Quantum Redshift: Difference between revisions

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''Quantum Redshift'' is a futuristic [[Driving Game|racing game]] for the [[X BoxXbox]]. Created by ''[[Wipeout]]'' designer Nick Burcombe, the game puts the player in the shoes of 16 different characters, paired off in rivalries, whose stories unfold as tournaments are completed.
 
It was seen as the sleeper hit of 2002. However, due to lukewarm reviews the game had horrid sales and caused the sequel (which would have had online capabilities) to vanish into thin air.
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* [[Remixed Level]]: Any track with "2" at the end. You'll be going backwards with some paths reconfigured to fit the new route. Somehow, this makes the track more difficult...
* [[Rubber Band AI]]: Computers (and other players) will have the best upgrades amongst the human players. It's helpful in multiplayer so you won't have to grind with everyone, but computers blasting you with specials every lap? Oy...
* [[Scenery Porn]]: A main offender. Critics were quick to note on how it's probably the prettiest game on the [[X BoxXbox]], and lists that as one of it's problems.
* [[Soundtrack Dissonance]]: Brakenstowe Vale. The track is set in the English countryside, but the song makes you think ''[[Tron]]''.
* [[The Four Gods]]: Byakko is painted on Ami's ship. Yes it looks [[Badass]] why do you ask?