Quest 64: Difference between revisions

update links
m (Mass update links)
(update links)
 
(8 intermediate revisions by 3 users not shown)
Line 14:
And lastly, [[Cute Shotaro Boy|the hero is adorable]].
----
{{tropelist}}
This game contains examples of:
* [[Action Commands]]: When an enemy attacks, you can move the control stick to dodge some attacks.
* [[Ahoge]]: The hero has one, for starters.
* [[After Boss Recovery]]: Your HP is revitalized and you gain 10 more HP after a boss fight.
* [[All There in the Manual]]: And not even the manual to the game! The plot outline for Quest 2 gave some modestly interesting backstory to the first game. Guess what never came out?
* [[American Kirby Is Hardcore]]: [http://www.gamefaqs.com/n64/198386-quest-64/images Compare the box arts here.] The NA box art is a CG render, unlike the others, and Brian is scowling instead of smiling.
* [[Anti -Grinding]]: Enemies give less and less experience points quite quickly. Maxing your stats is pretty much impossible.
** Which may lead to level grinding. Need to build up defense? Find the enemy that hits you the most with the least amount of damage, get a turbo controller, hold down the "skip turn" button, and come back in about 10 minutes, win the fight, heal up, do that again.
* [[An Adventurer Is You]]: And only you...
* [[Ancient Keeper]]: Grand Abbot and {{spoiler|Lavaar.}} In the GB remake, the latter is also joined by Gabriel.
* [[Arrows Onon Fire]]: One of the spells is literally a bunch of arrows...of the fire element.
* [[Artificial Stupidity]]: Sometimes the enemies will take a position so you can easily hit them with the perfect spells. They also rarely do anything but attack, but even worse, when they can't move but they can use spells...they don't. The master of this trope is Zelse, the second boss. His Massive Cutter spell is fairly damaging and can't be physically dodged... so he almost never uses it.
* [[Attack Its Weak Point]]: All except two bosses, anyway.
Line 36:
* [[Broken Bridge]]: Getting into any new area requires you to beat a boss who holds a key item that just happens to "open" up the next area. There's a literal broken bridge too.
* [[By the Power of Greyskull]]: Two spells power up your staff with a huge pillar shooting upwards around you. No transformations, though.
* [[Camera Screw]]: Because the game requires you to aim your attacks, the camera sometimes is put at a bad angle.
* [[Cats Are Mean]]: The [[Were Cat|werecat]] emobidies this trope, despite being technically a [[Catgirl]]. The only regular cat is called Flamed Mane...despite being red and breathing fire.
* [[Character Customization]]: To an extent, though no colors or weapons.
Line 42:
* [[Cherry Tapping]]: There's a multitude of spells that have such pathetic damage input, that most avoid using them. However, the only way to successfully level up your MP is with them.
* [[City Noir]]: Brannoch
* [[Check Point Starvation]]: You have to go through a few sets of stairs, down a hill, and go through most of a town just to get to the first save point. In the remake, you can save at any time, except that the first part is a very long cutscene.
* [[Chest Monster]]: The Mimic, quite traditionally.
* [[Child Mage]]: Literally. Also, the Ork Jr. somewhat fits here too.
* [[Color Coded for Your Convenience]]: Most Monsters are colored the same as the element they're associated with. Notably, most white colors are Wind, while brown colors are Earth. A special note is that one white monster(the Judgment) is white colored, but Earth. The rest play it straight.
** The japanese version makes it even better. When you level up a statistic, its related element is shown in an aura that appears.
* [[Completely Different Title]]: ''Holy Magic Century'' in Europe, ''[[Super Title 64 Advance|Quest 64]]'' in North America, and ''Eltale <ref>(short for "Elemental Tale")</ref> Monsters'' in Japan.
Line 58:
* [[Dark World]]: The final level has a mix of earlier areas with a darkened look. It's possible for it to be [[Nightmare Fuel]] to some.
* [[Death of a Thousand Cuts]]: Wind Cutter Level 2-3 and the Homing Arrow spells.
* [[Death Is a Slap Onon The Wrist]]: Dying merely sets the hero at the last place he saved, not his last save.
* [[Disappeared Dad]]: One-half of the plot.
* [[Disc One Nuke]]: If you pump all your spirit levels into Earth, you can learn hugely powerful, game-breaking spells pretty quickly (see Game Breaker below). Add a few levels of Water to get healing, and you'll curb-stomp the rest of the game.
