Puzzle Quest: Difference between revisions

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* [[Item Crafting]]: Via a mini-game. One of the series' biggest hooks.
* [[Level Scaling]]: Enemies are automatically scaled to your level in the story modes of '''Warlords'' and ''Kingdoms''.
* [[Luck -Based Mission]]: The crafting and spell research systems. Even worse in ''Galactrix'', with time limits and junk blocks. To elaborate, it's game over when there are no moves left on the board. It is possible to prevent some dead ends by thinking a lot of steps ahead, but ultimately you'll still have to cross your fingers and hope the AI will be benevolent. For once.
* [[Mega Manning]]: You can learn multiple enemy spells (or enemy equipment in ''Galactrix'') via a mini-game.
* [[Mook Chivalry]]: All battles are one-on-one. When you encounter groups of foes, they're usually fought in sequence. Averted in ''Kingdoms'', where every unit with enough mana can attack in the same turn.
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** Kingdoms: PQ meets ''[[Fire Emblem]]''.
** PQ2: PQ meets ''[[World of Warcraft]]''.
** [[Full -Contact Magic|Full contact]] [[Bejeweled]].
 
== ''Challenge Of The Warlords contains examples of:'' ==
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* [[God Save Us From the Queen]]: Averted; your character is devoted to Queen Gwendholyn, who by all appearances is a just and benevolent ruler.
* [[Guilt Based Gaming]]: When given the option to do wrong, you WILL be nagged to do the right thing. And punished for not doing it.
* [[Half-Human Hybrid]]/[[Human Mom, Nonhuman Dad]]: Syrus Darkhunter has a human mother and an elven father, and is not entirely welcomed by either race. It's part of the reason for his [[Deadpan Snarker]] personality.
* [[Hoist By His Own Petard]]: The arkliches come equipped with an item that turns one random tile into a +5 skull for each 8 points of damage they take. However, if the skulls explode immediately because they were spawned in alignment with the skulls already on board, it will count as part of your turn and the enemy will take damage (and spawn more skulls). If you get lucky, your random attack may cause the arkliche to (figuratively speaking) spontaneously explode mid-battle.
* [[Honor Before Reason]]: The elder dragon Kelthurax is not only extremely old and powerful, but also a loner who doesn't like to be awakened or bothered. In one of Elistara's quests, she feels honor-bound not only to wake him and tell him of her mount's death, but ''ask him to be her new mount''. Amazingly, he lets her live.
* [[Horse of a Different Color]]: Many monsters can be captured and used as mounts. Including [[Giant Spider|giant spiders]], [[Rodent of Unusual Size|giant rats]], wyverns, [[Our Gryphons Are Different|griffons]]... Also, we meet a Dragonknight -- a member of the order of dragon riders.
* [[Instant Awesome, Just Add Dragons]]: One of your [[Optional Party Member|optional party members]] is a young dragon named Flicker.
* [[It Was With You All Along]]: The {{spoiler|Shield of Albion}}, which is really the {{spoiler|broken shield your father gives you early in the game}}.
* [[Jerk With a Heart of Gold]]: Flicker
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* [[Runaway Fiance]]: Serephine
* [[Sealed Good in A Can]]: {{spoiler|Lord Sartek… at least compared to Lord Bane. A variation, though, as he was broken into 101 pieces rather than actually sealed somewhere.}}
* [[Shout -Out]]: A few.
** Khalkus the dwarf looks remarkably like [[Lord of the Rings|Gimli]] from the movies.
** Another for the ''[[Lord of the Rings]]'': In the film of ''The Two Towers'', Aragorn tells Eowyn that it's hard to tell male dwarves from female dwarves because of their beards, and she laughs. In the game, the player character meets a female dwarf named Khrona… who has a beard.
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* [[Tastes Like Chicken]]: Once you get to the Realms of War, Drong will start getting curious as to how ''stone'' tastes. Granite, porphyry, sandstone… you get the idea. He invariably describes the stuff as tasting like chicken. Although hard chicken, or gritty chicken. Then again, one of these quests triggers a rumor in Gluk, which reveals that ogres are notorious for [[Cordon Bleugh Chef|nasty-tasting, haphazardly-designed]] meals. Some sages' explanation? That ogres ''don't have taste buds''.
* [[Training Dummy]]: The Practice Dummy.
* [[Victor Gains LosersLoser's Powers]]: Many spells can be learnt by the player by capturing the monster that uses them (by solving a puzzle) and then learnt in the citadel (by means of a special game mode). A few spells can also be accessed by capturing a mount. However, in all cases, the player has higher mana costs than the monster that normally uses them (or the class that learns them normally).
* [[Wouldn't Hit a Girl]]: Princess Serephine's support ability uses this trope to improve your battle skill against honorable opponents that don't like to fight women.
** Which is kinda weird if your character is a woman. Maybe they are only opposed to [[Self-Deprecation|fighting ladies]]?
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* [[Recycled in Space]]
* [[Scary Dogmatic Aliens]]: The Soulless. Really more of Scary Dogmatic Cyborgs.
* [[Shout -Out]]: ED24 is clearly inspired by Marvin from ''[[The Hitchhikers Guide to The Galaxy]]''.
* [[Tetris Effect]]: Less so than the first game, thanks to the minigames and changes.
* [[Wrench Wench]]: Kirine and Lydia.
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* [[Good All Along]]: {{spoiler|Brek the orc shaman}} is simply trying to keep the [[Sealed Evil in A Can]] that way.
* [[Load-Bearing Boss]]: The Gorgon.
* [[Luck -Based Mission]]: The Yeti. Thanks to its high Strength stat, one cascade can grant him enough red mana to cast [[One Hit KO|"Crushing Kill"]]. Five normal gem matches will get him there as well.
** On the other hand, clearing red gems (whether that's done by you or the Yeti) will actually hurt it. But it will be healed anytime blue gems are cleared. To make matters worse, it has a spell called "Ice Breath" that changes 14 random gems to Blue Gems -- frequently causing it to get several extra turns and fully heal itself. The battle can EASILY end up wearing on until the Crushing Kill.
** The Arch-Lich is also stupid-annoying, thanks to its absurdly high Morale stat making it near-impossible to cast spells. Putting ''every single skill point into your Intelligence stat'' is the ''only'' way you'll have a reasonable chance of using your spells, so if your play style relies on them, '''''you're screwed eight ways to Sunday, no questions asked'''''.
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* [[Our Dwarves Are Different]]: The Dark Dwarves were apparently a very intelligent race, based off what you're told when you enter an entire laboratory and library full of research and test-tube experiments that they created. They're still short and talk in the stereotypical fashion for dwarves though.
{{quote| "Le's not was'e m'tyme!"}}
* [[PVP -Balanced]]: Supposedly. But say goodbye to weapons and armors with loads of different effects. Now it's mostly about which one gives more attack. (The secondary effects do return, but only after you've upgraded your item to at least Masterwork level, and even then, the effects are mostly passive stat buffs).
** Or, when faced with an enemy with ridiculous DEF capabilities, whichever spells lower defense the most/longest.
* [[Repeatable Quest]]: Many quests are repeatable, such as an early quest to patrol the area for monsters.
* [[Shout -Out]]: One of the quests is named IT'S A TRAP!
** An (old) NPC says, [[Diablo|"Hello, my friend! Stay a while, and listen!"]] later on in the game.
* [[Sequel Difficulty Drop]]: There's a big drop between this game and PQ.