Post-Cyber Punk: Difference between revisions

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Where Cyberpunk is [[Dystopia|dystopian]] and [[Grimdark]] with a disillusionment for Utopian science fiction, [[Post Cyber Punk]] is positive yet more realistic than both cyberpunk and utopian sci-fi. Where Cyberpunk is anti-corporate and anti-government, [[Post Cyber Punk]] is willing to give both parties redeeming features. Where Cyberpunk portrays the future as a [[Crapsack World]], [[Post Cyber Punk]] posits society will probably be about the same, just with cooler gadgets. Where Cyberpunk is futuristic, forward thinking and on the cutting edge...so is [[Post Cyber Punk]].
 
[[Post Cyber Punk]] is the [[Post Something Ism|reaction]] to the [[Darkness -Induced Audience Apathy]] of Cyberpunk. Of course, [[Post Cyber Punk]] involves [[Reconstruction]] of concepts Cyberpunk deconstructed, or deconstruction of [[Cyberpunk Tropes]] (such as [[Dystopia Is Hard|the Dystopia]]). The Cyberpunk genre itself was meant as a reaction to utopian fiction popular in the 1940s and 1950s while exploring technology's possibility for abuse [[Twenty Minutes Into the Future]] (tech from ''[[Star Trek]]'' will just result in ''[[Brave New World (Literature)|Brave New World]]''), but as the genre itself got so [[Darker and Edgier]] to the point of being just as ''unrealistic'', it was predictable that Cyberpunk itself will get a deconstruction.
 
What the old and new Cyberpunk genres share is a detailed immersion in societies enmeshed with technology. They explore the emergent possibilities of connectivity and technological change. What [[Post Cyber Punk]] has that separates it from pure-Cyperpunk works, is an emphasis on positive socialization. In Lawrence Person's ''[http://slashdot.org/features/99/10/08/2123255.shtml Notes Toward a Postcyberpunk Manifesto]'' he describes typical Post-Cyberpunk protagonists as "anchored in their society rather than adrift in it. They have careers, friends, obligations, responsibilities, and all the trappings of an 'ordinary' life." For this reason, character goals also differed characteristically, "Cyberpunk characters frequently seek to topple or exploit corrupt social orders. Postcyberpunk characters tend to seek ways to live in, or even strengthen, an existing social order, or help construct a better one." In other words, there is a notable absence of 'punk' elements as found in most other [[Punk Punk]] genres. And in recent years several works that rely heavily on the post-cyberpunk conventions and tropes and have a strong post-cyberpunk atmosphere managed to drop most of the 'cyber' aspects as well. (see ''[[Inception]]'' and ''[[Mirrors Edge|Mirror's Edge]]'' as examples.)
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[[Category:Punk Punk]]
[[Category:Post Cyber Punk]]
[[Category:Trope]]