Line 74:
* [[Elemental Embodiment]]: Oh, so much.
* [[Elemental Powers]]
* [[Empty Room Psych]]: Possibly the king of this trope. When you first head downstairs in the monstary, the first room has a character you can talk to, but all other rooms are empty. Other empty rooms are visible.
* [[Enemy Scan]]: Soul Searcher 1 and 2
* [[Event Flag]]: Even if you were to use a [[Game Shark]] to have 4 of the first [[MacGuffin|macguffins]], until you actually defeat the boss they're associated with, NP Cs won't recognize the deed!
* [[Everything Trying to Kill You]]: Literally. While there's no machines, there's multiple different mythological as well as humanoid monsters. Most of the bosses are human as well, with only Guilty and {{spoiler|Mammon}} being non-human, and Nepty only having [[Cute Monster Girl]] fin-ears.
* [[Evil Laugh]]: {{spoiler|Mammon}} says "Ha" around twenty-two times when first encountered.
* [[Exactly What It Says Onon the Tin]]: It's a quest...for the N64! [[Completely Different Title|(Averted outside of North America.)]]
** A good majority of the spells and enemies are rather accurate to what their name says.
* [[Fake Difficulty]]: Every dungeon is a straight line with pretensions. The most difficult dungeon is the Blue Cave--like all the rest, it's a straight line, except that it's so enormously long and devoid of features it's easy to get turned around and find yourself back at the beginning.
Line 87:
* [[Gainaxing]]: No, really. Shilf, one of the bosses, has a little polygonal bounce in her [[Gag Boobs]] when she casts spells.
* [[Gaol Time]]: If the Dark Gaol Key item doesn't suggest this, I don't know what does.
* [[Get Onon the Boat]]: Required for not only an element bubble, but to simply progress.
* [[Geo Effects]]: Many areas heavily affect your and the monsters' damage output. It's never explained in game, notably.
* [[Ghibli Hills]]: Connor Forest for Solvaring, Glencoe Forst for Kelly, Windward Forest for Zelse
Line 97:
* [[Hell Hound]]: Literally. One of the monsters is named it, and his big brother Ghosthound eventually comes to play. Luckily, they don't travel in a pack directly together.
* [[Homing Boulders]]: Magnet Rock
* [[Heroic Mime]]: Ignored in the remake, where Brian becomes a [[Yes -Man]].
* [[Heroes Prefer Swords]]: You prefer a staff, as does some other magicians like Leo D'Nardo. Flora, originally a potential party member, plays the name straight though.
* [[Improbable Power Discrepancy]]
Line 107:
* [[Kid Hero]]
* [[Killer Rabbit]]: Averted, as the first enemy is a Were Hare, and is rather weak. The fact that NPCs (kids) talk about destroying the bunnies themselves...
* [[Kill It Withwith Fire]]: See all those kick-ass boss spells? Well, guess what, they're all fire spells, except Zelse's Large Cutter, but that's just one of the spells you can cast. Funny how fire is the least used element...
* [[Lethal Lava Land]]: Oddly, this one's only lethal because of monsters, because you can't fall in the lava itself. It's a cave inside a volcano.
* [[Let's Play]]: There have been several, surprisingly enough. The most popular on [[YouTube]] is [http://www.youtube.com/user/McGammar#g/c/819AE1B3366ACD0A this completed series] by [[Awesome McCoolname|Boltage]] [[McGammar]].
Line 119:
* [[Mana Drain]]: One of the spells does this.
* [[Medieval European Fantasy]]
* [[Meaningful Name]]: Zelse probably comes from Zephyr, Shilf from Shief, Nepty from Neptune. Others include Multi-Optics, who has lots of eyes, and Rocky who is made of rock. {{spoiler|Mammon}} comes from the demonic representative of the sin of greed. Epona also means Horse goddess, which is rather appropriate, especially in her same-named counterpart in the Zelda series.
* [[Mook]]: Dur...
* [[Night of the Living Mooks]]: Some monsters, like the Ghost, Skeleton, Jack O' Lantern, and Ghost Stalker.
* [[Non-Elemental]]: Yourself, Guilty, and {{spoiler|Mammon}}
* [[Non-Lethal KO]]: Except in the remake...
* [[No Sidepaths, No Exploration, No Freedom]]: Surprisingly avoided. Despite being a mostly bareboned rpg, exploring meant leveling up and finding some storyline plots amongst other things. Ironically, a few [[Final Fantasy]] games perfectly fits this trope.
