Purposefully Overpowered: Difference between revisions

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Whoa! Check it out!
 
That [[Infinity Plus One+1 Sword]] is a true Game Breaker! Did the creators notice this?
 
Yes. It's [[Purposefully Overpowered]].
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Sometimes it's hard to figure out whether or not a certain [[Game Breaker]] is truly [[Purposefully Overpowered]]. For example, if it's [[Justified Trope|justified]], it's done on purpose.
 
May be a part of [[A Taste of Power]] or restricted to at/after the final boss. Can also be essential to beat the [[Bonus Boss]] on the [[Harder Than Hard]] bonus difficulty. [[Crutch Character|Crutch Characters]] are often (temporarily) [[Purposefully Overpowered]]. Compare with [[Infinity Plus One+1 Sword]] and [[Eleventh Hour Superpower]]. [[Bragging Rights Reward|Bragging Rights Rewards]] often turn out this way.
 
Contrast with [[Joke Character]] and [[Joke Item]], which are purposefully underpowered.
{{examples|Examples:}}
* Some legendary [[Pokémon]], especially the non-event ones that are forbidden to use in the Battle Subway anyway, were designed with this in mind, particullary Mewtwo, who after a HUGE nerf remains one of the most dangerous creatures to face in the game. Kyurem, who gets the same treatment from the game as Mewtwo, is an odd case, as it was designed to be slighty less overpowered, but its redundant typing and lack of movepool made it a suboptimal choice compared to less overpowered (in paper) critters. The rule of thumb is that legendary and pseudo-legendary Pokemon will have above average stat totals, but may suffer from lack of movepool, lack of synergy between stats and type, or being overshadowed by "regular" Pokemon with better movepools and/or stat distribution.
** The event-exclusive Arceus is worth a mention, as it is overpowered even when compared to other overpowered Pokémon - the only mon that can reasonably expect to duel it and win more often than not is Mewtwo. On top of the normal reason, the reason for Arceus' sheer power is because it is heavily implied to be the god of the Pokemon universe.
* The RYNO (Rip Ya a New One) missile launchers of ''[[Ratchet and Clank]]'' fame. Overpowered? [[Infinity Plus One+1 Sword|Hell yeah!]] But they're far from cheap - and in ''Future'' series, [[Sidequest|you have to find the blueprints first]]. [[Names to Run Away From Really Fast|Omega RYNO 4-Ever]] even comes with warning label stating that usage might [[Boring Invincible Hero|make the game no longer fun]].
* The final boss characters in ''[[Advance Wars]] 2'' and ''Days of Ruin'', Sturm and Caulder/Stolos, are horribly broken. Sturm in the first game and Von Bolt from ''Dual Strike'', meanwhile, are not.
* The Bonesaw in ''Bonesaw'', which can quickly kill most bosses and enemies, although you are required to defeat these "lesser" bosses without them.
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** The Gideon from [[Soul Nomad]] has the highest stats out of pretty much every class, and his attack pattern hits every member of the enemy squad for heavy damage. The drawback is that deploying additional squads with them will cost a lot of money. Doesn't block the player from adding 7 of them in the main squad and kill everyone that comes near.
** Arguably half the material in [[Nippon Ichi]] games.
*** Practically anything beyond main plot, which usually takes about 100 levels. Out of almost 300000 stored plus 9999 active. With bonus bosses many times more powerful then the final boss, you ''need'' those [[Infinity Plus One+1 Sword|Infinity Plus One Everything]].
** The main character in ''[[Makai Kingdom]]'', overlapping with [[A Taste of Power]].
** Also Adell in the third game as he was a taste of the power of DLC characters.
** Tyrant Valvatorez was said to have been extremely powerful before his vow to never drink human blood [[De Power|De Powered]] him. Since ''de-powered'' Valvatorez is acknowledged to be [[Brought Down to Badass|unusually strong for someone who's had his power depleted]] (or just for anyone in general), Val as a Tyrant would have to be a grade-A [[Game Breaker]] for him to be anything but [[Overrated and Underleveled]] -- so they made him a grade-A [[Game Breaker]].
