Press X to Die: Difference between revisions

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* One ''[[Minecraft]]'' mod allows you to make machines powered by electricity. You could use copper cables to route the power to these machines. Not using rubber to insulate the cables would cause you to get an electric shock.
* ''The Amazing [[Spider-Man]]'' on [[Game Boy]] featured a level in which you needed to press a button at the very end to get into a window. Everywhere else, though...
{{quote| [[The Angry Video Game Nerd]]: There's a '''SUICIDE BUTTON''' in this game?!}}
* ''[[Quest for Glory III]]'' introduced a new spell called Thermonuclear Blast, basically as a joke. The description for the spell read something along the lines of: "Everything in a ten mile radius dies instantly. This includes your character, but at least you'll go out with a bang!" The spell would actually develop some limited use in the fifth game, where it could be used to initiate a [[Nonstandard Game Over]] in a certain scene.
** This spell wasn't a joke. If you waited too long at the end before destroying the [[Big Bad]] and closing the portal, {{spoiler|the [[Bigger Bad]] got through, and you died in a Thermonuclear Blast}}.
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* ''[[Planescape: Torment]]'' also subverts this trope in that willingly taking mortal damage can prove beneficial:
** A woman who wants to know what murdering another person feels like offers The Nameless One a thousand coins to allow her to stab him in the heart.
{{quote| '''Jolmi''': "Somewhat disappointing, I must admit. Ah, well... coin well-spent, nonetheless. Farewell."}}
** The Nameless One can talk someone out of committing suicide by snapping his own neck, coming back to life, and telling the unsure person what's on the other side.
** The Nameless One can also humiliate an evangelist talking about the wonders the afterlife holds by challenging him to die - he'll agree if you die first. After snapping your own neck and coming back to life, you can ask him to hold up his end of the bargain, which he'll backpedal on. You can then draw a dagger and stop just short of killing him, causing him to ''audibly'' soil himself.
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** This follows the precedent of the preceding ''Riddle of the Sphinx'', in which you could die by choosing the wrong one of six pairs of slabs, trying to pass an uncharmed cobra, etc.
* ''[[Shadowgate]]''. Just about everything you can do is either necessary to progress, or immediately fatal. One notable exception makes you press X three times to die. Using the torch on yourself:
{{quote| Narrator: "You now have terrific second-degree burns on your hands." <br />
Narrator: "You hold the torch close enough to cause second and third-degree burns." <br />
[[Rule of Three|Narrator]]: "You finally set your hair on fire. The rest of your body soon follows!!" }}
* ''[[Deja Vu]]''
** The game will let you "use Gun on Self":
{{quote| Narrator: "...Well, that's one way to go out with a bang. So much for your dreams and aspirations."}}
** In addition, you can walk into the local police station at any time. However, unless you {{spoiler|have all the evidence implicating the people trying to frame you ''and'' got rid of all the fake evidence planted to frame you}}, you're immediately arrested and given at least ten years in prison.
** Walking to the right of the police station will cause Ace to fall into a pit in an open construction site and die, with no warning.
* And to fill out the trilogy, ''[[The Uninvited|Uninvited]]'' plays with it by giving you many, many, many warnings that leaping into the den of the resident [[Giant Spider]] is a bad idea. Ignoring these leads to your well deserved death.
{{quote| Narrator: "Well, what do you know. It's a giant spider."}}
* ''[[Metal Gear Solid]]'' 3 has a suicide pill that you can take to fake your death and throw off an enemy pursuit. You can take a revival pill to return to action once the coast is clear...or not, wait a while, and watch Snake die for real.
** After the cutscene where you knock out Ocelot for the first time, you can shoot him. However, this results in a "time paradox", a [[Nonstandard Game Over]].
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** ''[[Space Quest]] IV'' also featured a software store where you could pick up items and take them to the counter - or try and leave the store. The first three times you try to leave, you'll be told to pay the clerk or you'll be sorry - the fourth time you walk out of the store and get [[Izchaks Wrath|blasted by the anti-theft system]].
** In the same game, attempting to lick a forcefield generator in Ulence Flats has mortal results. Ditto for banging on the change machine in the arcade, though at least the change machine gives you the warning "Banging on the Change Machine will only activate its self-defense measures."
{{quote| [[Have a Nice Death|"We warned you not to bang on the Change Machine, but did you listen?"]]}}
* ''[[Police Quest]]'' had one part where you could give the jail bondsman your keys, badge, gun or even UNIFORM. All of these result in a [[Have a Nice Death]] message, even though you don't die.
