Practical Taunt: Difference between revisions

update links
m (→‎[[Video Games]]: clean up)
(update links)
Line 14:
 
== [[Tabletop Games]] ==
* In all manner of ''[[Dungeons and& Dragons]]'' games, both video games and tabletop, Taunt is a skill that has some debuff effects on enemies. In addition, player characters often have the dialog option to taunt particularly arrogant creatures (such as Demons and Dragons) to get so mad they do something really stupid, such as ignore the fact that their hoard is being looted in the background, or the demons to get [[Unstoppable Rage|so furious]] to blurt out their [[Weaksauce Weakness|True Names]], which ends up giving the Player Character [[Slave Mooks|limited control over them]].
 
== [[Video Games]] ==
* In ''[[Mortal Kombat]]: [[Mortal Kombat: Deadly Alliance|Deadly Alliance]]'', each character has an action that can be activated with the R1 button and varies from style to style. Among these are [[Status Buff|taunts that heal a small portion of health and taunts that boost attack power for a period of time.]] These were largely removed in the next games, with [[Mortal Kombat: Deception|Havik]] retaining the self-healing taunts and a few characters in ''[[Mortal Kombat Armageddon|Armageddon]]'' having attack-boosting taunts.
* In ''[[Diablo]] 2'', the Barbarian has the taunt ability, which lowers an enemy's defenses, and more importantly, provokes ranged attackers into fighting up close.
* In ''[[Street Fighter III]]'', each character's Personal Action (read: "taunt") has its own individual [[Status Buff]]. For example, Q (already something of a [[Mighty Glacier]]/[[Stone Wall]]) can bolster his defense with each taunt, for a maximum of three times.
Line 39:
* ''[[Art of Fighting]]'' was the first fighting game to have this feature. Taunting affects the opponent's spirit gauge, lowering it, which limits their ability to use special attacks. Specials also suffer from reduced range and become weaker as the gauge depletes. Art of Fighting's spirit management system and use of taunts offered a strategic element meant to prevent players from simply spamming special attacks.
* In earlier iterations of ''[[The King of Fighters]]'', taunting lowers the other player's power bar. In more recent installments, it actually does the reverse, allowing opponents to gain a bit of meter.
* In ''[[Blaz BlueBlazBlue]]'', taunting in story or arcade mode completely fills your heat meter (useful in story mode if you have to end a fight with a special move to unlock a given ending).
** Certain characters can cancel attacks with a taunt to chain combos more effectively.
* In ''[[Star Control II]]'', the Pkunk's special action is taunting its opponent—this doesn't harm the opponent, but does recharge the Pkunk's mana meter.