Polygon Ceiling: Difference between revisions

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* Pariodied in one minigame in ''[[Looney Tunes]] Duck Amuck'', where [[Daffy Duck]] wants to be in a really advanced game "with graphics up the wazoo", and becomes a very blocky collection of polygons.
 
== [[Role -Playing Game]] ==
* ''[[Dawn of Mana]]'' already deviated from formula by turning a successful 2-D action-RPG into an 3-D action-platformer with minimal [[RPG Elements]]. It went on to have [[Camera Screw|one of the worst camera systems]] for a PS2 platformer, and mission-objective arrows that pointed directly at solid walls. It also [[Restart At Level One|stripped you of all your upgrades at the end of a level]], making what few [[RPG Elements]] it had entirely pointless.
* The first eight ''[[Might and Magic]]'' games used sprites for NPC's, monsters, trees, etc (in a 3D world in 6 thru 8) and were quite good. ''M&M 9'' was fully rendered. It was also full of bugs, had ridiculous looking characters with flat faces, trees with a few 'blades' of leaves, and a UI with a fraction of the functions of its predecessors.
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{{reflist}}
[[Category:Videogame Culture]]
[[Category:Polygon Ceiling{{PAGENAME}}]]