidoof doesn't want to wish for it any more, and [[Take a Third Option|wishes for something else]].
** Chimecho provides a [[Lampshade Hanging]] in ''Sky'': "Even if you select a "No," you eventually have to select the "Yes," so it always ends up the same anyway..."
** Late in the Explorers games, during a major plot point a selection dialog pops up ... and there's ONLY ONE OPTION to pick from!
* [[Cloudcuckoolander]]: The Wigglytuff in both games. They're separate Wigglytuff, for those of you who are wondering.
** [[The Cuckoolander Was Right]]
* [[Climbing Climax]]: Both games end with a tower climb; the first one is the [[Bubbly Clouds|Sky Tower]], the second is {{spoiler|Temporal Tower}}.
* [[Continuing Is Painful]]: Defeat means losing approximately half the items (randomly selected) in your active inventory and ''all'' of your money on hand. When the game tells you to use the bank and item storage before setting out, it isn't kidding.
** In ''Sky'', the penalty was lessened to ''half'' of your money on hand, although losing half of your items still applies.
* [[Contractual Boss Immunity]]: Orb items explicitly cannot be used in boss battles due to "a strange power", though Seeds and [[Standard Status Effects]] still generally can.
* [[Convection, Schmonvection]]
* [[Crap Saccharine World]]: Sure the world looks pretty and colorful but what about the natural disasters/distortions time that are [[Hate Plague|turning mons against each other]] or what about {{spoiler|the embodiment of nightmares who puts children into everlasting nightmares for his own amusement and is attempting to turn the world into a world of darkness?}}
* [[Critical Existence Failure]]: The end of both ''Red/Blue'' and ''Explorers''.
* [[Curb Stomp Battle]]: Boss battles can range from very easy to very difficult depending on the player's strategy and (for some cases) the boss's own [[AI Roulette]]; for example, combining a [[Standard Status Effect]] such as Confusion with [[Elemental Rock-Paper-Scissors]] [[For Massive Damage]] can result in defeating the boss without giving it a chance to even fight back.
* [[Cursed Withwith Awesome]]: Your character is a human turned into a Pokémon. Why become a human when you can do things like shooting fire from your HANDS?
** Somewhat averted in the first game though. {{spoiler|The [[Laser-Guided Amnesia]] was the real curse, not the transformation}}. The player agreed to both but shows no problems with being a Pokémon. The player can choose whether or not he/she wants to become a human again. Of course {{spoiler|your choice is irrelevant at the end of the game. The player Character wisely decides that [[The Power of Friendship]] and various other awesome powers, is more valuable than life on the boring human world which he/she has no memory of anyway.}}
*** Played straight in the next game where {{spoiler|Darkrai's attempt to kill Grovyle led to the PC getting turned into a Pokémon}}. On the other hand, the player is never particularly bothered by whether or not he/she can ever become human again.
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* [[Escort Mission]]: A frequent form other missions can take, not helped in any way by the client's [[Glass Cannon|low level]] or the inability to give them tactical commands in case they get separated.
* [[Fake Difficulty]]: In the first game, after a certain point the enemies in the dungeons just won't be able to damage your characters enough (since you can raise your stats with gummies very fast), so the game fills the dungeons with traps and present enemies that instead of going for direct damage, will try to use OHKO moves or poison you so you'll have to rush to the stairs.
** The second one just runs wild with it. In the ultimate challenges, you're reduced to Lv. 1, have all your IQ skills removed, cannot bring items, and the dungeons are 99 floors long with the highest trap density, and the latter floors are covered with enemies that can kill you indirectly with ease. Add this to the fact that there are only a handful of Pokémon that are effectively useable while at Lv. 1, and you'll realize that not only you won't be able to use your favorites in those challenges as those are effectively [[Luck -Based Mission|luck based missions]].
* [[Fantasy World Map]]
* [[Fire-Breathing Diner]]: Blast Seeds, if eaten. They can alternatively be thrown, causing them to explode on impact.
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* [[Glass Cannon]]: The [[Com Mons]] tends to be like this.
