Practical Taunt: Difference between revisions

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* ''[[Eternal Champions]]'' allowed taunts to drain an opponents "inner strength," which was needed to perform special attacks. Since the [[The Computer Is a Cheating Bastard|CPU could pull off any moves any time without regard to their inner strength]], this mostly just meant you, the player, never got to use any special moves in arcade mode because your enemy immediately would taunt away your means to do them.
* In ''[[X-Men Next Dimension]]'', taunting charges up the super meter faster than most moves. Rogue's is also her only default projectile.
* Plenty of characters blow a kiss as a taunt, with the ability to stun. The first that come to mind are Rogue in ''[[X-Men Next Dimension]]'' and Doronjo in ''[[TatsunokovsTatsunoko vs. Capcom]]''.
* In ''[[TatsunokovsTatsunoko vs. Capcom]]'', Polimar can charge up his attack power by taunting. This is represented by three Polimar emblems on the bottom of the screen; one lights up each time he taunts.
** Also, the emblems allow him to cancel any of his ground specials with another special (one cancel per emblem). Having three emblems is also the only way Polimar is able to use his Level 3 Hyper Combo.
* ''[[Team Fortress 2]]'': all classes have at least one taunt that can be used as an attack, such as the Scout's [[Batter Up|Home Run]], the Soldier's [[Taking You with Me|Kamikaze (and Lumbricus Lid)]], the Pyro's [[Kamehame Hadoken|Hadoken]], the Demoman's [[Off with His Head|Decapitation]], the Heavy's [[Finger Gun|Showdown]], the Engineer's [[Instrument of Murder|Dischord]] and [[Power Fist|Organ Grinder]], the Medic's Spinal Tap, the Sniper's Skewer, and the Spy's Fencing.