* The [[Roguelike]] ''Omega'' gave unlimited free wishes if you became an Adept. You couldn't wish for artifacts, but you could easily create any mundane items you wanted.
* Several characters in the various ''[[Dynasty Warriors|Warriors]]'' games, usually noted as having really BEEN badass in reality. In ''[[Dynasty Warriors]]'', Lu Bu is always vastly more powerful than any of the other fighters (In DW6, he gets his own campaign where he kicks the collective ass of Ancient China. Then all the noteable fighters who are already dead come back to life just to get another shot at him, and he STILL beats them all.) In ''[[Samurai Warriors]]'', there's Miyamoto Musashi, legendary master of [[Dual -Wielding]] [[Katanas Are Just Better|Katanas]], who is significantly more fearsome than any of his contemporaries. And in ''[[Warriors Orochi]]'', well, basically every member of the 'Orochi Party'. Da Ji, Himiko, Sun Wukong, Kiyomori Taira, and of course, Orochi himself, who has abilities generally above those of mere mortals. {{spoiler|And then there's Orochi Z, who's even MORE overpowered.}}
** Though it's quite notable that Lu Bu seldom actually is overpowered. Yes, his stats are great, and he's easy to use... but he's not as invincible as Ma Chao is on a horse in most Dynasty Warriors games(without taking acount its lack of damage in higher difficulty). In the Orochi games, he seldom ranks in the top ten- in fact, he was in the bottom fifteen in the first game, with Diao Chan being the by far best character. In the second game, EVERYONE is broken with Almighty.
** The second orochi game is pretty notable for giving easy to use or downright broken character right of the bat. You already get the Three King(who have fast combination attack that can be spammed with Sun Jian's special), Musashi Miyamoto, Orochi which can spam C1-1 all day to end a stage, Kunoichi and her broken Invincibility Special. This without counting how early some other great character is unlocked(Zuo Ci being the most notable)
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** In ''Dragon Quest 5'', Pankraz, your father, demonstrates his strength when following him in the world map in the beginning of the game and in a later dungeon. You're also awarded with exp. He later becomes less physically dominating: he's level 20 and has good equipment (including his awesome sword), but you're doing damage almost on par with him at level 12, and your HP is getting close to his at that level as well.
* In ''Populous: The Beginning'', between the last two levels you become a god. The main effect this has is that you can cast spells anywhere in the world, without a range limit. Which makes the Blast spell (the cheapest offensive spell, previously hampered by having the shortest range) ''much'' more useful. Especially if you've learned to cast it ''next to'' your target, to throw them into [[Super Drowning Skills|water]]. Yes, the last level is meant to be easy; it appears to be designed for applying [[Video Game Cruelty Potential]] to the enemy tribes.
* Nightmare Geese, in the ''[[King of Fighters]]'' and ''[[Fatal Fury]]'' series, is horrendously overpowered. He's able to fire rapid-fire projectiles mid-air, dash around at crazy speeds and create explosions in your face, having massive stats, the list goes on. He's the definitive [[Infinity Plus One+1 Sword]] of both series, usually included just to have fun crushing every other character. He's often the last character you unlock, and often the hardest to get. Even in ''KOF2K2 Unlimited Match'', where he shares a roster with Igniz (who retains his infamous infinite from ''KOF01'') and Krizalid (who gains massive amounts of meter if you ''block'' his signature projectile), he's still considered the most broken character in the game.
