Possession Implies Mastery: Difference between revisions

m
Mass update links
m (Mass update links)
m (Mass update links)
Line 1:
{{trope}}
{{quote|''"How do people in movies always know how to do this stuff without practice?"''|'''[[Roger Ebert]]''' in a review for ''[[Prince of Persia: theThe Sands of Time (Film)|Prince of Persia the Sands of Time]]''}}
 
A reasonably common fallacy based on the notion that the possession of a piece of technology, excluding things specifically described as a [[Black Box]], implies that the owner has a full understanding of its workings and mechanisms, the principles on which it operates, and can adapt and use those principles in other matters in a reliable way, and can even undermine them as necessary.
Line 19:
* [[Averted Trope|Conspicuous by its absence]] in ''[[Macross]]'', where barely understood higher technology acts like it. Multiple plot points involve the protagonists being forced to use a foolhardy technique or maneuver and having it blow up in their faces. {{spoiler|The [[Cool Ship]] first takes off using alien antigravity generators, which proceed to tear through the hull and float off into the sky. The second attempt is done with ordinary engines. On the other hand, the crew then pulled off an extreme low altitude space fold jump to outmaneuver the Zentrandi, leaving them astonished that their enemy could something they thought impossible. Simply, the inexperienced and desperate Macross crew did not know that themselves and succeeded by pure luck.}} This actually works somewhat in their favor since their enemies are kept continually off guard with each stunt, unable to decide if their completely unpredictable enemies are pathetic amateurs or half-crazed tactical geniuses.<br /><br />On the other hand, the Zentraedi could operate all their technology -- but when something broke (such as the big screen in Breetai's command deck), all they could do was clean up the mess and make do without because they were kept deliberately ignorant of how to create or repair technology.
** This lack of understanding actually kicked off the plot. The crew of the Macross found out too late that the original owners of their ship had rigged it to fire its [[Wave Motion Gun|main cannon]] on the first Zentrandi ship that came in range, thus throwing humanity into a war with the aliens. {{spoiler|more to the point, the low altitude space fold jump mentioned above ended up bringing an ''entire island'' (with over 5000 civilians) along for the ride, out to around the orbit of Pluto (they had intended to jump behind the moon). Better yet, the fold space generator (that they had used to make the jump) literally vanished into thin air during the jump.}}
* Shirou of ''[[Fate Stay Night|Fate/stay night]]'' develops {{spoiler|the ability to construct imitations of legendary swords out of seemingly nothing. This also somehow reconstructs the original users' skills at using said weapons}}, so possession in this case really does imply mastery, or at least proficiency.<br /><br />It is a plot point in UBW that {{spoiler|Gilgamesh and Shirou}}, as mere "owners" rather than "wielders" of their weapons, generally suck in comparison to other servants in direct combat because they don't have the mastery gained by focusing in one weapon. {{spoiler|Shirou actually points this out, and wins because Unlimited Blade Works provides him with an infinite amount of duplicates that are summoned faster than Gilgamesh pulls stuff out of his arsenal. He uses the duplicated proficiency and overload the duplicates to repel or destroy Gilgamesh's originals and forces the latter on the defensive.}}
** It helps that {{spoiler|Shirou}}, when recreating his weapons, copies the history of how they were made and ''how they were wielded'', giving him a level
* This is the power of the Gandalfr Familiar, the position held by Saito, in ''[[Zero no Tsukaima (Light Novel)|Zero no Tsukaima]]''. If it's made for battle, he can use it. This is demonstrated when a shiny display sword given to him by Kirche completely fails in battle.
* Haru Glory's Ten Commandments sword in ''[[Rave Master]]''. It has ten forms, and Haru seems to know exactly what every form does the moment he needs it, such as bringing out {{spoiler|Runesave}} to save {{spoiler|Elie without having to kill her}}. This is however justified since the Rave of Knowledge explicitly provides this insight.
* In ''[[Bleach]]'', this is quite the opposite for pretty much anyone with spirit abilities. Especially captains, no matter how much of a genius they're stated to be. Which explains just why characters like Ichigo and Toushiro can keep getting pretty much curb-stomped, despite their power levels and genius. They have it -- doesn't mean they have mastered it yet. Kubo seems to take great pleasure in avoiding this trope.
