Polygon Ceiling: Difference between revisions

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== [[Adventure Game]] ==
* [[Adventure Game|Adventure Games]]s, generally speaking, have not dealt with the transition to the 3D era well.
* After an extremely successful run with ''[[Gabriel Knight]]'', the series went through two separate clashes with this trope. The first sequel had full-motion-video ''gameplay'' in a 2D environment, while ''[[Gabriel Knight]] 3'' went into 3D. While both sequels had strong storylines, they were very difficult to play.
 
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== [[Fighting Game]] ==
* There are two key aspects to the [[Polygon Ceiling]] here. First, the 3-D gameplay is usually slower than its 2-D counterpart, making the games less dynamic (something required for a fighting game). Second, the projectiles, which are a key element of 2-D fighters, hardly ever work effectively in 3-D.
* ''[[Street Fighter]]'', originally had stumbled into 3-D gameplay with its non-canon ''[[Street Fighter EX]]'' line (especially and most specifically ''EX3''). They seem to have taken [[Super Smash Bros.|another direction]] with the "2.5D" ''[[Street Fighter IV]]'', which utilizes 3-D graphics but retains the 2-D gameplay mechanics. Capcom later pulled the same 2.5-D move when it was time to bring ''[[Capcom vs. Whatever]]'' from the [[Sprite Polygon Mix]] of ''[[Marvel vs. Capcom 2]]'' and ''[[SNK vs. Capcom|Capcom vs. SNK 2]]'' to the full 3-D of ''[[Tatsunoko vs. Capcom]]'' and ''[[Marvel vs. Capcom 3]]''.
** ''[[Mortal Kombat]]'' is particularly guilty of this, with the gameplay and fatality systems being rebuilt with almost every new game.
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