Quake III Arena: Difference between revisions

Rescuing 0 sources and tagging 1 as dead. #IABot (v2.0beta9)
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* [[Defeat Equals Explosion]]: Any player who dies while carrying the Kamikaze holdable powerup. When dying, (and if they're not gibbed) they will produce a huge explosion which shakes the arena.
* [[The Dev Team Thinks of Everything]]: The bots are only there if you don't have enough humans to play the game properly, and they're made for fighting rather than talking, but they will still chat at great length about anything, particularly if prompted by the player. They'll sometimes seem to make sense, rarely repeat themselves and never say anything less than true to their individual characterization. And there's thirty-two of them.
* [[Dummied Out]]: More info [http://leileilol.mancubus.net/cut/q3a.html here]{{Dead link}}. Some worthy mentions:
** Vanilla ''Quake III'' has a [[Grappling Hook Pistol]], accessible via cheating. It's modeled and works like it should, but it's functionality is incomplete.
** ''Team Arena'' has an incomplete [[Use Item]], a Portal device. Like the Grapple, it's modeled, but it's functionality is incomplete, and there's no model, sprite or effect for it, leading it to being a weird [[Game Breaker]] if added to a map. Should it have been completed, it would have predated games such as [[Narbacular Drop]] and [[Portal (series)|Portal]].