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** ''The Legend of Zelda: [[A Link to The Past]]'' had one puzzle that required [[Puzzle Reset]] to beat. It was so annoying and non-obvious that the [[Updated Rerelease]] replaced it entirely. That said, in the original version you could still skip the puzzle by completing a later dungeon first, giving you access to, essentially, the Cane of Puzzle Skipping.
** This is the one thing that most fans dislike about ''[[Phantom Hourglass]]'', which has a dungeon -- the Temple of the Ocean King -- that must be revisited over and over. Each time, all previously-solved puzzles have reset themselves and must be redone in order to advance farther down in the dungeon. Did we mention this is a ''[[Timed Mission]]''?
* ''[[La
== [[Action Game]] ==
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== [[Platform Game]] ==
* The sliding-block puzzles in ''[[
* ''[[
* In ''[[
== [[Puzzle Game]] ==
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* ''[[Pokémon Colosseum|Pokémon XD: Gale of Darkness]]'' has one puzzle that can ''only'' be solved using the reset - a crate that must be slid into one passageway to unblock another, and the only way to get through the freshly-blocked passageway is to exit and then reenter using the passageway you unblocked.
* Puzzles in ''[[Breath of Fire III]]'' would do this.
* Same goes for ''[[
* Exception: in ''[[Secret of Evermore]]'', if you screw up the jumping puzzle in the pyramid you have to reload and do it again. Unless you saved after screwing it up, in which case your game is now [[Unwinnable]].
* ''[[Vagrant Story]]'' would do this with failed and ''successful'' puzzles alike, forcing you to redo them just to get back to where you needed to be. On the plus side, it would occasionally time and rate your completion of a room on subsequent visits.
* The puzzle-rich ''[[Lufia 2 Rise of the Sinistrals]]'' included a "Reset" spell to reset any puzzle you screwed up, in case [[Ghost Butler|leaving and re-entering the room isn't an option]].
* ''[[
** Another puzzle uses a lever to reset it because you can't leave the room (unless you use magic to leave the entire dungeon).
* In ''[[
* ''[[Shadow Hearts]]: Covenant'' has a variation - the adjustable stairs in the Neam Ruins won't reset unless you leave the dungeon entirely, which can be a hassle if you screw it up so badly that you can't get it back to the neutral position.
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