* And in the ''[[Blaz Blue]]'' corner we have [[True Final Boss|Unlimited Ragna]], who out-tanks the [[Mighty Glacier]] character, Iron Tager, with his 3 folded HP; [[Lightning Bruiser|can, quite easily, deal damage in the mid-thousands; is much, ''much'' faster than his original form]]; can air-dash 3 times, while most characters can dash 1 or 2 times at most; has automatic Heat gain; and has a massive life drain on top of that! (He also has one super move that can [[This Is Gonna Suck|take off 2/3s of his opponent's HP]] [[Oh Crap|and regenerate 1/2 of his own]], so that's fair...) All of this is completely and utterly justified, because Unlimited Ragna has activated his titular [[Artifact of Doom]].
** In the sequel we have the not-quite-as [[Egregious]] example in the form of [[Person of Mass Destruction|Mu-12]]'s Unlimited form... She can be somewhat likened to fighting a [[Bullet Hell]] game as the [[True Final Boss]] of a fighting game. Just like with Ragna, Mu-12's overpowered-ness is completely justified, as she just happens to be [[Japanese Mythology|Kusa]][[Public Domain Artifact|nagi]], [[Rage Against the Heavens|Sword of The God Slayer]].
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** The Sword of Seals from ''[[Fire Emblem]] [[Fire Emblem Elibe|6]]'' in particular has the power to turn even the most mediocre Roy into an unstoppable juggernaut easily capable of taking out the final boss in just a single turn.
* The Dreadnought in the ''[[Dawn of War]] II'' campaign is a beast, with close-combat strength enough to crush anything less than a boss in a few seconds and an [[Gatling Good|assault cannon]] capable of obliterating swarms of lesser enemies before they even get close. It is specifically added at the point in the game when the player begins to fight larger numbers of more powerful enemies (mostly [[Boss in Mook Clothing|Carnifexes]]).
** Over on the [[Tabletop Games|manual]] [[Warhammer 40000|side]] of the hobby, Games Workshop does this with almost a sick glee, ramping up the power level of whatever faction, race, company, chapter, tank, squad, monster, or single dude that [[Money, Dear Boy|they want to sell in large numbers]]. As of February 2011 (a date must be added because there's always some new [[Game Breaker|absurd unit]] that renders its predecessor as just another afterthought) the cake seems to be taken by [[Our Vampires Are Different|Mephiston of the Blood Angels Space Marines chapter]]. Predecessors to this title included [[Attack of the Fifty Foot Whatever|the ultra-decked melee Carnifex]] (most notably the mutant [[Gone Horribly Right|Old One Eye]]), the C'tan Nightbringer (whom to this date is still [[Cool but Inefficient|the single most expensive model]] in the game), [[Super Soldier|Marneus Calgar]], [[King Mook|Ghazskull Thraka]], the [[Demonic Possession|Bloodthirster]], [[Reality Warper|Njarl Stormcaller]] of the [[Horny Vikings|Space Wolves]], and if you're feeling generous [[Badass Normal|Commissar Yarrick]], to the point where nearly every race had at least one. The shock of shocks came when it was realized that Mephiston could curb-stomp [[General Failure|Abaddon the Despoiler]], the most tangible and iconic enemy of mankind in the entire setting. Granted, every last one of these characters mentioned could qualify for this trope at some point, but what sets Mephiston apart from all the others is that all the others are priced prohibitively high for what they do (in the ballpark of 275 pts). Mephiston has a statline that makes all the others cry ''and'' is cheaper than just about all of the aforementioned characters. Granted, [[Min Maxing|using any of these aforementioned super characters in games of 750 pts or less]] is just ''asking'' to be punched in the face.
** Of course, a more clear cut example of this trope (possibly [[Played for Laughs]]) is the limited edition 30th anniversary White Dwarf model. To put it briefly, he re-rolls failed rolls to hit, to wound, and forces wounded opponents to re-roll succcessful armour saves. He also has a 1+ armour save, a 4+ ward save, and HALVES the strength of any missile weapon aimed at him. (so if you thought you could just cannonball him in the face, TOO BAD.) Bear in mind, that's just Grombrindal. The model itself also consists of Gortek and Bugman, who both attack separately. Gortek deserves a particular mention, as he deals [[Game Breaker|multiple, armour-piercing wounds AUTOMATICALLY (i.e. no dice roll required)]] Oh, and the amound of wounds he deals doubles against Bosses in Mook Clothing. The model's only real weakness is it has to roll on a random movement chart. (although the result that stops you moving also happens to [[Stone Wall|restore ALL wounds the model has taken.]])
