Quake II: Difference between revisions

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[[File:Quake_2_pc_trucade_4813.jpg|frame]]
 
{{quote|''"Never before has there been a greater challenge to life, liberty, and civilization. This is a crusade in which we will accept nothing less than victory. No matter how long it may take us to overcome the Strogg’s barbaric assault, the people of Earth in their righteous might will win through to absolute victory. Today we will make very certain that this form of barbaric treachery shall never endanger us again. With confidence in you, and with the unbending determination of our people, we will gain the inevitable triumph -- so help us God.<br />
''So go forth and kick ass, soldiers!"''|'''[[Rousing Speech]] from TCM Marine Commandant James in [[All There in the Manual|the manual]].'''}}
<br />
So go forth and kick ass, soldiers!"''|'''[[Rousing Speech]] from TCM Marine Commandant James in [[All There in the Manual|the manual]].'''}}
 
'''Quake II''', the follow-up to '''[[Quake (video game)|Quake]]''', was released in 1997.
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The player must go across several cities and areas of the Strogg planet in order to cause the most harm as possible. It gave the player clear tactical goals, making their way systematically through the city and shutting down the enemy's military infrastructure and its leader.
 
The levels in the game and the expansions are divided into several chapters, called Units. Each Unit has up to seven levels, interconnected among them, so players could go from one level to the other and viceversavice-versa, [[Point of No Return|until they hit that unit's exit]].
 
The technical improvements here were impressive at the time, with colored lighting, higher resolution, smoother graphics and bigger levels that, alongside ''[[Unreal]]'', spurred the widespread adoption of early [[Graphics Processing Unit|hardware 3D accelerators]]. However, in retrospect, ''Quake II'' is considered one of [[Id Software]]'s weakest singleplayersingle-player games, being the first game created after John Romero's departure and lacking much of the creativity that made ''[[Doom]]'' and ''[[Quake]]'' household names, in stark contrast to Romero's own ''[[Daikatana]]'', a game that failed for the exact opposite reason. Nowadays, ''Quake II'' is much more fondly remembered for its technical advancements and engaging multiplayermulti-player mode than its singleplayersingle-player mode.
 
Two mission packs, which followed the same storylines as the original game, were released as well: '''Quake II: Ground Zero''' by Rogue Entertainment and '''Quake II: The Reckoning''' by Xatrix Entertainment.
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Followed by '''[[Quake III Arena]]'''. Its story was continued by '''[[Quake 4|Quake IV]]''' and '''[[Enemy Territory: Quake Wars|Enemy Territory Quake Wars]]'''.
 