Line 34:
* Played totally straight with the character Adept from ''[[Strikeforce Morituri]]'', whose superpower was the ability to analyze and understand anything she touched. Since their primary opponents were a race of alien [[Planet Looters]] with scavenged technology, this was ''very'' useful.
* Averted for most of the [[Blue Beetle]] legacy. The first one, Dan Garett, got powers from it by saying a magic word (ultimately revealed to be misusing it, and the magic likely damaged its true function). Then Ted Kord came into possession of the scarab but never got it to work, instead borrowing its motif for his costume and gadgets. It was only the third owner, Jaime Reyes, who had it work as intended - but he still hasn't mastered it; the scarab activated because ''it'' chose to, and he still argues with it over what to do at times.
* ''[[Ultimate X -Men]]'' member Colossus lampshades this when Weapon X forces him to stop a train, pointing out that just because he's super strong doesn't mean he's strong enough to do this {{spoiler|though it turns out he is.}} Weapon X doesn't care.
** This being the Ultimate Universe, things aren't quite that simple though. {{spoiler|His initial warning is true, he ''doesn't'' have super strength; this was later proved to be a side effect of a [[Super Serum]] called [[Shout-Out|Banshee]] that amplifies mutant powers. Without it, Colossus would have just been a metal man, too heavy (it's implied) to even breathe for any extended period of time. In true comic book form, they [[Retcon|retconned]] this by saying this was why he was working for the Russian mob in the first place, they paid (or were a meants of payment for) the drug. By the end of that arc, however, it seems that the super strength is now a permanent side effect, effectively keeping [[Status Quo Is God]].}}
*** Which brings up the [[Fridge Logic]] of {{spoiler|how Colossus still had his strength after weeks of captivity. But then, that will happen with a story about a drug made out of Wolverine.}}
Line 42:
* A little known UK movie called ''Morons from Outer Space'' plays with this trope, as the aliens who crash-land on Earth are assumed to be a higher order of intelligence. In point of fact, they are the interstellar equivalent of ignorant tourists who rented a camper and ended up running off the road in the wrong town.
* The heroes of the film ''[[Spaced Invaders]]'' are the most incompetent members of their race.
* In the ''[[Iron Man (Filmfilm)|Iron Man]]'' film, {{spoiler|Obadiah Stane}} pilots powered armor (that wasn't even made by him) for the first time and is immediately able to go toe to toe with Iron Man, who spent several ([[Amusing Injuries|hilarious]]) weeks practicing with his suit. Justified as {{spoiler|[[Foil|Stane]]}} planed to sell his [[Mini-Mecha]] [[Evil Knockoff]] on the black market, so he just crammed it with computer assistance -- and after Stark yanks out a few wires, he not only [[Imperial Stormtrooper Marksmanship Academy|can't hit a human-sized target at six meters]] with [[More Dakka|automatic weapons]] and [[Stuff Blowing Up|missiles]], but has to ''open the cockpit to see.''
{{quote| '''Iron Man''': [[Are These Wires Important|THIS looks important! * R-r-rip!* ]]}}
* In ''[[Pathfinder]]'', the hero grew up with a Viking sword, but his only practice with it appears to be occasionally swinging it around, alone, in forest clearings. When the Vikings show up again, he proves to be a skilled swordfighter.
Line 53:
 
== Fan Works ==
* Averted in ''[[With Strings Attached (Fanfic)|With Strings Attached]]'' when John is handed a sword, but wields it rather inexpertly.
 
 
== Literature ==
* The Fithp in [[Larry Niven]] and Jerry Pournelle's 1985 novel ''[[Footfall (Literature)|Footfall]]'' are a young alien species who came across a cache of technological knowledge left by another, older species and built their entire civilization around it. However, they never developed any kind of science and have a cultural tunnel-vision centered around the technologies in the cache; not only are they unable to analyze or extrapolate base principles from the ancient knowledge, but they cannot imagine or cope with a technology not laid out in detail for them in the cache.
* The Yuuzhan Vong in the ''[[Star Wars]]'' [[Expanded Universe]] consider it heresy to even consider attempting to devise new biotechnology. Their race has possessed and used for their entire recorded history a cache of biotech they claim was given to them by the gods. New designs have secretly been introduced by their Supreme Overlord, who claimed the designs came from (fictional) parts of that cache only he can access.