** The 'movie marines' list featuring in White Dwarf #300 (featuring fluff-aligned [[Space Marine|Space Marines]]) also completely breaks the game, with most of their weapons and stats outclassing their 'regular' equivalents many times over: Armies of Movie Marines usually cost in the upwards of 2000 points for about 10 marines, yet each of these marines are a [[One -Man Army]] and can usually kill twice their worth in forces each. The list is not tournament legal and Games Workshop made it clear it was designed that way on purpose; it's only intended for 'friendly' games (the marines even have [[Stunt Double|Stunt Doubles]], just to give you an idea of how 'serious' it is).
* Even the [[Gran Turismo]] series has those. In the third one the Escudo could be tuned to have 1843 horsepower. That's it: ''nearly two thousand horsepower''. And from Gran Turismo 5 we have the Red Bull X1, so fast that ''looks like the video is on fast forward''.
* The main characters in ''[[Persona 3]]'' and ''[[Persona 4]]'' vastly outclass the rest of their parties put together, with the ability to change their skill set, resistances, and weakness at any time. Balanced out a bit by [[We Cannot Go On Without You]].
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* In ''[[Dead Space 2 (Video Game)|Dead Space 2]]'', the Handcannon (or Foam Finger) gun falls into this catagory as well. It can kill any Necromorph in one shot, and it kills the final boss in less than five. Oh yeah, and the thing has infinite ammo, fires as fast as you can full the trigger, and has Isaac scream out "BANG!" or "PEW!" depending on weither you use the primary fire or secondary fire. But to be fair, the gun can only be unlocked after beating the game on Hard Core mode, which can only be accessed after beating the game once already on any difficulty. Plus, on Hard Core mode, the game only lets you have three saves though out that run, and you cannot use a New Game+ to run through it either.
* Ash's final class, the Vandalier, in ''[[Vandal Hearts]]'', which can only be obtained after going through several difficult steps. Ash gains access to all spells in the game (including ones cast only by items and enemies), very high attack damage, and is virtually invulnerable from any direction but the back. It's a level of domination that can't be unintentional.
* [[Super -Powered Evil Side|Dark]] [[X-Men|Phoenix]] in ''[[Marvel vs. Capcom 3]]'' (released upon Phoenix getting knocked out while having five full Hyper Gauges in stock), presumably to compensate for the fragility and shortcomings of normal Phoenix.
* Good luck beating the [[Bonus Boss|Bonus Bosses]] in [[Wild Arms 2 (Video Game)|Wild Arms 2]] without[[Super -Powered Evil Side|Knight Blazer]].
** The Sheriff Star in every game is like this: The highest single stat boost any other accessories can give? The star gives that boost to ''all of them''. Add status immunity and elemental resistances and you've got yourself a [[Game Breaker]]. It's also the reward for the [[Bonus Boss]].
* ''[[Resident Evil 4]]'' is full of numerous examples of overpowered unlockable [[New Game Plus]] weapons, one or two of them accumulated as bonus content from various re-releases. Perhaps the most powerful of them is the Wii version of the PRL. When originally added to the [[PS 2]] port of the game, the gun was effectively a source of infinite flash grenades when fired without charging, and when charged, it was an insta-kill laser blast. When the game was ported to the Wii, however, it was beefed up so that it's charged attack would fire ''many'' beams in one blast, each of which would auto-target a particular enemy and kill it. The end result was that ''everything in front of you'' would die in one charged shot, with even the enemies halfway across the map getting sniped down.