* [[Ominous Floating Castle]]: {{spoiler|Brannoch Castle is this in the remake, when it combines with Melrode}}
* [[One Man Party]]: Literally. You're the only playable character. Intimidated by that pack of monsters? Don't be. Instead of all your enemies taking a turn ahead of you, turns alternate between you and your enemies, so that the more enemies you have attacking you, the more actions you get to take.
* [[Opening the Sandbox]]: Effectively works with the Locked Door and Broken Bridge descriptions. Averted with the Point of No Return {{spoiler|till you die, anyway.}}
* [[Our Monsters Are Different]]: This includes the Kobold, the variation on the Ork Jr., and of course, the Rose Knights.
** [[Our Dragons Are Different]]: Only one type of dragon appears, and that's a Wyvern. It's based off of the [[Dungeons and& Dragons]] version with no arms, but two legs. The Wyverns in this game have Jay Leno chins.
** [[Our Werebeasts Are Different]]: A werehare and a werecat
* [[Now Where Was I Going Again?]]: Escape from any battle, and you're as good as lost. It's even worse in Blue Cave, the longest dungeon in the game. Notably, this is played physically and you know what place you have to go to since it's obvious and constantly told to you if it isn't.
* [[Palette Swap]]: Although more or less a Polygon Model Swap, many enemies have a different colored version, or some use a similar character model. A few are slightly bigger.
* [[Pirate]]: Kiliac and his crew.
* [[Playing Withwith Fire]]: Of course there's fire spells. What rpg is complete without them? Naturally, like all elements, there are status spells that come with the burn.
* [[Plot Lock]]: See Broken Bridge, Locked Door, and Opening The Sandbox above.
* [[Point of No Return]]: {{spoiler|Mammon's World, or more specifically, right before King Beigus.}} There's more in the remake, annoyingly so.
* [[Poor Predictable Rock]]: Or any other obvious elemental-aligned monster. A lot of monsters seem to avert it by throwing off spells that don't relate to its element, however, they make no difference since you're non-elemental.
Line 147:
* [[Roaming Enemy]]: Type 2
* [[The RPG Cliches Game]]: Namer of the 64-Bit Plot.
* [[RP GsRPGs Equal Combat]]
* [[Saving the World]]: Or more specifically, Celtland.
* [[Scratch Damage]]: This'll happen when your Defense gets high enough. Some monsters still have a higher output though, which are mostly late-game monsters anyway.
* [[Segmented Serpent]]: Apophis, Lamia, and Pinhead.
* [[Set Right What Once Went Wrong]]: You're fixing {{spoiler|Lavaar's}} mistake.
* [[Shallow Love Interest]]: Princess Flora, for Brian, despite being no more chatty than anyone else. Arbitrarily hooked up with Brian in an offhand statement.
* [[Shifting Sand Land]]: Right before the Boil Hole(see [[Lethal Lava Land]] from earlier) is a large and omninous desert. It's complete with a hidden pyramid, the only secret place in the game. Glencoe Forest is also optional, but it's quite obvious and easy to find.
* [[Shockwave Stomp]]: Read Ground Pound above.
* [[Shout -Out]]: The Jay Leno Wyvern chins mentioned above, but as well as the Thunder Jells. They're basically Pac-Man without a mouth and angry evil eyes.
* [[Small Reference Pools]]: Quest 64 was the first N64 RPG. All three N64 RPGs played roughly the same way, with positioning on a map and so on. There were two differences between the games. Firstly, there was theme: Quest was an NES-ish JRPG, Hybrid Heaven was a cheesy sci-fi story with wrestling combat elements, and Aidyn Chronicles was bog-standard Tolkien by way of Dungeons and Dragons. Secondly, the latter two games had more robust storylines and secondary elements: Hybrid Heaven was sci-fi and had action bits, Aidyn Chronicles had sneaking and other tabletop-style touches.
* [[Smash Mook]]: Subverted, as while a creature looks like this(an ogre), as does have a stick, it uses two fire attacks with rather interesting animations. Played straight with a monster called a Spriggan. No weapons, but he sure loves to pound you like a nail.
* [[Sorting Algorithm of Evil]]: The bosses are pretty much this. It definately doesn't apply to regular monsters, whoo-boy.
* [[Spiritual Successor]]: Succeded by [[Magicka]] except it's up to four wizards, an action game, has no mana, lots of explosions, a gun. OK, so {{[[Dissimile |it's not}} quite like it]], but it is another game that is 100% magic based and uses different combinations of elements for spells
* [[Sprite Polygon Mix]]: The engine used for the game has similarities to Super Mario 64.
