Pokémon Rumble: Difference between revisions
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** ''Rush'' has the Daily Challenges, a set of three simple objectives that can be completed to get some Poké Diamonds.
* [[Poor Communication Kills]]: {{spoiler|A ''lot'' of bad stuff in ''Blast'' could have been avoided if Cobalion and Krookodile had ''explained'' that the Glowdrops were needed to stop the [[Big Bad]]...}}
* [[Random Drop]]:
* [[Rare Random Drop]]: In ''Rush'',
* [[Redemption Demotion]]: Zig-zagged. Certainly, if you successfully recruit a boss, it'll have fewer hit points than when you fought it. And regardless of what move it was using when you fought it, a befriended 'mon may have pitiful moves like Pound instead of whatever cool move they had been using against you. Alternately, recruited mooks will have more health on your team, and there is the possibility of suddenly learning a pair of extremely powerful moves upon recruitment.
* [[Summon Magic]]: The Summon Gear in ''Rush'' allows the player to call upon a Toy Pokémon associated with said Gear when its meter is full to unleash a powerful move. This is the only way to have a second move slot in this game, as unlike past ''Rumble'' games, the player's Toy Pokémon is limited to one move by default.
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