Press X to Die: Difference between revisions

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** When you enter level 4-1, which is set in outer space, you can choose not to put on your air helmet. Do that 3 times and after Tippi mocks your ineptitude, BOOM- game over.
** Another [[We Can Rule Together]] happens in the next-to-last chapter. Cue another 10 Windows Vista "Are you sure"'s from the same character from the previous example before leaving you at the [[Big Bad]]'s [[Nonstandard Game Over|mercy]].
* In ''[[New Super Mario Bros. Wii]]'''s multiplayer coop mode, you can press the A button to go into a bubble and let your friend(s) continue the level, then have one of them pop the bubble to bring you back into the game. This can save you a life or two when going through tight spots, as only one player needs to surmount the challenge. BUT... the A button is not disabled when everyone else is in a bubble (or out of lives), so if you press it then, you'll be stuck in a bubble with no way to pop it, and you'll have to restart the level!
** This can actually come in handy sometimes—if you're on your last life, everybody else is out of lives, and you're plunging to your doom, letting yourself die causes a Game Over and you have to reload your last save. But going into a bubble will only make you restart the level and bring back the other players.
* ''[[Fire Emblem|Fire Emblem:]] [[Fire Emblem Elibe|The Blazing Sword]]''. Go on, [[Violation of Common Sense|attack]] [[Purposefully Overpowered|Fargus]]. I ''dare'' you.
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** Similarly, you get a choice in Unlimited Blade Works that is essentially between 'kill yourself' (although you take the [[Big Bad]] down with you) or 'try to stay alive'. Predictably, if you pick the former, you die. The game's hint corner at that point assumes you picked that one out of perverse curiosity and gives you a hint about how to get the route's second ending instead of how you can avoid that death.
** The Fate route has a possible bad end in which {{spoiler|Shirou is killed by Saber}} in a terrible lapse of judgement if the player hasn’t raised enough affection points. Like before, the [[Have a Nice Death]] sequence blatantly calls you out on the fact that given how hard it is to fail that check, you probably went for that end on purpose.
* ''[[Little Big PlanetLittleBigPlanet]]'' has a self-destruct option... mostly so you can get out of a deadend (and with the focus on user-created content, it's not uncommon for a level design to fail catastrophically, necessitating such a thing). It helps to ease the pain that Sackboy just holds his breath like a stubborn child and pops like a balloon.
* Blowing up your own starbases in the ''[[Star Trek Text Game]]'', possibly the [[Ur Example]] from 1971.
* Something of a brilliant subversion in Yahtzee Croshaw's graphical adventure game, with text input, [[Chzo Mythos|Trilby's Notes]]. {{spoiler|At the very end of the game when Trilby is severely injured and barely holding onto life, you can decide to just stop trying and enter 'Die'. However, this is actually the CORRECT solution (as your life was needed for a sacrifice).}}
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** Following [[GLaDOS]]'s advice about {{spoiler|completing the final test chamber will make her seal said chamber and flood it with neurotoxins.}}
** Following Wheatley's advice about {{spoiler|coming back to his deathtrap after you've escaped it will make him lament that it no longer works and try [[Easter Egg|and try and try]] to make you leap into the pit the deathtrap was over instead.}}
* In [[Sword of the Stars]], there is a technology you can research called "[[Artificial Intelligence]]". It, and the technologies that come after it, promise huge boosts to your research, economy and industry, as well as a new ship section that makes your ships extra fast and accurate. Sounds too good to be true, doesn't it? [[AIA.I. Is a Crapshoot|It is.]] Every turn that you spend researching it or its associated techs, the [[Turned Against Their Masters|robots have a chance of rebelling against you.]] In that turn, you lose half the planets and any AI ships in your empire to a new computer-controlled civilization that plays at a high difficulty level (even if you set the game on Easy) and starts with all of your best technologies, including the AI techs, which you lose. Frankly, it would be more merciful to just give you a [[Nonstandard Game Over]].
** An AI rebellion can easily be averted however, so long as you research the technology before you have colonized any planets or built any AI controlled ships. Then you can get all the benefits of the tech with none of the risk.
* In [[World of Warcraft]], during the Chimaeron encounter (one of the few cases in which you can walk up to the boss without pulling aggro), the raid must talk to Finkle Einhorn to activate the Bile-O-Tron, a device that enables players to survive Chimaeron's attacks. If you attack Chimaeron to pull him like most other bosses, the raid will not live past the first Massacre.
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* The freeware Roguelike game ''[[Elona]]'' has the nuclear bomb. Detonating it result in a cutscene that shows a nuclear mushroom seen from outer space, and then back to the game field, NPCs are dying left and right, "cheerfully" saying "I hate this planet" and so on. [[Refuge in Audacity|This is in a game that allows you to keep a little girl as pet, complete with leash.]] But the nuke ''does'' have its use and you can cheat the death as well as the bad karma, if you know how.
* In ''[[Blocks That Matter]]'', you can hold down the W key to activate your Tetrobot's self-destruct sequence if you get stuck trying to solve a puzzle.
* In ''[[Dungeons and& Dragons]] Online: Eberron Unlimited'', you can type "/death" into the chat/command box to kill your character. This can be particularly useful if you need to get back to a tavern that's far away, as you can bind your spirit so you resurrect there. Of course, there are penalties to this to prevent abuse.
* The second title of the ''''[[Oddworld]]'' Series Abe's Exodus. One of the levels has a info station thing where a Slig (Enemy Guard) host an infomercial for the player. At the end he refers to a lever within the level should the player have any questions. If the player pulls the lever, a boulder drops and kills the player instantly. Thankfully this is done right at the start of the level so as not to undo progress. And considering the game so far, it should be obvious to players.
* A literal example in the ''[[Escape Velocity]]'' series. Holding down Cmd-D (Ctrl-D on Windows) for ten seconds triggers your ship's self-destruct.
* Even the old Game & Watch games with LCD screens and so on had this. In ''Donkey Kong'' and ''Donkey Kong Jr.'', you had to leap for something hanging at the end of the course, either a crane hook or a key on a string. You had to jump for them by pressing the jump button. You could also ''walk off'' the platform you were supposed to jump from, which resulted in you falling to your death. This wouldn't count in a modern game, but Game & Watch games with their limited graphics capabilities typically didn't allow for a lot of freedom of movement...
* [[Valve SoftwareCorporation|Valve]] combines popular multilayer games with accessible dev consoles; tricking players into exiting through obscure console commands is par for the course. That is, after they'd already discovered that F10 closes the game instantly. (they 'fixed' that though)
* Just about every version of [[Lode Runner]] has a suicide button in case you get stuck.
* ''[[Europa Universalis]]'', being based on history, has a number of events where one country can chose to merge with another (eg. Lithuania merging with Poland to form the Polish-Lithuanian Commonwealth). If the player happens to be controlling the country in question, choosing to merge is an instant game-over.