* This trope is lampshaded in the ''Corellian Trilogy'', where people who live on Centerpoint Station deny having perfect knowledge of how the station works.
Line 64:
** The limited AIs and the 'Net' that controls their society is copied into the new systems, and when long unused alarms go off people don't understand what ''Incoming Artillery Strike'' means.
* Played with by [[Douglas Adams]]' ''[[Hitch Hikers Guide to The Galaxy|Mostly Harmless]]''. Arthur Dent's only practical skill is making sandwiches, so when he crashes on a primitive alien world he can't offer any of humankind's knowledge and inventions ("He couldn't even make a toaster"). But the alien villagers still venerate him as 'The Sandwich Maker' since they hadn't thought of the idea.
* Averted in the ''[[Honor Harrington (Literature)|Honor Harrington]]'' novels where Admiral Shannon Foraker is quite frank about how even when they capture Mantie technology they can't actually use it because they don't have the same tech base or miniaturisation technology, but that it's still worthwhile because it gives them ideas on how to do it, and how to develop countermeasures.
* Subverted in ''[[Stephen King|The Tommyknockers]]''. The titular entities have no clue HOW their stuff works, but somehow managed to figure out how to make it.
* Inverted in ''[[Harry Potter and The Deathly Hallows]]'', where it becomes a key plot point that merely wielding a certain wand is not enough to be its "true" master. However, there is no requisite knowledge the wielder might lack, just the requisite action of "defeating" the old master.
Line 70:
* Averted in ''[[The Bartimaeus Trilogy]]'', where Nathaniel gains possession of an extremely powerful magical artifact and tries to use it against his enemy. Bartimaeus notes that there's no chance of him being able to master it on his first try, but stops when he succeeds in generating a massive surge of magical energy. Then he loses control and the backlash knocks him unconscious.
** In the final book demons possessing people run into this problem, having very little idea how to actually work their new bodies. At one point the immensely powerful demon Nouda is seen being helped to his feet by a lesser demon who's had a body longer, after he fell over and started twitching.
* This is the primary ability of Berserker from [[Fate /Zero]]. Anything that is remotely a weapon he corrupts it in his mana, turning it into a magic weapon of devastating power.
* The Gateway books involve a lot of this. The Titular station contains many ships, each with an FTL drive and a navigation system that works by pushing a few buttons. Unfortunately, nobody quite knows how the ships work or how to navigate them. Humans explore the galaxy with them by pushing the buttons in different combination and seeing where the ships goes. Hope you brought enough supplies to survive the trip there and back(not that you know how long the trip is going to be). Some ships just don't come back.
* [[Dilbert|Scott Adams]] discusses this in relation to [[UF Os]] in his book, ''The Dilbert Future''. He points out that "just because you see a person driving a car, that doesn't mean that they invented the automobile," so we can't assume that an alien piloting an advanced spaceship is a genius. He goes on to speculate that the aliens that [[Alien Abduction|abduct people]] are actually [[The Greys]]' equivalent of rednecks, and that [[Anal Probing]] is their equivalent of cow tipping.
* Amusingly averted with Bertie in ''[[Jeeves and Wooster (Literaturenovel)|Jeeves and Wooster]]'':
{{quote| You see, I'm one of those birds who drive a lot but don't know the first thing about the works. The policy I pursue is to get aboard, prod the self-starter, and leave the rest to Nature. If anything goes wrong, I scream for an A.A. scout.}}
 
 
== Live Action TV ==
* ''[[Star Trek]]'' frequently uses this trope; it's [[Lampshade Hanging|Lampshaded]] in an episode of ''[[Star Trek: Deep Space Nine]]'' where minion of the Dominion notes that, while they otherwise hold the Federation in contempt, Starfleet Engineers are famous as being the undisputed masters of technology adaptation and modification. "Turning rocks into replicators." Considering the variety of cultures which makes up the Federation, this may be a Justified Trope, as Starfleet engineers would be trained in the use of technology which is itself a pastiche of many different technologies. Plus, there's the fact that all aliens have base-10 numeral systems, have the same emotional and intellectual range as humans, progress along the same basic technological path as humans, look like humans in rubber masks, and can even write documents word-for-word identical to the U.S. Constitution without ever having seen it.... With all those similarities, is it any wonder they all build similar technologies?
