Pokémon Rumble: Difference between revisions

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The main game mechanics involve the player controlling a Toy Pokémon through various stages, beating up many enemy Toy Pokémon using its moves on the way. As they are "Toy" Pokémon, they cannot be powered up (not counting [[Super Mode|Mega Evolving]] which only applies to certain species), so the only way to become stronger is to recruit Toy Pokémon with higher power. This is done by trying to make an enemy Toy Pokémon wobbly then knock it out, which turns it into a collectible that can be added into the player's team. However, player inventory is limited, so the "release" system is in play. The player can release idle/unused Toy Pokémon from their party in exchange of some Ⓟ (in-game currency) or an evolved version of the Pokémon released (requires Special Ticket in the first game, outright given in the sequel). Typically, the end of a stage has the player face against a [[Giant Mook|boss]] Toy Pokémon, which is always [[Flunky Boss|accompanied by its infinitely-respawning minions]] until the boss is defeated.
 
The game has a sequel, ''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) on 3DS featuring all currently available Pokémon<ref>Keldeo, Meloetta, and Genesect are excluded.</ref> and new game modes. It later gained a [[Wii U]] sequel in the form of ''Pokémon Rumble U'' and a free-to-start [[Nintendo 3DS]] sequel in the form of ''Pokémon Rumble World''. Its first smartphone entry, ''Pokémon Rumble Rush'' (formerly known as ''PokéLand''), ishas currentlybeen released in itsAustralia alphaon May 15, stage2019.
 
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