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Particularly pragmatic developers will include a Puzzle Reset for puzzles that ''should'' be impossible to get stuck in, to avert a possible [[Game Breaking Bug]].
Cousin to [[Everything Fades]] and [[Respawning Enemies]]. This appears very frequently with [[Block Puzzle
{{examples}}
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== [[Action Adventure]] ==
* Many games in ''[[The Legend of Zelda]]'' series.
** Although it's interesting to note that, in ''[[Ocarina of Time]]'', you can't
** ''The Legend of Zelda: [[A Link to The Past]]'' had one puzzle that required
** This is the one thing that most fans dislike about ''[[Phantom Hourglass]]'', which has a
* ''[[La
== [[Action Game]] ==
* ''[[God of War]]'' takes this one step further, as you needn't even leave the room for the puzzle objects to reappear. For example, at one point early in the game you're tasked with pushing a crate past a group of archers on a higher ledge. If the enemies destroy the crate, a new one automatically appears in the original position mere seconds later.
* A particularly weird example appeared in the ''[[Tomb Raider]]''
== [[Adventure Game]] ==
* ''[[Myst]] IV: Revelation'' is notable for having certain puzzles (such as one involving moving monkeys around trees in order to lure a carnivore, blocking your path, into a trap) which do not reset after leaving. (This is particularly ironic in light of the fact that the above puzzle clearly shows the carnivore leaving the area to follow
* Phenomenally generously for a ''[[Sierra]]'' game, there's a section in ''[[Space Quest]] 5'' where you have to punch holes in certain sections of a card to get it to let the correct lasers through a security lock to open it - and if you get a position wrong, the game explicitly tells you that you've messed it up and gives you the opportunity to reset it, at the cost of a few points. Of course, more traditionally, if you didn't actually pay attention to where said lasers were when you had the opportunity to look at them a while ago, [[Unwinnable|you're stuffed]].
== [[Platform Game]] ==
* The sliding-block puzzles in ''[[
* ''[[
* In ''[[
== [[Puzzle Game]] ==
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* The [[Block Puzzle|Sokoban]] sub-level in ''[[Nethack]]'' most definitely does not reset under any circumstances. Fortunately, you don't ''have'' to finish it; you just get one of two very useful magical items if you do, plus a pile of gold. Additionally, there are several ways to "cheat" if you mess up, though each act of cheating grants you bad luck.
== [[Role
* In the ''[[Pokémon]]'' games, this can be done while [[Block Puzzle|pushing boulders]] in caves and dungeons. One puzzle in Sylph Co requires a version of this (where mooks are sent back to their original position) to beat.
* ''[[Pokémon Colosseum|Pokémon XD: Gale of Darkness]]'' has one puzzle that can ''only'' be solved using the reset - a crate that must be slid into one passageway to unblock another, and the only way to get through the freshly-blocked passageway is to exit and then reenter using the passageway you unblocked.
* Puzzles in ''[[Breath of Fire III]]'' would do this.
* Same goes for ''[[
* Exception: in ''[[Secret of Evermore]]'', if you screw up the jumping puzzle in the pyramid you have to reload and do it again. Unless you saved after screwing it up, in which case your game is now [[Unwinnable]].
* ''[[Vagrant Story]]'' would do this with failed and ''successful'' puzzles alike, forcing you to redo them just to get back to where you needed to be. On the plus side, it would occasionally time and rate your completion of a room on subsequent visits.
* The puzzle-rich ''[[Lufia 2 Rise of the Sinistrals]]'' included a "Reset" spell to reset any puzzle you screwed up, in case [[Ghost Butler|leaving and re-entering the room isn't an option]].
* ''[[
** Another puzzle uses a lever to reset it because you can't leave the room (unless you use magic to leave the entire dungeon).
* In ''[[Wild
* ''[[Shadow Hearts]]: Covenant'' has a variation - the adjustable stairs in the Neam Ruins won't reset unless you leave the dungeon entirely, which can be a hassle if you screw it up so badly that you can't get it back to the neutral position.
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{{reflist}}
[[Category:Acceptable Breaks From Reality]]
[[Category:
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