* The title character in ''[[The Greatest American Hero]]'' received an [[Applied Phlebotinum]] powered [[Superhero]] suit at the start of the series, lost the instructions, and spent most of the series amusingly floundering about trying to figure out how to use it correctly.
* ''[[Stargate SG-1]]'' tends to play with this trope fairly successfully on occasion. In one episode it's revealed that the SGC computers can't even interpret many of the Stargate's feedback signals, and others are disregarded on a routine basis in order to establish a connection. This is suggested to be a major contributing factor to the various mishaps of one type or another that have occurred when using the gate. Another episode introduces the Air Force's prototype hybrid fighter craft, combining standard Earth technology with that of Go'auld Gliders - which promptly goes wrong due to incomplete understanding of the alien technology incorporated in the design.
* [[Heroes (TV series)|Sylar's]] [[Awesomeness By Analysis|base power]] inherently grants him this effect; as soon as he acquires a new ability, he instantly understands how to use it perfectly. Everyone else on the show suffers [[How Do I Shot Web?]] at first (Peter suffers it constantly).
* In ''[[Power Rangers]]'', this is pretty much the standard. Hand five people giant robots, watch them pilot them effortlessly, including the part where they merge into one giant robot, although many series with robotic zords have the combination process mostly automated and those with living zords simply ask them to do it for them (basically).
** Apparently, it's part of some Rangers' power sets: Billy, the first Blue Ranger, remarked "I actually know how to drive this thing!" [[Power Rangers Lightspeed Rescue]] - the first series to be ''entirely'' divorced from what went before, even moreso than Lost Galaxy - turned away from this (as well as everything else about the previously half-magical ranger tech) and have the heads-up display in the helmets instruct the heroes on any new gadgetry.
Line 100:
* The Imperium of Man in ''[[Warhammer 40000]]'' are pretty much the same. More than a fair proportion of their military equipment relies on technology long since lost. Tech-Priests pray to the machines to convince them to fix themselves, while doing rituals they believe appease the machine spirit rather than realizing they're the ones fixing it.
** The Orks would seem like a straight play of the trope, as the "Mechboyz" know tech on a genetic level, including captured enemy hardware. Looking deeper, all Ork tech runs on the psychic gestalt generated by Ork belief in the fact that the tech will work, to the point where a human opening up an Ork gun may find simply a load of junk parts in a shoddy casing.
* This is an unfortunate fact of life for ''[[Yu-Gi-Oh!]]'' card game players; duelists looking for a quick and cheap (figuratively, though ''definitely'' not literally) victory will "netdeck", or go online and copy a tournament-winning deck card-for-card. The theory is that playing a tourney-winning card will give them the ability to win more, and assuming they'll be able to pull off all of the best combos and strategies associated with that deck as the original player has. This should not work in reality, but somehow it ''does'', because within the (relatively) simple ruleset of a card game, the idea of being able to reverse engineer the winning strategy for ''using'' the deck just from looking at its parts makes a bit more sense.
* In ''[[Magic: theThe Gathering]]'', due to the ever-changing meta-game, don't expect to win a large tournament with a netdeck. By the time you master it, really good players will have analyzed the famous "winning deck", found how to beat it, and played the cards that stop it on its track. If you made the same analysis, you may have modified your deck accordingly in order to reduce its vulnerability to those decks. If you just netdecked in hope of a cheap win and thought your opponents will behave exactly as your friends at the local FNM... You're facing troubles.
** This is rather misleading though, as very often well-known decks do win tournaments, and the fact that an exact composition does or doesn't win doesn't even necessarily mean it was the correct build of the deck - having a slightly off deck can be more than compensated for by being a better player.
* Parodied in ''[[Paranoia]]'', where players are often ordered to test out new experimental equipment in the field, and report back on the results. Unfortunately, because the equipment is always well above their security clearance level, they cannot be told how it works, or even how to operate it. [[Hilarity Ensues]].
Line 119:
* In every game in ''[[The Legend of Zelda]]'' series, once he finds an item Link is automatically able to use it almost perfectly (depending on how good the player is, of course). Subverted in the case of items like the sword and shield, which some of the games give a tutorial for and thus does have Link train to learn to use them.
