Purposefully Overpowered: Difference between revisions

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* The RYNO (Rip Ya a New One) missile launchers of ''[[Ratchet and Clank]]'' fame. Overpowered? [[Infinity+1 Sword|Hell yeah!]] But they're far from cheap - and in ''Future'' series, [[Sidequest|you have to find the blueprints first]]. [[Names to Run Away From Really Fast|Omega RYNO 4-Ever]] even comes with warning label stating that usage might [[Boring Invincible Hero|make the game no longer fun]].
* The final boss characters in ''[[Advance Wars]] 2'' and ''Days of Ruin'', Sturm and Caulder/Stolos, are horribly broken. Sturm in the first game and Von Bolt from ''Dual Strike'', meanwhile, are not.
* The Bonesaw in ''Bonesaw'', which can quickly kill most bosses and enemies, although you are required to defeat these "lesser" bosses without them.
* A few [[Guest Star Party Member]] characters in various ''[[Final Fantasy]]'' games. The others, [[Overrated and Underleveled|not so much]].
** Leo in ''[[Final Fantasy VI]]'', the one time you get to use him.
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** Seymour from ''[[Final Fantasy X]]'', when he briefly joins your party for a boss battle. Though he's not as overpowered as most of the other examples on this page.
* You basically need the legendary weapons in ''[[Final Fantasy X]]'' to beat Penance. Oh, and nearly maxed out stats too.
** Or you could just [[Bribing Your Way to Victory|have Yojimbo instakill him.]]
* Another bonus boss example is the bonus Weapons in ''[[Final Fantasy VII]]''. Knights of the Round is a [[Game Breaker]] on anything else, but killing the bonus Weapons without it is maddeningly difficult.
* Once you get the Mascot Dressphere in ''[[Final Fantasy X -2]]'', you'll never need to use a different one again. [[Guide Dang It|Good luck getting it.]]
* Kreia in ''[[Knights of the Old Republic]] 2'' uses 42 point buy for her stats and unlike the other [[NPC|NPCs]] has basic optimization in their placement, by contrast Atton gets 28 (and has a pretty bad placement), the player gets 30. This fits into her character, the player characters mentor during the game, former Sith Lord and {{spoiler|the [[Big Bad]]}}.
** The Force Crush power in the second game, which is your reward for going Dark Side. It deals damage to an enemy while simultaneously making them unable to move or execute an action. Unlike all other movement-hindering powers, which leave the target unaffected if it manages a saving throw, here a saving throw will just reduce the damage...which doesn't mean much if you can follow it up in the next turn with another Force Crush, essentially locking your enemy out of action until he is killed. The only thing that can possibly harm you is multiple foes, but at that point in the game, you can literally take on lightsaber-wielding groups of elite Sith with your bare hands and win anyway, so that's not an issue.
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** Don't forget [[Badass|Hakumen]]'s Unlimited form! "[[Badass Boast|A fight? No, this will be a]] ''[[Badass Boast|massacre]]''", indeed... Just like with the above two, Hakumen's overpowered-ness is also completely justified, as he is the Susanoo Unit, the [[Ninja Pirate Zombie Robot|Ninja Samurai Animated Armor Robot]] that slayed [[Orochi|the Black Beast]]... Also, [[Brought Down to Badass|he's still unable to access his full power]].
** It could be argued that ALL character's Unlimited modes are purposefully overpowered, but Ragna's stands out as the most triumphant example to date with quite a wide margain.
* The Peacemaker from ''[[Jak II]]'' and the Supernova from ''[[Jak 3]]''. The Peacemaker would send out a ball of lightning that would always hit an opponent and instantly kill it, after which most other targets that were too close (i.e. 10 meters or so) would be hit by equally lethal beams of lightning erupting from the first target. It was nerfed a bit in in ''Jak 3'' but there you had the Supernova, which is literally a mini-nuke. When fired, the whole screen lights up and when it's cleared, there's no enemy left. These two weapons were only stopped by their very low ammunition count. The Peacemaker could fire 10 shots in ''Jak II'' and 20 in ''Jak 3'', while the Supernova could only be fired twice (and uses up the same ammo as the Peacemaker).
* The ''[[Metal Gear]]'' series generally gives the player a host of game-breaking items to use on a [[New Game+]] if certain conditions are met during a playthrough, some conditions more severe than others, including:
** Starting from ''[[Metal Gear Solid]]'', there's the Stealth Camouflage, which makes Snake almost invisible to enemies (except bosses), and the Infinity Bandana, which gives Snake infinite ammunition (assuming Snake has ''any'' ammunition in the first place). These are unlocked by beating the game with Otacon's and Meryl's endings, respectively (do both, and [[And Your Reward Is Clothes|you get to wear a tuxedo on your third playthrough]]).
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* Every ''[[Mega Ten]]'' [[Game Breaker]] on every ''[[Mega Ten]]'' hard mode.
* Falchion in the [[Fire Emblem Akaneia|first]] ''[[Fire Emblem]]''. Narga in the [[Fire Emblem Jugdral|4th]]. Good luck beating the last bosses in the respective games without either.
** All the S (or SS, if this is ''[[Fire Emblem Tellius|Radiant Dawn]]'') weapons in this series are usually pretty overpowered, as are any special weapons that main characters get (Sieglinde, Ragnell, Armads, etc.).
** The Sword of Seals from ''[[Fire Emblem]] [[Fire Emblem Elibe|6]]'' in particular has the power to turn even the most mediocre Roy into an unstoppable juggernaut easily capable of taking out the final boss in just a single turn.
