Prolonged Prologue: Difference between revisions

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* ''[[Raising Arizona]]'' begins with an accelerated account of how the main characters met, got married, discovered that they could not have a child, and hatched a scheme to steal a baby. The title screen rolls just as they're driving out for the kidnapping. Essentially the prologue is the first act of the film.
* ''[[Monty Python's The Meaning of Life]]'' begins with "The Crimson Permanent Assurance," which was originally supposed to be just one of the sketches of the film, but grew into a 15 minute short film that got stuck at the beginning.
* ''[[Friday the 13th (film)|Friday the 13 th]] Part 2'' begins with a [[Cold Open]] that set an initial record for length. It follows the evening routine of Alice, the first movie's [[Final Girl]], building up the tension with [[Jump Scare|Jump Scares]]s and [[Scare Chord|Scare Chords]]s until Jason finally gets her.
* The remake of ''[[Friday the 13th (film)|Friday the 13 th]]'' hits the title screen so far into the film that the viewer is likely to have forgotten about the credits not being over some ten or twelve minutes prior.
* ''[[Halloween (film)|Halloween]] H20'' has the title screen about 22 minutes in.
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*** Which is probably why this one includes a [[All There in the Manual|reference guide]] on the main menu. First time players interested in understanding what the hell the characters were just talking about can check it and find quick summaries of not only the plot (scene by scene), but relevant background information on locales, individuals, and organizations.
** ''[[Final Fantasy Tactics Advance]]'' begins with an explanation of why Marche's life sucks, then you get into a forced tutorial, then it is explained why the lives of the rest of the cast suck too, you get to see why Marche's brother's life sucks the most and then you get another forced tutorial, this takes at least 30 minutes, and you can't even set the GBA aside and come back later because you need to manually skip through the text.
** [[Radiata Stories]] has the beginning of the game taking orders from your superior in The Radiata Knights, this takes up about 3-43–4 hours of the overall game and during this time you cannot change armour.
* ''[[Dragon Age]]'' has a unique prologue for each character, generally about 45 minutes to an hour to play and then a second prologue that all characters share. Now, some if not most of the prologues are widely considered by many to have better plots than the whole rest of the game; the follow-up prologue at Ostagar as a Grey Warden recruit? Its considered to be below par with the rest of the game, with being forced to replay it once per playthrough hardly helping.<br /><br />Made worse for [[PlayStation]] 3 players at least: a glitch sometimes prevents a player character from collecting the Menacing trophy (10 successful uses of the Intimidate skill), requiring trophy-seekers to start from scratch. As opportunities to Intimidate are rare, this necessitates repeating about 3 or 4 ''hours'' of gameplay just to collect one trophy.
 
Made worse for [[PlayStation]] 3 players at least: a glitch sometimes prevents a player character from collecting the Menacing trophy (10 successful uses of the Intimidate skill), requiring trophy-seekers to start from scratch. As opportunities to Intimidate are rare, this necessitates repeating about 3 or 4 ''hours'' of gameplay just to collect one trophy.
** Lothering might count as a ''third'' prologue, as you're railroaded there after Ostagar, although there's nothing stopping you heading straight to the world map and getting started on your quest proper. There is quite a bit to do there though, and it's not a good idea to put it off too long. {{spoiler|After completing one Treaty Quest, the Darkspawn reach the village, and literally wipe it off the map.}}
* The ''[[Wild Arms]]'' games have a tradition of giving each character an individual prologue before joining the core party.
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* The opening to ''[[Harvest Moon]] Save the Homeland'' drags on for quite a while, which doesn't help the game's status as one of the least popular in the series (that and removing the [[Dating Sim|marriage and family]] aspects). Add to that the fact that the game has [[Multiple Endings]], and you can't skip the cutscenes on your [[New Game+]], and that intro ''really'' gets old.
* The unskippable intro to ''[[Valkyrie Profile]]'' last for thirty minutes if you don't bother reading any of the text. If you want the ''complete'' intro, you have option of watching it on the main title with that being twenty minutes.
* [[Golden Sun: Dark Dawn]] takes nearly 10 minutes to just read the opening dialogue. And then it's another 10 minutes of cutscenes, with tons of [[Forced Tutorial|Forced Tutorials]]s, a usual for the series, but it only gets worse with the extremely long cutscenes. Hope you got your DS charger cords ready. You're going to need them.
** This was a problem in the first Golden Sun too. The opening scene establishes most of the plot, yes, but the talking-to-fighting/puzzling ratio is way off.
* [[Mother 3]] is divided up into eight chapters. The first three happen over the course of three days, and cover the perspective of three different characters. Story-wise, they're important, but the gameplay suffers somewhat. [[It Gets Better]] after the [[Time Skip]].
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