Punch-Packing Pistol: Difference between revisions

m
Mass update links
m (categories and general cleanup)
m (Mass update links)
Line 12:
 
== [[Video Games]] ==
* ''[[Dead Space (Franchiseseries)|Dead Space]]'' has the pistol-equivalent, the Plasma Cutter, and many people genuinely believe it to be the most efficient weapon in the entire series, especially once fully upgraded. There's an achievement for going through the first game using nothing but the Plasma Cutter and it's actually not all that hard.
* ''[[Deus Ex (Video Game)|Deus Ex]]''
** The first game is infamous for its pistol which almost perfectly fits the trope description.
** ''[[Deus Ex: Human Revolution (Video Game)|Deus Ex Human Revolution]]'' continues the tradition by making a silenced pistol with a laser scope and armor-piercing mod one of the best weapons in the game.
* [[Half Life]]:
** For some reason, the same 9mm cartridges do more damage when fired from the Glock than when fired from the MP5. Also the Glock is given the miraculous ability to be fired underwater.
** The Python does far more damage than the .357 it's supposed to be; They should have said it was a .44 Magnum or even something bigger like the .454 Casull.
* ''[[Halo]]''
** ''[[Halo: Combat Evolved]]'' is infamous for it's Magnum handgun, which did have a sort of scope, and ridiculous power.
** ''Halo2'' originally had a handgun just as powerful that you could [[Dual Wield]]. [[Game Breaker|This was later patched.]]
* ''[[Left 4 Dead]]'': The pistol is quite an effective weapon, particularly when it's upgraded to [[Guns Akimbo]] (while the weapon's technically being upgraded, it remains the [[Emergency Weapon]]). The original even has an achievement for completing an entire campaign with one.
* ''[[Metal Gear]]''
** For every game in the series, as soon as you can find a [[Hollywood Silencer|silencer]] for the pistol, it instantaneously becomes your best weapon. This is especially true when the series introduces first-person view, because you can line up headshots so easilly. Combine this with the fact that every gun is wildly accurate, and you can easilly have situations where you line up a headshot from across the loaded map to where you can barely see the enemy textures, and it will work.
** ''[[Metal Gear Solid 3 Snake Eater]]'' not only skips the step of making you find the Silencers which make the pistol so effective (though you can run out and need to restock them), but when you get it, Naked Snake goes on an extended monologue about how awesome the pistol is, and if you call [[Mission Control|Sigint]] later, he'll go [[Up to Eleven|even more in depth.]]
** ''[[Metal Gear Solid 4 Guns of the Patriots]]'' almost seems to lampshade this when they give you the Operator at the beggining of the game, which is already a good gun, (according to the in-game stats) but then you can acquire the [[The Same but More|similar except better Mk.45 (the SOCOM from the original) and the M1911A1 that Naked Snake used in the third game, each gun being better than the last]].
* ''[[Resident Evil 4]]'' gives you a 9mm handgun at the start that you can make very powerful through upgrades. Then, a second gun comes around with better starting stats that can be made even better. Infuriating, right? Nah, the upgrades on your old handgun make it astoundingly valuable, so you can buy the new gun and get started on upgrades. That's an overpowered pistol that breaks ''two'' parts of the gameplay system.