{{tropelist}}
=== This game and its [[Expansion Pack|Expansion Packs]] provide examples of: ===
* [[All There in the Manual]]: Details about the game's backstory, the Stroggos' background and a lot of info can be found on the HTML manuals which come with the game.
* [[Anatomy Arsenal]]: Many of the Strogg have had their limbs replaced with assorted weaponry.
* [[And I Must Scream]]:
** This is implied to be the fate of those who go all the way through the Stroggification process by a coroner examining one of the Strogg corpses, although eventually all higher brain function atrophies leaving an empty shell with no individual will left, up to that point though the victim is aware of his actions but unable to control them.
** It's also the fate of their human prisoners of war, as the Strogg have messed with them in such a fashion that they will be forever in utter agony, leaving you to kill them in order to release them from their torment.
* [[Anatomy Arsenal]]: Many of the Strogg have had their limbs replaced with assorted weaponry.
* [[Armored Coffins]]: The assault pods. How they are used? Take a few hundred of them, put a marine in each, seal the can, and let them swarm the enemy's base or planet, hoping that at least a few will survive the anti-aircraft fire. The whole thing is aptly named "Operation Overlord" at the end of the Strogg War.
* [[Artifact Title]]: ''Quake II'' (which still doesn't refer to anything named Quake) and ''The Reckoning''.
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* [[Conveyor Belt O' Doom]]: The game and its [[Expansion Pack|Expansion Packs]] make it possible to play Deathmatch in any of their levels, including SP ones (the ones which came with them have adaptations, spawnpoints, item placement, and extra rooms for the Deathmatch mode) so you can expect lots of these.
* [[Crate Expectations]]: Everywhere. Some of these boxes need to be shoot, (the black ones) while others are just there for secrets' sake.
* [[Death Trap]]: Found in many levels, even in MultiplayerMulti-player, which, as mentioned above, uses modified variations of ALL the single player levels. Some Deathmatch levels also have these, such as "The Frag Pipe" and "The Lava Zone".
* [[Decapitated Army]]: According to the manual, by killing {{spoiler|the Makron}}, the Strogg Warlords start to battle each other for the supremacy, leaving the Stroggos not only without a leader, but in a very bad situation.
* [[Degraded Boss]]: The Super Tank and Hornet bosses, which appear in the Grid Control and Big Gun levels, later make occasional appearances as regular enemies later in the game, and in the expansions.
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* [[Dummied Out]]:
** The Power Screen is a Power Shield that only reduces damage from shots that hit you in front (the Brains enemies and the Daedalus enemies from ''Ground Zero'' have these). It isn't found anywhere in the game, but it can be summoned by using the console, it's fully functional, and some third-party levels feature it.
** Among the help files there are four pictures (five by counting the Power Screen, also present) of non-present items in the game, these items are called Cloaker, Invisibility, Goggles, Scope and Sights. Only the Goggles found their way into the game, by way of the ''Ground Zero'' expansion, where these goggles were retexturedre-textured and called "IR Goggles".
* [[Easter Egg]]: EVERYWHERE among the secrets!
** [[The Cameo]]: The [[Commander Keen|DopeFish]] appears on the level "Cooling Facility", by following certain steps.
** A.H.D.S.S.I.B.H. bjjc<ref>Stands for "A Hall Displays Secret Snapshots In Boss' House". An explanation on how to get to this egg is [http://www.eeggs.com/items/3476.html here]. bjjc stands for Brandon James & John Carmack.</ref>
* [[Emergency Weapon]]: The blaster pistol, which has [[Bottomless Magazines|infinite ammo]], but is only really of any use against early human-based Stroggs.
* [[Enemy Civil War]]: The only exceptions are that ground-based [[Mooks]] will detect that you made them to fight if they're attacked by air-based mooks and viceversavice-versa, and that mooks can't kill bosses.
* [[Enemy Summoner]]: ''Ground Zero'' has the Medic Commander, who can recall several [[Mook|Mooks]] into the battlefield.
** [[Mook Maker]]: ''Ground Zero'' has {{spoiler|the Carrier, a mid-boss like Big Gun from vanilla ''Quake II''}}, who can summon Flyers at will; and {{spoiler|the Black Widow, [[Final Boss]] of the game}}, who can summon Stalkers at will.
* [[Eternal Engine]]: The Factory Unit.
* [[Exploding Barrels]]
* [[Fate Worse Than Death]]: Pick any of the liquefying or stroggificationStroggification processes you want. There you go.
* [[Force Field Door]]: Several instances. Even on the [[Expansion Pack|expansion packs]].
* [[Foreshadowing]]:
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* [[Giant Mook]]: Tanks and Gladiators.
* [[Giant Spider]]: {{spoiler|The very final boss}} in ''Ground Zero''.
* [[Harder Than Hard]]: Requires the console command "skill 3" to access Nightmare difficulty. It doesn't change the amount of enemies, but there're are many changes towards their behaviourbehavior.
* [[Heroic Mime]]: The game was sort of the first to avert this; it was the first Id game to give its player character both a (last) name and a voice, even if it was almost never heard during actual gameplay.
* [[Hive Mind]]: The Strogg seem to use this to some degree, although the backstory is a bit inconsistent as to how much. There're mentions of rival warlords and in-fighting, which seems to suggest that at least the higher-ranking Stroggs have some degree of individuality/autonomy. ''Quake 4'''s backstory seems to treat the whole race as one giant [[Hive Mind]], however.
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* [[Orgasmic Combat]]: The Iron Maiden does a lot of moaning and deep breathing.
* [[Point of No Return]]: A variation. You'll be playing many levels more than once in different areas, and you can see signals marking one-way (unit wise) elevators/roads/shuttles.
{{quote| (from the HTML manual) ''"The Strogg marked off areas to indicate a one way passage. Once you leave a unit complex you cannot return."''}}
* [[Power Floats]]: The Technician.
* [[Room Full of Crazy]]: In the Strogg processing plant unit, mentally-broken marines constantly crying out for help or whispering "kill me now" can be found crawling all over the place. In some cases, the words "kill me" are written on the walls in blood. Also found in the Lab level, in the Hangars unit.
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** Another enemy is called [[The Metamorphoses|Icarus]]. ''Ground Zero'' has also a clone with a Power Shield called Daedalus.
** On the commentary for the Parasite in the manual, there's a reference to ''[[Cujo]]''.
{{quote| ''"The Parasite makes Cujo look like Lassie on Prozac."''}}
* [[Smashing Hallway Traps of Doom]]
* [[The Smurfette Principle]]: The Iron Maiden is the only female enemy in the entire game. This remains true for both expansion packs as well.
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* [[Suspiciously Cracked Wall]]: If you see one, shoot it.
* [[Suspiciously Specific Denial]]: In the intro.
{{quote| "Contact with the colony on Mars will be re-established, and has nothing to do with the impending arrival of the mysterious aliens."}}
* [[Stuff Blowing Up]]: Being the idea to cause massive damage to the Stroggos, many levels plays this straight. The games have at least one level with a countdown which will make everything to explode after reaching zero. And, of course, the final cinematics always reveal something being destroyed by a huge explosion.
* [[Take That]]: The [[Nintendo 64|N64]] version has one:
{{quote| '''The Instruction Manual''': "What are you waiting for, [[Turok (series)|Dinosaurs in fog?]]"}}
* [[Tech Demo Game]]: Alongside ''[[Unreal]]'', this game was one of the first to spur widespread adoption of 3D graphics accelerators, thanks to it's colored lighting effects.
* [[Timed Mission]]: The "Big Gun" mission.
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