* [[Greed]]: Some of the characters seem quite obsessed with treasure.
* [[Grievous Harm Withwith a Body]]: Hurl Orbs, Strength and Fling pick up one hostile Pokémon and toss it towards another, inflicting damage on both.
* [[Guide Dang It]]: 99% of the items are found randomly in the dungeons, so it's kinda hard to figure out where you can get what as the item might just not spawn whatsoever. For instance, a certain evolutionary item is found only in a certain dungeon, and ONLY in a Kecleon Shop, wich might or might not appear in the dungeon. And even then, the Kecleon Shop may not have the item.
** The games' introductory quiz assigns the player a specific starter based on whichever personality type it declares as a result. If you want your player to be a ''specific'' Pokémon, the fastest way is to consult a guide for how each question affects your quiz results, and pick answers accordingly. (On the other hand, you can pick your partner's species directly.)
*** The sheer number of possible personality types and questions means that even answering optimally, it may be [[Luck -Based Mission|impossible]] to get the Pokémon you want if you get the wrong quiz loadout!
* [[Hate Plague]]: According to the characters it is the natural disasters/distortions in time that are turning mons hostile.
* [[Heal Thyself]]: Oran Berries, available from the start of the game, heal the user by 100 HP, despite healing by only 10 HP in the main series. Or'''e'''n Berries, on the other hand, cause you to [[Poison Mushroom|lose 10 HP]].
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* [[Knockback]]: Blowback Orbs (and the moves Roar and Whirlwind) specifically send a foe flying across the room, causing them to take damage if they hit a wall or opposing Pokémon.
* [[Lampshade Hanging]]: Happens with some frequency. To give one example:
{{quote| '''Armaldo:''' [The boss of a dungeon] probably won't listen to what you have to say. You'll likely be attacked often.<br />
'''Igglybuff:''' Dungeon bosses don't have much patience, do they? }}
* [[Large Ham]]: Dugtrio, Palkia, and Spiritomb probably all count.
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* [[Lighter and Softer]]: In '''Time/Darkness/Sky'', the main plot is to {{spoiler|find the time gears before the [[Bad Future]] arrives and the world is put into hell}}. In ''Adventure Squad'', the main plot is finding some cookies in a dungeon so your town will stop fighting over a piece of chocolate.
* [[The Load]]: Almost any Pokémon in an escort mission. They're typically underleveled (escorts in ''Rescue Team'' especially are always Level 1, even if they want to explore a high-level dungeon), with bad stats and moves, suicidally aggressive AI, and won't hesitate to waste every single one of your Reviver Seeds if given the chance. It's probably the number one reason many players AVOID escort missions entirely.
* [[Luck -Based Mission]]: The Lv.1/0 IQ/No items dungeons, especially in ''Time/Darkness/Sky''. The game might not spawn enough HP/PP recovery items, you might start in a trap-filled room, you may start in a Monster House, some enemies in the late floors are nigh unkillable... really, skill is required but if the luck isn't on your side, you WON'T complete those dungeons.
* [[Made of Iron]]: Aside from the [[Bloodless Carnage]], every single character seems capable of [[Taking the Bullet]] with little more than short-term unconsciousness as a result.
* [[Marathon Level]]: The 50- and 99- floor dungeons.
* [[Mood Whiplash]]: Especially in ''Explorers''.
* [[Mushroom Samba]]: X-Eye Seeds.
* [[Never Say "Die"]]: Pokémon don't "kill" other Pokémon, they "get rid of" them. (Sometimes "for good"....)
* [[No Hero Discount]]: Even after {{spoiler|saving the world ''twice''}}, Kecleon ''still'' doesn't give discounts.
* [[One Game for Thethe Price of Two]]: Just like the main series, there are only subtle differences in item and Pokémon appearance rates. (Additionally, the ''Rescue Team'' games are on differing systems, which means there are a few touchscreen features in ''Blue'' that aren't in ''Red'', and Pokémon can be traded between them with just one system.)
