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[[File:projectm_8230.jpg|frame|The most extensive [[Game Mod|mod]] for a console game ever.]]
'''''[http://projectm.dantarion.com/ Project M]''''' is a mod of ''[[Super Smash Bros.|Super Smash Bros Brawl]]''<ref> and a spin off of ''Brawl+'', which was the same team's previous attempt to make ''Brawl'' more competitively-oriented</ref>, inspired by ''Super Smash Bros Melee'' and designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play.▼
So far, public reception has been ''extremely'' positive, landing ''Project M'' front-page coverage and [http://www.ign.com/wikis/smash-bros-project-m wiki support] from the major gaming news website ''IGN''.
▲''[http://projectm.dantarion.com/ Project M]'' is a mod of ''[[Super Smash Bros|Super Smash Bros Brawl]]''<ref> and a spin off of ''Brawl+'', which was the same team's previous attempt to make ''Brawl'' more competitively-oriented</ref>, inspired by ''Super Smash Bros Melee'' and designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play.
[http://projectm.dantarion.com/downloads/ Demo Version 2.1, which boasts updated system mechanics, twenty-nine playable characters, and forty-one stages], is available for download now.
▲So far, public reception has been ''extremely'' positive, landing ''Project M'' front-page coverage and [http://www.ign.com/wikis/smash-bros-project-m wiki support] from the major gaming news website ''IGN''.
Development of the original ended in the 2010s. Some fan projects continue in its vein.
▲[http://projectm.dantarion.com/downloads/ Demo Version 2.1, which boasts updated system mechanics, twenty-nine playable characters, and forty-one stages], is available for download now.
[[I Read That As|Not to be confused with]] ''[[Metroid: Other M]]''.
{{tropelist}}
* [[Artificial Stupidity]]: Since it's largely ''Brawl'' AI, the CPUs are incapable of fully utilizing the advanced techniques technical potential of the game (e.g. chaingrabbing and DACUS<ref> a Dash Attack Cancelled Up Smash. It involves performing a dash attack, and then very quickly pressing Up and the throw button simultaneously</ref>). As of Demo v2.1, [[Defied Trope|there have been slight tweaks to the character's AI]], including all CPU-controlled characters being able to wavedash, recover more efficiently, and four characters are capable of L-cancelling<ref> the Space Animals (Fox, Falco, and Wolf), and Captain Falcon</ref>.
▲* [[Artificial Stupidity]]: Since it's largely ''Brawl'' AI, the CPUs are incapable of fully utilizing the advanced techniques technical potential of the game (e.g. chaingrabbing and DACUS<ref> a Dash Attack Cancelled Up Smash. It involves performing a dash attack, and then very quickly pressing Up and the throw button simultaneously</ref>). As of Demo v2.1, [[Defied Trope|there have been slight tweaks to the character's AI]], including all CPU-controlled characters being able to wavedash, recover more efficiently, and four characters are capable of L-cancelling<ref> the Space Animals (Fox, Falco, and Wolf), and Captain Falcon</ref>.
* [[Attack Reflector]]: Everyone can achieve this if they perfect shield, though it's much harder than using a relevant special move to do so.
* [[Combo|Combos]]: Although comboing is a mainstay of the [[Fighting Game]] genre, this is the first time in ''Smash'' that combos of such complexity are intentional and integral to the gameplay.
* [[Competitive Balance]]: Naturally, since this mod is intended to be very balanced, and is expected to catch on with [[Tournament Play]].
* [[Doing It for the Art]]: So far, the team has independantly spent two and a half years working on this project, all for the love of ''Smash''. That's longer than the development times of ''Smash 64'' and ''Melee''!
* [[Easter Egg]]: As a nod to the noob quality/ general incompetence of the Wii remote, selecting a character with said controller {{spoiler|makes the narrator's "Failure" sound effect}} play through the Wii remote speaker.
* [[Fan Remake]]: Of ''Melee's'' and ''Smash 64's'' characters, stages, animations, and physics.
* [[Fan Sequel]]: To ''Melee'', since ''Smash'' as a series has general installments rather than direct sequels (in terms of gameplay)<ref>This is due to Sakurai's insistence on making every additional game drastically different from the last, since he isn't much of a "sequel" person in general.</ref>; since ''Brawl'' heavily deviated from the gameplay of both ''Smash 64'' and ''Melee'', ''Project M'' is made to be the true sequel to ''Melee''.
* [[Game Mod]]
* [[House Rules]]: Somewhat averted in that, as opposed to ''Brawl'''s settings, the conventional competitive set is now default, which saves players the trouble of ever needing to set the rules manually. 4 stock, 8 minutes, and team attack on. Also, the "buffer" setting, introduced in ''Brawl+'', is present, though it isn't considered tourney-legal.
* [[I Shall Taunt You]]: ''Smash 64's'' Taunt Canceling was brought back.<ref>''Melee'' and ''Brawl'' have forms of taunt canceling, but to very minimal extents. [http://www.ssbwiki.com/Taunt_canceling See ssbwiki.com for details.]</ref>
* [[Meteor Move]]: Footstool jump is one of the few techniques retained from ''Brawl''. Essentially, it gives every character a meteor smash, albeit a bad one. Unlike in ''Brawl'', where it's executed by pressing a jump button while on an opponent, it's done with a separate input from the regular jump, so it can be mapped to a different button on the controller (up on the d-pad by default), and it can't be done accidentally.
* [[
* [[Scenery Porn]]: The new [[The Legend of Zelda: Skyward Sword|Skyloft]] [http://www.youtube.com/watch?v=Hc3juYTm9tU&feature=player_embedded#! stage].
* [[Shout-Out]]: Many; see [[Project M/Characters|the character sheet]].
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[[Category:Game Mod Index]]
[[Category:Fighting Game]]
[[Category:Project M]]▼
[[Category:Video Game]]
[[Category:Super Mario Bros./Fan Works]]
[[Category:Fan Remake]]
[[Category:Video Games of the 2000s]]
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