* [[Standard RPG Items]]: HP and MP restorations, and some that cast spells. There's no Poison-based spells, though.
* [[Stat Grinding]]: One of the most important parts to this game. You can't win if you don't grind your Defense a bit. Unless of course you abuse the exploit that is putting all of your spell into earth and water
* [[Stock Monsters]]: Naturally
Line 167:
* [[Story to Gameplay Ratio]]: 64-Bit Plot and [[Excuse Plot]] say hi. It's evened out a bit in the GB remake.
* [[Super Title 64 Advance]]: Its North American title, ''Quest 64''.
* [[Sword Beam]]: King Beigus' close attack. Also Zelse's, Pale Rider's, and your Large Cutter spells.
* [[Talk to Everyone]]: Surprisingly not needed, except to find out some background story and maybe to understand what you're doing
* [[Temple of Doom]]: Remember Shilf? To get to her, you have to go through a large temple, which is also a Castle Ruins. You also start in a mine. How's that for environmental confusion?
* [[The Goomba]]: Were Hare
* [[There Are No Tents]]: Played straight, but played with as one of the "Inns" is literally a tent you can save in.
* [[The Very Definitely Final Dungeon]]
** [[This Is the Final Battle]]: Played with, as they make it seem like {{spoiler|King Beigus}} is the final boss, but he's not.
Line 178:
* [[Trial and Error Gameplay]]: Have you been saving your healing items for the final boss? Not any previous boss, but the very last one? Then you better get good at dodging, because none of your healing spells are worth a damn in combat.
* [[Troperiffic]]: It's a glorified NES game with early 3D graphics. Consequentially it's got tropes out its ass.
* [[Updated Rerelease]]: The Japanese release of the game included extra events not included in the original US or PAL releases.
** Eletale Monsters had no extra events besides cutscenes in the ending, but there's a lot of aesthetic changes like an aura of color appears every time one levels up a statistic.
** The GB version was more or less one, though technically it could be called an "Updated Remake". It lacked the media awesomeness of the original, but had better story and characterization.
* [[Underground Monkey]]: Red Wyvern(of Wyvern), Pixie and Sprite(of Temptress), Red Rose Knight(of White Rose Knight), Winged Sunfish(of Magma Fish), Caterpillar(of Crawler), Gloom Wing(of Nightmare), Hot Lips(of Man Plant), Mad Doll(of Marionasty), Death Hugger(of Bat), Ghost Hound(of Hell Hound), Gremlin(of Parassault), Ghost(of Jack O' Lantern), Rocky(of Sandman), and Dark Goblin(of Goblin)
* [[Useless Useful Spell]]: On one end, the strongest Water spell removes all status ailments. By the time you get it, no enemies use status ailments, which are only mildly annoying. On the other, Fire and Wind are commonly seen as being totally worthless compared to Earth and Water. And, of course, in the hands of the computer, those useless useful spells are an absolute bastard to dodge.
* [["Wake -Up Call" Boss]]: The first boss, Solvaring, can be pretty brutal if you haven't gotten the hang of dodging attacks, or if you've been putting spirits into Earth (which he's resistant to) and Water (which doesn't have any useful ranged attacks that early in the game) up to that point. And if you want an easy time with the rest of the game, you will be putting all of your spirits into them. Getting close to hit him with your staff isn't really the best way to beat him either since he has a pretty powerful close-range attack too. Zelse, the second boss, can be pretty nasty too if he ''doesn't'' suffer from [[Artificial Stupidity]] and does use his Massive Cutter often.
** In what must be the latest example of the trope ever, King Beigis can be a seriously late-game wake-up boss. If you've been plowing through and using your healing items willy-nilly, you might not have enough healing to keep yourself alive against him... and you're not getting any more healing items after that point... and the final boss is even harder.
* [[Walk It Off]]: Walking restores your MP. Healing magic is near-worthless in combat. You can walk near an obstacle to prevent random encounters from popping up. End result? With a cottage, tree, or rock to run around, you can heal yourself up to full whenever you need to.
Line 196:
{{reflist}}
[[Category:Nintendo 64]]
[[Category:Quest 64]]
[[Category:Video Game]]
[[Category:Pages with working Wikipedia tabs]]
[[Category:Quest 64{{PAGENAME}}]]