** Interestingly, ''Sky'' actually includes all the Pokémon from ''both'' Time/Darkness, along with all its other bonus features, averting the main series' trend of the [[Updated Rerelease|third version]] strategically omitting enough Pokémon to 'force' trading with past versions.
* [[One Steve Limit]]: Thanks to the [[Species Surname]], rarely does the player encounter more than one NPC of a given species.
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* [[Species Surname]]: Most NPCs are named after their respective Pokémon species (only the player and partner, plus recruited Mons, are assigned actual names).
* [[Standard Status Effects]]: In addition to the ones from the main series (poison, burn, paralysis, sleep, freeze, confusion, etc.), there is also "fear" (Pokémon flees battle), "petrify" (full paralysis until struck by an enemy attack), "slow", "cringe" (lose one turn), and so on.
* [[Stop Helping Me!]]: AI teammates often embrace this trope with both hands, especially with low IQ stats. Reviving an entire room of petrified enemies with an ill-timed Growl attack, for example.
* [[Suspiciously Specific Denial]]: Rumored about Kecleon, one of the merchants: "He wouldn't get free items in dungeons and sell them at a higher price..."
* [[Suspicious Videogame Generosity]]: If you see more than one or two items in the same room, it's likely to be either a Kecleon Shop (good) or a Monster House (very bad).
* [[Talking Animal]]: Invoked by the player at the start of the game when they realize the first voice talking to them belongs to a Pokémon instead of a human. See [[Translation Convention]] for the rest.
* [[Take Your Time]]: Indeed, although if the player is defeated in a boss battle, both the partner ''and'' boss will acknowledge that the player is back "again" for a rematch.
* [[Talking Animal]]: Invoked by the player at the start of the game when they realize the first voice talking to them belongs to a Pokémon instead of a human. See [[Translation Convention]] for the rest.
* [[Tech Points]]: Eating Gummis increases the user's "IQ" allowing them to learn and equip new (mostly passive) skills, such as healing quicker from status problems or walking on water/lava.
* [[Trapped in Another World]]: And in another body, too!
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* [[Vile Villain Saccharine Show]]: Averted in the first game, due to it not having a villain, but played straight in the second.
* [[Violence Is the Only Option]]: Expect to hear something like "he's not listening to reason" any time you reach the final floor of the latest dungeon.
* [[What Do You Mean It's for Kids?]]: The very existence of [[Pokémon Mystery Dungeon (Video Game)/Nightmare Fuel|this page]].
* [[Wallet of Holding]]: Your inventory space may be limited, but your money stash (not counting the bank) sure is not.
* [[We Buy Anything]]
* [[We Cannot Go Onon Without You]]: If either the player or their partner Mon are knocked out in a dungeon, the mission is immediately over. (After the credits roll, this is reduced to whomever the player designates as the party leader.)
* [[WalkWalking Onon Water]]: All Water-type Pokémon can cross bodies of water during dungeon crawls. Other species have (or can learn) this ability as well.
** A similar rule applies to Fire-type Pokémon crossing lava.
*** An then it takes it to its logical extreme, with the IQ ability Absolute Mover, it not only allows any typed Pokémon to cross any terrain type normally not cross able unless you're a flying, fire or water type it also allows you to move through the walls.
** Any Flying-Type or any Pokémon with the ability Levitate can cross lava and water as well.
* [[What Do You Mean It's for Kids?]]: The very existence of [[Pokémon Mystery Dungeon (Video Game)/Nightmare Fuel|this page]].
* [[What Measure Is a Non-Cute?]]
* [[Wizard Needs Food Badly]]: The Belly meter.
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{{reflist}}
[[Category:Pokémon (Franchise)]]
[[Category:Roguelike]]
[[Category:Mons Series]]
[[Category:Pokemon Mystery Dungeon]]
[[Category:Video Game]]
[[Category:PokemonPokémon Mystery Dungeon]]
[[Category:Pokémon (Franchise)]]
[[Category:Nintendo]]
[[Category:Nintendo 3DS]]
[[Category:Nintendo DS]]
[[Category:Video Games of the 2000s]]
[[Category:Game Boy Advance]]
[[Category:Pages with working Wikipedia tabs]]