Postmodernism: Difference between revisions

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== Video Games ==
* ''[[Metal Gear Solid 2: Sons of Liberty]]'', released in 2001, among all of the things it attempted, is regarded as the first fully postmodern savaging of video games, sequels, and video game ''players''. [[What the Hell, Hero?|Attacking the consumers]] went over [[The Scrappy|exactly as well as you'd expect]], though it didn't quite succeed at its goal of getting people to stop liking the ''[[Metal Gear]]'' series. See [http://www.deltaheadtranslation.com/MGS2/DOTM_TOC.htm this document] for a full explanation of the game's postmodern subversion of genre conventions and player expectations. See also [[Metal Gear Solid 2: Sons of Liberty/Recap|this page]] for an explanation of the game's [[Mind Fuck]] of an ending, which included, among other things, telling both Raiden and the player that they are mindless puppets who do what they're told and "lack the qualifications to exercise free will."
** ''[[Bioshock]]'' and ''[[Portal (series)|Portal]],'' two games released Fall 2007, played with postmodernism when they both, much like ''Metal Gear Solid 2'' above, drew attention to the fact that every game with a plot boils down to players taking orders from someone else and then doing exactly what they're told. They're listed together because of the interestingly opposite points each game made on the subject. ''Bioshock'''s point was "you're not a hero, you're a mindless drone doing what he's told", and the point of ''Portal'' was "maybe that's so, but you don't ''have'' to be".
* ''[[Eternal Darkness]],'' a horror game for the Gamecube, won acclaim for itself by choosing to bypass the character and aim its scares directly at the player. It had fakeouts like making it appear that the magic spell you were casting misfired and your character died, or that your video feed had come loose in the middle of a battle, or that your Gamecube had reset, or that the game had decided to format your memory card -- up to a decidedly non-[[Heroic BSOD]] -- way scarier than any monster could possibly be.
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* Kris Straub's ''[[Checkerboard Nightmare]]''. A webcomic about a webcomic character trying to become famous. The [[Post Modernism]] and humor are milked for all they're worth -- then milked some more.
* The theme has continued, albeit in low-key fashion, in ''Starslip Crisis'', his sci-fi strip. It was originally titled and publicised as ''Star'''shift''' Crisis''. ''Star'''slip''''' ran in parallel, complete with duplicate website, until an accident with an "alternate universe" engine destroyed one of the ships. A spinoff will feature space ships and crews from ''other webcomics''.
* ''[[One Over Zero1/0|1/0.]]''
* The "Not Officially Sabrina Online Construction Set," or [http://crushyiffdestroy.com/nosocs/ NOSOCS] a parody freely editable by anyone of the [[Furry Comic]] ''[[Sabrina Online]]'', postmodern to begin with, took a turn for the ridiculously postmodern during 2008, and actually manages to be fairly consistently clever. [http://crushyiffdestroy.com/nosocs/index.php?action=display&strip_ident=1062 Start around here. It just gets weirder as time goes by.]
* The basic premise of ''[[Real Life Comics]]'' is a character based on the cartoonist who is a cartoonist and knows he is a character in his own cartoon. At some points Greg the character gets into arguments with Greg the cartoonist about such things that his daughter was already born in real life, but he hadn't yet figured out how to draw a baby in the comic, so his comic wife is still pregnant.