** In ''[[Twilight Princess]]'', it's justified that Link knows swordplay and horse riding from before the start of the game.
* In ''[[Homeworld (Video Game)|Homeworld]] 2'', a Marine Frigate is able to dock with an enemy ship and deploy commandos to take it over from the inside. After a successful hijacking however, the commandos are apparently able to fight with their new ship just as effectively as the previous crew without first having to familiarize themselves with how to operate it.
* While previously this trope was averted in ''[[World of Warcraft]]'' with everyone's weapon skill starting out at one, in patch 4.0.1 weapons skills and training were done away with - now your character automatically fits this trope, so long as they can equip the weapon. This was because weapon skill added nothing whatsoever to the game, and simply resulted in higher level people who acquired a new type of weapon having to spend a lot of time hacking away pathetically at equally pathetic creatures while grinding their weapon skill up through 400-odd skill points before they could fight real enemies again (death knights, starting at level 55 and initially untrained in several of their common weapons, were particularly troubled by this).
* ''[[Call of Duty]] 2'' plays with this trope. On one hand, your character doesn't seem to have any trouble using captured German weapons, but that's no surprise given the point-and-click nature of most guns. On the other hand, Private Macgregor's attempts at driving a captured German armored car was...[http://www.youtube.com/watch?v=aLqbk7WWdOw well, see for yourself starting around 4:15.]
* Particularly egregious in [[Nazi Zombies]], where everyone instantly knows how to use the new Wonder Weapon introduced in each map to electrocute zombies, shrink them, turn them back into humans, suck them into a miniature black hole, etc. Especially in the Call Of The Dead map, where the player characters are ''actors''.
* In ''[[Master of Orion (Video Game)|Master of Orion]] 2'' any ships captured by boarding can be used as one's own, but scrapping them gives a chance to learn any unknown technologies they use.
* The protagonist in ''[[Jade Empire]]'' picks up a wide array of techniques and can perform them effectively with little or no training at all - the Spirit Thief technique is demonstrated ''once'', the transformation powers are gained by defeating the same monster, and several weapon styles become available after you've gained the weapon. You can effortlessly swing ''two'' massive axes without a second of prior training, and can service, load, wield and fire a blunderbuss imported from an analogue of Britain. And then there's the flying crafts that you've had no experience with either...
* The ease with which [[Player Character|the Exile]] in ''[[Knights of the Old Republic II The Sith Lords (Videovideo Gamegame)|Knights of the Old Republic II The Sith Lords]]'' picks up new lightsaber forms ends up being a plot point later.
 
 
Line 140:
== Western Animation ==
* Wade can understand anything given 10 seconds to scan it with the ''[[Kim Possible]]'' Kimmunicator.
* The same thing that happened to ''[[The Greatest American Hero]]'' above happened to Fenton "Gizmoduck" Crackshell in ''[[Duck TalesDuckTales]]''.
* Lampshaded in ''[[Gargoyles]]'': Lexington builds a motorcycle. Brooklyn asks why this is such an arduous task for him, given that he has ridden one before, and Lexington responds, "You've ridden a horse before; could you build one from spare parts?"
* In ''[[Avatar: The Last Airbender]]'', Admiral Zhao deduces that Zuko is the Blue Spirit, a thief who uses dual swords, after seeing that Zuko had two swords hanging in his quarters. Zuko does protest that they're just decorations, and he has no idea how to use them, but of course he's lying.
Line 146:
** Handwaved, in that Coop was the one who did the heavy modifications. Doing that without blowing it up is a miracle, however...
** Handwaved by a later episode where it is revealed Megas' computer core can calculate a lot of tactical data and all of the fancy stuff it does are interpretation of what Coop wants it to do. When it breaks [[Hilarity Ensues]]...
* In ''[[Bump in Thethe Night]]'', Molly applies to become a doctor and assumes that just because she has all the instructions and equipment necessary for the average doctor, she has instantly become a doctor. It gets worse when {{spoiler|Bumpy eats the pages from the manuals and replaces them with gardening and home repair manuals.}}
* Averted in Ben10. The series repeatedly shows that Ben only has the vaguest idea of what the [[Imported Alien Phlebotinum|Omnitrix]] is capable of.
* [[Futurama]] has "Bender, owner of disguise".