Protective Charm: Difference between revisions

update links
m (clean up)
(update links)
Line 12:
This can be a spell or [[Ancient Artifact]] that acts as a form of [[Supernatural Aid]] that keeps the character safe. It might render them hard to find, naturally [[Holy Burns Evil|harm or repel]] attackers, or cause [[Glamour Failure]] on whoever is using [[Glamour|supernatural]] [[Master of Disguise|disguises.]] Of course, an un-harmable protagonist is too close to being an [[Invincible Hero]], so the charm likely [[Fantastic Fragility|has limitations]] either [[Literal Genie|in the wording]], the method, range, or another part of the protection. One popular limit is it stops working on a [[Dangerous Sixteenth Birthday]]. Likewise, it [[Forced to Watch|may not protect allies]] or actively defeat villains, either.
 
Worst of all, though, is when their enemy twists the charm against them or even [[NoWon't SellWork On Me]]s it. Of course, wily villains may just trick the hero into giving it to them or someone else.
 
Often [[White Magic]]. Compare [[Kryptonite-Proof Suit]].
Line 52:
 
== [[Tabletop RPG]] ==
* ''[[Dungeons and& Dragons]]'' has had a plethora of protective spells and magic items over the years, such as Bless and Prayer spells and the Brooch of Shielding.
* In ''[[GURPS]]'' traditionally styled protective amulets can be made using Path/Book rituals. The standard spell system has spells to create charms more in line with the modern concept.
 
Line 69:
{{reflist}}
[[Category:Ancient Artifact]]
[[Category:Protective Charm]]
[[Category:Magic Items Index]]
[[Category:Protective Charm{{PAGENAME}}]]