Power Gig: Rise of the SixString: Difference between revisions

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[[File:powergig_6171.png|frame| [[Call a Rabbit a Smeerp|Sixstring warrior]] used [[Functional Magic|Mojo power]]!]]
 
Released in October of 2010, '''''Power Gig: Rise of the SixString''''' is a [[Rhythm Game]] from 745 Studios, sister company to First Act, a dedicated instrument manufacturer. It is poised to compete with both ''[[Guitar Hero]]'' and ''[[Rock Band]]'' by utilizing a real guitar for its controller; colored sections along the neck will dictate which frets the player needs to hold to play the song correctly. However, it also supports traditional guitar controllers for existing games. It also uses a unique drum controller which is comprised of a sensor which sits on the floor, while the player makes drumming motions with sticks over the sensors, in the hopes of making a quieter experience.
 
The gameplay itself is actually a musical RPG centered on a small band of rebels attempting to overthrow [[Evil Overlord|The Headliner]]. The story is full and engaging, in stark contrast to [[Guitar Hero|Warriors of Rock]] which was released the same year. Songs must be chosen carefully in order to maximize the impact on the NPC listeners. Although the game is markedly more difficult and more "realistic" than its competitors, the difficulty is toned down some by being able to select different musicians with different [[Functional Magic|mojo powers]] that help the player in tough spots. Playing with a full band increases the power of each musician as mojo powers both compliment each other and stack.
 
Despite these features and a not-too-shabby song list, ''Power Gig'' sold far below expectations. The guitar, one of Power Gig's selling points, fell victim to technological restrictions in making a stringed guitar work for a button-based video game, and faced stiff competition after Rock Band 3's pro modes were announced. The end result was a controller that was not easy to use and worked with mediocrity as a guitar. The game's other claim of "teaching to play guitar" has met with mixed reviews as well with some feeling it did not teach enough while others, including the members of Dave Mathews Band, feeling it was a good "entry point" for those wanting to learn. In addition, the downloadable content for the game simply doesn't work (since it tries to add update itself to a non-existent title), and the drum kit fails at its motion sensing, which was kind of its main gimmick.
 
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{{tropelist}}
=== This game provides examples of: ===
* [[Air Guitar]]: Or air drumming, rather.
* [[Call a Rabbit a Smeerp]]: Everything in the game is called by it's in-world name. Guitars are "sixstrings", drums are "Airstrikers", magic is called "mojo", ect.
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* [[Cover Version]]: "Crossroads" By John Mayer, a slower funk version of the version by Cream.
* [[Culture Police]]: The Headliner will strip all non-allied musicians playing non-approved Music in clubs he didn't sanction of their [[Functional Magic|mojo]], possessions, and everything else... even their lives sometimes!
* [[Did Not Do the Research]]: Their attack against Harmonix, located [httphttps://web.archive.org/web/20100916001152/http://www.powergig.com/buzz/power-gig-and-rock-band-3-real-guitars-real-differences here,] completely ignores the MIDI guitar that was released on the same day as ''Rock Band 3'' ''AND'' its $150 price tag.
* [[Downloadable Content]]: Or at least, that's the plan, assuming they ever release the title update required for the DLC to work. Some consider this a [[Game Breaking Bug]].
* [[Dueling Games]]: Both ''GH'' and ''RB'', but ''Rock Band'' is the more direct competition, especially since ''RB3'' is touting a lot of the same improvements that ''Power Gig'' is claiming. One of these completely bombed. Take a guess which one.
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{{reflist}}
[[Category:Power Gig: Rise of the SixString]]
[[Category:Rhythm Game]]
[[Category:PowerPlayStation Gig Rise of the Six String3]]
[[Category:Xbox 360]]
[[Category:Video Games of the 2010s]]
[[Category:Video Game]]
[[Category:Pages with working Wikipedia tabs]]