Polygon Ceiling: Difference between revisions

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== [[Fighting Game]] ==
* There are two key aspects to the [[Polygon Ceiling]] here. First, the 3-D gameplay is usually slower than its 2-D counterpart, making the games less dynamic (something required for a fighting game). Second, the projectiles, which are a key element of 2-D fighters, hardly ever work effectively in 3-D.
* ''[[Street Fighter]]'', originally had stumbled into 3-D gameplay with its non-canon ''[[Street Fighter EX]]'' line (especially and most specifically ''EX3''). They seem to have taken [[Super Smash Bros.|another direction]] with the "2.5D" ''[[Street Fighter IV]]'', which utilizes 3-D graphics but retains the 2-D gameplay mechanics. Capcom later pulled the same 2.5-D move when it was time to bring ''[[Capcom vs. Whatever]]'' from the [[Sprite Polygon Mix]] of ''[[Marvel vs. Capcom 2]]'' and ''[[SNK vs. Capcom|Capcom vs. SNK 2]]'' to the full 3-D of ''[[Tatsunokovs Capcom|Tatsunoko vs. Capcom]]'' and ''[[Marvel vs. Capcom 3]]''.
** ''[[Mortal Kombat]]'' is particularly guilty of this, with the gameplay and fatality systems being rebuilt with almost every new game.
** ''[[Mortal Kombat 4]]'' was a weird case. Even when it was fully 3-D, the gameplay was not greatly altered from the previous games (with only one limited way to move on the Z-Axis), making it very faithful to the original 2-D games.