Portal Slam: Difference between revisions

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A character tries to enter a [[Cool Gate|magic portal]], often at high speed, only to discover that it is no longer there. Maybe the magic has been sealed or the portal cannot be opened in the presence of [[Muggles]], i.e. the character can't show it to his family or friends. Maybe the portal is an [[Empathic Weapon]] that lets you through only when it's in the mood.
 
Whichever reason, the [['''Portal Slam]]''' is normally a sign that the fantasy world the portal gave access to is irrevocably inaccessible. This is a common method employed at the end of a fantasy/science fiction series to [[Status Quo Is God|bring things back down to normal]]. If the character manages to get back to the world by alternate means, he'll usually discover that the world has drastically changed for the worse with black magic brewing.
 
Less commonly, the [['''Portal Slam]]''' is used near the ''beginning'' of the story, as the protagonists figure out how to work the portal by trial and error.
 
See also [[Teleporter Accident]], [[Tele Frag]], and [[Portal Cut]].
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== Film ==
 
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== Literature ==
 
* Harry and Ron rebound painfully from the sealed gateway to Platform 9-and-Three-Quarters in ''[[Harry Potter and the Chamber of Secrets (Franchisenovel)/|Harry Potter and Thethe Chamber of Secrets|Harry Potter]]''.
* In ''[[The Phantom Tollbooth]],'' Milo finds the morning after that the tollbooth has vanished, with a note in its place that explains that the tollbooth will find its way to the next needed child that needs it.
* The doorway in the wardrobe into ''[[Narnia]]'' vanishes when Lucy tries to show it to her siblings the first time. A portal to Narnia only seems to appear when you're not looking for it, according to Professor Kirke -- andKirke—and indeed, in [[C. S. Lewis|CS Lewis]]'s other Narnia books, every portal only works once, as opposed to the three times the wardrobe does.
** Used again in ''The Magician's Nephew'', with an actual splash; Digory and Polly jump in a pool that they know is a magic portal and only get their feet wet. In their case, though, the portal still worked; they just weren't using their magic rings correctly (as they quickly figured out).
* Princess Quinn of Dian Curtis Regan's novel ''[[Princess Nevermore]]'' attempts to return to her homeworld by leaping back into the pond she emerged from. All she gets is soaking wet. The spell must be reactivated {{spoiler|by spinning around to generate a vortex}} before she can return.
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*** It could also be seen as the [[Rule of Perception]] in effect.
** A non-lethal and variant occurs when the gate deactivates moments before a traveler reaches it (hopefully before partially entering it and suffering a [[Portal Cut]]). For example, in ''Michael'', Ronon pursues Kenmore who has taken Teyla hostage, tries to leap through but just lands painfully behind the inactive gate.
* Vortices disappearing when people try to jump through them happens an awful lot in ''[[Sliders]]''. If it's a good guy, they'll always find another vortex. If it's a bad guy, they're usually trapped until the good guys can deal with them. Rickman, the [[Big Bad]] of season three, meets his end this way when a portal is just over a cliff. When it shuts down just as he's leaping for it, the [[Portal Slam]] is soon followed by [[Killed Off for Real|a standard slam]].
* A Portal Splat was used to remove Mr. Marshall from ''[[Land of the Lost (TV series)|Land of the Lost]]'' when the actor playing him wouldn't come back for the third season. Fiddling with the controls of a pylon, he opened a portal and slipped through, but a tremor knocked the control-pedestal over, causing the portal to vanish before Will and Holly could follow him.
* The brilliant cartoon episode of ''[[Farscape]]'' has quite a few of these, with painted-on wormholes. Used purely for comedy, without any of the dramatic implications.
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== [[Tabletop Games]] ==
 
* In the ''[[Dungeons and& Dragons]]'' ''[[Planescape]]'' setting, this is a frequently mentioned hazard of plane-walking. Many portals sometimes work only under extremely specific circumstances ("Thou must be accompanied by a flame-haired tiefling whilst holding a lily and only on the third day of the second week of the month on a year with a solar eclipse on Aber-Toril"), and portals can be destroyed or closed by various beings, so it's recommended players provide their own means of transportation.
 
== Toys ==
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* Semi-example: The Portal used to travel between Ages in the ''[[Myst]]'' games are the Linking Books - written on the right paper with the right ink in the right language, and have a moving image on the title page that takes you to the Age the book describes when touched. The title world of ''Riven'' collapses at the end as a result of your method of escaping. In the next game, ''Exile'', you run across the old Linking Book for it - the panel is black, and ripples electrically while never actually opening.
** In Riven, The Fissure was {{spoiler|the instability in the world that eventually destroyed it}}. However, in and of itself it was a Portal, as the linking book that initiated the Myst franchise falls into the player's hands {{spoiler|when Atrus jumps into The Fissure and uses the book to link back to Myst, allowing the book to fall into the fissure so Gehn would not be able to get it, trapping him in Riven.}} The book then falls through the fissure and onto the surface of {{spoiler|D'ni, "New Start", or as we call it, Earth,}} where the player found it. Later, in Myst: Uru, you also find the telescope that fell into the fissure, also on the surface. So the player comes into the story due to {{spoiler|Atrus}} pulling a [[Portal Slam]] on {{spoiler|his father, Gehn}}.
*** More conventionally, {{spoiler|destroying a Descriptive Book will seal off access to an Age permanently. Certain drastic changes to a Descriptive Book will also change which Age it links to, as opposed to effecting changes in the Age itself - not a [[Portal Slam]] in the traditional sense, but the original link is still severed all the same}}.
* Can happen in ''[[Halo]]'' if you place a vehicle over the receiving end of the teleporter. You can also stand on it, which temporarily blocks them, and then you move and kill them easily. It'll kill you if you stand on it long enough, but at that point [[Too Dumb to Live|you kinda deserve it]].
* Invoked in ''[[Wing Commander (video game)|Wing Commander]]'', where the Kilrathi find a way to obscure an intergalactic jump point, leaving the Terrans stranded and in an ambush.
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** The first episode of the second season had the most famous instance of a Portal Splat. When Krang agrees to send Shredder back to Earth, the portal opens and he dashes through; but when Rocksteady and Bebop attempt to follow, the portal closes on them, and the two of them rebound off the surface of the portal mechanism itself.
* Hsi Wu, the Sky Demon, in ''[[Jackie Chan Adventures]]'' attempted to exit the Demon Netherworld using Shendu's portal after Jade goes through it, disregarding the rule that only one person can use a portal when it opens. Sure enough, the portal closes and Hsi Wu slams into a floating rock formation that happened to be behind the location where the portal manifested.
* In one episode of ''[[The Grim Adventures of Billy and& Mandy]]'', Billy's kiddie pool becomes a portal to another dimension. Whenever [[The Bully|Sperg]] tries to use it, he just hits the bottom of the pool.
 
== Real Life ==
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[[Category:Speculative Fiction Tropes]]
[[Category:Teleportation Tropes]]
[[Category:Portal Slam{{PAGENAME}}]]