Pokémon Quest: Difference between revisions

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** A defeated ally Pokémon gains a cooldown timer until it revives itself with half health.
* [[Com Mons]]: Pokémon attracted by Mulligan Stew a la Cube are these.
* [[Elemental Rock-Paper-Scissors]]: As expected for a ''Pokémon'' game, each Pokémon has their own type(s) and thus their own strengths and weaknesses against certain move types.
* [["Everything Is Smashable" Area]]: Certain scenery objects in stages can be destroyed by Pokémon moves. Doing this can be crucial, as these objects can block Pokémon movement if nothing is done to them.
* [[Experience Meter]]: Each befriended Pokémon has one to measure their progress until the next level-up.
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* [[Friendly Fireproof]]: Pokémon on the same side cannot damage each other.
* [[Gameplay Automation]]: The player can choose to let the game fully control their deployed Pokémon via the Auto button so that they can unleash moves automatically in combat.
* [[Geo Effects]]: As the game does away with [[Elemental Rock-Paper-Scissors]], every area is given a "Bonus type" designation to boost the power of Pokémon belonging to that type.
* [[Glass Cannon]]: Pokémon with high Attack but low HP.
* [[Green Hill Zone]]: First Steppe is a green area that, as its name suggests, is the first accessible dungeon (and thus an easy dungeon) in the game.
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* [[Player Mooks]]: The befriended Pokémon are basically these for the player.
* [[Random Drop]]: Defeated wild Pokémon may drop random loot.
* [[Rare Random Drop]]: Stuff like Power Stones (from non-bosses) and Rainbow Matter are rarer drops from enemies. There is also a rare chance of boss Pokémon dropping Move Stones, a kind of Power Stone that powers up moves.
* [[Regenerating Health]]: The player's Pokémon regenerate a small amount of health every few seconds during explorations.
* [[Scratch Damage]]: The least damage a Pokémon can take if they are durable enough is 1.