* The Dreadnought in the ''[[Dawn of War]] II'' campaign is a beast, with close-combat strength enough to crush anything less than a boss in a few seconds and an [[Gatling Good|assault cannon]] capable of obliterating swarms of lesser enemies before they even get close. It is specifically added at the point in the game when the player begins to fight larger numbers of more powerful enemies (mostly [[Boss in Mook Clothing|Carnifexes]]).
** Over on the [[Tabletop Games|manual]] [[Warhammer 40000|side]] of the hobby, Games Workshop does this with almost a sick glee, ramping up the power level of whatever faction, race, company, chapter, tank, squad, monster, or single dude that [[Money, Dear Boy|they want to sell in large numbers]]. As of February 2011 (a date must be added because there's always some new [[Game Breaker|absurd unit]] that renders its predecessor as just another afterthought) the cake seems to be taken by [[Our Vampires Are Different|Mephiston of the Blood Angels Space Marines chapter]]. Predecessors to this title included [[Attack of the 50-Foot Whatever|the ultra-decked melee Carnifex]] (most notably the mutant [[Gone Horribly Right|Old One Eye]]), the C'tan Nightbringer (whom to this date is still [[Cool but Inefficient|the single most expensive model]] in the game), [[Super Soldier|Marneus Calgar]], [[King Mook|Ghazskull Thraka]], the [[Demonic Possession|Bloodthirster]], [[Reality Warper|Njarl Stormcaller]] of the [[Horny Vikings|Space Wolves]], and if you're feeling generous [[Badass Normal|Commissar Yarrick]], to the point where nearly every race had at least one. The shock of shocks came when it was realized that Mephiston could curb-stomp [[General Failure|Abaddon the Despoiler]], the most tangible and iconic enemy of mankind in the entire setting. Granted, every last one of these characters mentioned could qualify for this trope at some point, but what sets Mephiston apart from all the others is that all the others are priced prohibitively high for what they do (in the ballpark of 275 pts). Mephiston has a statline that makes all the others cry ''and'' is cheaper than just about all of the aforementioned characters. Granted, [[Min-Maxing|using any of these aforementioned super characters in games of 750 pts or less]] is just ''asking'' to be punched in the face.
** Of course, a more clear cut example of this trope (possibly [[Played for Laughs]]) is the limited edition 30th anniversary White Dwarf model. To put it briefly, he re-rolls failed rolls to hit, to wound, and forces wounded opponents to re-roll succcessful armour saves. He also has a 1+ armour save, a 4+ ward save, and HALVES the strength of any missile weapon aimed at him. (so if you thought you could just cannonball him in the face, TOO BAD.) Bear in mind, that's just Grombrindal. The model itself also consists of Gortek and Bugman, who both attack separately. Gortek deserves a particular mention, as he deals [[Game Breaker|multiple, armour-piercing wounds AUTOMATICALLY (i.e. no dice roll required)]] Oh, and the amound of wounds he deals doubles against Bosses in Mook Clothing. The model's only real weakness is it has to roll on a random movement chart. (although the result that stops you moving also happens to [[Stone Wall|restore ALL wounds the model has taken.]])
** The 'movie marines' list featuring in White Dwarf #300 (featuring fluff-aligned [[Space Marine|Space Marines]]) also completely breaks the game, with most of their weapons and stats outclassing their 'regular' equivalents many times over: Armies of Movie Marines usually cost in the upwards of 2000 points for about 10 marines, yet each of these marines are a [[One-Man Army]] and can usually kill twice their worth in forces each. The list is not tournament legal and Games Workshop made it clear it was designed that way on purpose; it's only intended for 'friendly' games (the marines even have [[Stunt Double|Stunt Doubles]], just to give you an idea of how 'serious' it is).
* Even the [[Gran Turismo]] series has those. In the third one the Escudo could be tuned to have 1843 horsepower. That's it: ''nearly two thousand horsepower''. And from Gran Turismo 5 we have the Red Bull X1, so fast that ''looks like the video is on fast forward''.
* The main characters in ''[[Persona 3]]'' and ''[[Persona 4]]'' vastly outclass the rest of their parties put together, with the ability to change their skill set, resistances, and weakness at any time. Balanced out a bit by [[We Cannot Go on Without You]].
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** Still not quite fair compensation for what we went through trying to get the bead away from [[That One Enemy|Blockhead Grande]]. Seriously. {{spoiler|Good luck getting the bead unless you have a VCR and a dry erase marker.}}
* Nobunaga in ''[[Sengoku Basara]]: Samurai Heroes'' is the most powerful character by far. He's also the resident [[Bonus Boss]] and the most complicated to unlock.
* ''Everything'' in ''[[Command and& Conquer: Red Alert 3]] Uprising'', which is why there's no multiplayer mode. The grand prize probably goes to the Rising Sun Gigafortress: a massive, self-aware battleship with several battleship guns and several rocket pods (each as powerful as a separate unit in their own right) that can transform into a flying artillery piece that takes out everything.
** Also, the campaign-only Shogun Executioner from vanilla ''Red Alert 3'', a giant mech with three instant-killing swords that can trample buildings to death. It fears only artillery, and is available only in two campaign missions. In one, it's the ''only'' unit the primary player fields.
* At the end of ''[[Super Metroid]]'', Samus is given the Hyper Beam during the last stage of the fight with Mother Brain. It's rather important as it's the only thing that can hurt her, however you get to keep it during the [[Catastrophic Countdown|timed escape sequence]] and any enemies foolish enough to get in your way are obliterated by it in one shot.