** In the second installment of the series, you could fail to put ear protectors on when using the firing range. Shoot twice, and [[Have a Nice Death]].
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* Super Karoshi has "exit" doors in several early levels. Touching them displays the message "Exiting" and some elipses before dumping you to the menu.
* In ''[[Starship Titanic]]'', you come across a button that says "Press to Disarm Bomb" - which arms it.
{{quote| Bomb: "Now this is going to be a fairly large explosion, so everybody should stand back...oh, about twenty-two miles."}}
** Subverted in that if you actually wait long enough for the entire countdown from 1000 to expire, {{spoiler|the bomb gets cold feet about actually exploding and restarts the countdown.}} Oddly enough, even though the bomb {{spoiler|will never blow up during gameplay, it ''will'' explode in the ending FMV if it happens to be armed. At least it got the parrot too.}}
* ''[[I Wanna Be the Guy]]'': "This is the safest room in the game. [[Schmuck Bait|Only "Q" can kill you.]]" Of course, "Q" still kills you anywhere else.
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* Aaah, ''[[Nethack]]''.
** Among many, many other ways to die, the game allows you to teleport to a negative level; and immediately fall thousands of feet to your death. [[The Dev Team Thinks of Everything|Unless you can fly]]. If you go to level -10 or above, you go to Heaven instead. Though it won't save you from death by teleporting to level 0:
{{quote| '''Nethack''': Go to Nowhere. Are you sure? [ynq] (q) y<br />
'''Nethack''': You scream in agony as your body begins to warp...--More--<br />
'''Nethack''': You cease to exist.--More--<br />
'''Nethack''': Your possessions land on the floor with a thud.--More--<br />
'''Nethack''': Do you want your possessions identified? [ynq] (n)<br />
'''Score List''': Player, [[Too Dumb to Live|committed suicide]]. }}
** Throwing rocks at the ceiling and taking damage when they hit you on the head.
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** There are no less than [http://nethackwiki.com/wiki/Cockatrice forty-five ways to get yourself killed by a cockatrice] - and only a few are from enemies.
** It's even possible to attempt to mount your horse, slip off, and kill yourself... ''on the very first turn''!
{{quote| '''Nethack''': "[[Do Not Pass Go]]. Do not collect 200 zorkmids."}}
* ''[[Castlevania]]: Order of Ecclesia'': Equip {{spoiler|Dominus Anger, Dominus Hatred and Dominus Agony}}, press Up+ X to die. Ironically, however, you are [[Forbidden Chekhov's Gun|required to use this exact technique]] to {{spoiler|kill the final form of [[Dracula]],}} and it's the one instance where you ''don't'' die {{spoiler|(Albus's soul takes the place of Shanoa's in this case).}}
** One of the items you can find is the "Death Ring", which drastically raises all your attributes with the description "One hit kills instantly." As it turns out, the description is referring to ''Shanoa'' - taking a single hit will instantly kill her.
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* One brief puzzle in ''[[Metroid: Other M]]'' involves Samus cornered up an elevator shaft by a large chameleon-like creature. At the top is a busted elevator, which can be set loose with a missile to crush the foe. Simple! ''Small print'': it will crush Samus as well. (Fortunately there's a small alcove in the wall to hide in.)
* At one point in the Fate route of ''[[Fate/stay night]]'', the main character Shirou is brutally mauled by one of the villains. Your choices at this point are either to stand up or not stand up. If you choose the latter, of course, you die, and the game's hint corner berates you for your complete lack of gaming savvy.
{{quote| '''Ilya:''' You... ''(executes a 203-hit combo on Shirou)'' ...fuckin' chicken grill!}}
** Similarly, you get a choice in Unlimited Blade Works that is essentially between 'kill yourself' (although you take the [[Big Bad]] down with you) or 'try to stay alive'. Predictably, if you pick the former, you die. The game's hint corner at that point assumes you picked that one out of perverse curiosity and gives you a hint about how to get the route's second ending instead of how you can avoid that death.
** The Fate route has a possible bad end in which {{spoiler|Shirou is killed by Saber}} in a terrible lapse of judgement if the player hasn’t raised enough affection points. Like before, the [[Have a Nice Death]] sequence blatantly calls you out on the fact that given how hard it is to fail that check, you probably went for that end on purpose.