RPG Elements: Difference between revisions

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{{trope}}
[[File:kirby rpgelements.jpg|link=Kirby Super Star|frame|([[The Points Mean Nothing|Not that it matters.]])]]
You're not playing an [[Role -Playing Game|RPG]]. However, your character gains [[Character Level|experience and levels]] as if you were. Instead of being a mere test of skill, in which the only thing that makes the game easier or harder is your ability as a player, your control over the [[Player Character]] is abstracted so that you must [[An Adventurer Is You|build a unique path for them]]. Often their talents improve the more you practice or train, maybe there's a class system, or some sort of system that allows for tweakable abilities.
 
Well-implemented, this will give a game added depth and customizability, or allow players who might not be as good to spend a little time leveling up to make the game easier, creating a roundabout way of introducing [[Difficulty Levels]] to the game. Badly implemented, it seems like tacked-on attempt to appeal to a broader demographic, or be seen (critically) as a better game.
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== [[Beat'Em Up]] ==
* In Capcom's ''[[Knights of the Round]]'', your character will get stronger once your score reaches certain milestones. [[Does This Remind You of Anything?|Does this]] [[Character Level|remind you]] [[Experience Points|of anything]]?
* Capcom's [[Dungeons and& Dragons]]-based beat 'em ups ''Tower of Doom'' and ''Shadow Over Mystara'' are loosely based on the tabletop RPG itself. Strangely though, even though your character has [[Experience Points]], they function as just a score if anything, as your characters simply level up once per chapter.
* Surprisingly averted in ''[[Asura's Wrath]]'', which in spite of being published by Capcom (Of which It's Own [[Devil May Cry]] did have RPG Elements) this game intentionally avoids this.
 
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* ''[[Borderlands]]'' is a [[First-Person Shooter]] with separate classes with a specific action ability and passive skill trees, as well as [[Character Level|CharacterLevels]] - unlike other examples of [[An Adventurer Is You]], weapons are not by any means restricted by class though, specific classes just have ways to make certain weapons better.
* ''[[Daikatana]]'' was ([[Vaporware|infamously]]) supposed to be an innovative blend of RPG Elements and the ''[[Quake]]'' FPS system. Delays, developer infighting, and just plain bad design resulted in the final release being... schizophrenic, to say the least.
* A pair of games known as the ''[[Crime Crackers]]'' duology were released by Media Vision as Japan Only titles for the Playstation [one of them in fact being one of the first ten games ever released for it]. These games used anime-style art for the characters and environments made by [[Kokomai]] of "Akaijutsu Club" and used an engine that was more of a middle ground between [[Wolfenstein 3D]]/[[Blake Stone]] and [[Doom]]'s engines, but also allowed things like transporting elevators to give the illusion of multiple floors in the same map (like [[Duke Nukem|Duke Nukem 3D]] which included elevators that teleported you as one of it's mapping effects), a specialized guarding system for blocking attacks from enemies, the ability to level up via Experience Points [for the second game only], and probably one of the least used RPG elements in First Person Shooters, a multiple-characters-in-the-same-party set up [3 in the first game, 4 in the second game with the option to switch characters at the start of most levels]. Some environments could even damage all of your characters simultaneously, and of course if all of them died, it was game over. The targetting system is also a bit out of place compared to other first person shooters, stopping you in place while you aim a crosshair at anything on screen and your shots will shoot towards the crosshair instead of straight ahead]. It was probably not the biggest thing since sliced bread, but it's existance was the inspiration for another FPS [[Duke Nukem: NaferiasNaferia's Reign: Invasion of the Dark Mistress|modification for Duke Nukem 3D]] with far more build up on the RPG Elements (among other things) so far.
* Warren Spector's 1st-person games (''[[Ultima Underworld]]'', ''[[System Shock]]'', ''[[Deus Ex]]'') had so many RPG Elements, it's hard to tell whether they were [[FPS]]s with an RPG's level system, or an RPG in the style of a shooter.
** ''[[Ultima Underworld]]'' is as far from being an FPS is you can get. The ''only'' element it shares with FPS games is the first person point of view. There was no such thing as an FPS when it was released anyway.
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* ''[[Warcraft]] III'' has Hero units (not a very uncommon concept in RTS) that act like a RPG character. They level, learn spells, have 3 different attributes and can carry up to six different items. They can also be revived for a fee unlike the replaceable masses of other units. The expansion allowed certain normal units to carry some items as well, but only as a carrier for the hero. The maps also had neutral monsters ("Creeps") to fight for items and experience, and doing so is an integral part of the game. Put together with the bundled map editor, has [[Captain Obvious|obviously]] led to many custom maps focusing on the RPG aspects - so much so that the ''official'' Orc campaign for the expansion was RPG-style.
** Also note that early press releases for ''Warcraft III'' had an even stronger RPG element, to the extent that the game was referred to as "Role Playing Strategy" and the whole process of base-building was intended to be scaled down and redesigned. Fortunately for RTS fans, this was watered down to the eventual release.
*** And then a custom map came out that removed base building and redshirt unit micro anyway and let you focus entirely on controlling your hero unit in a team-based multiplayer environment. It was [[Defense of the Ancients|quite popular]]. Meanwhile the ''official'' ladder wasn't very successful online for a Blizzard RTS because its RPG elements included a heavy luck factor and lack of macro-level strategy. Blizzard learned from this mistake and decided to play it ''extremely'' safe with ''[[StarcraftStarCraft]] 2''.
* Some RTSs like ''[[Command & Conquer]]'' allow normal units to gain experience and 3 ranks of veterancy that makes them stronger and more durable. The highest ranks sometimes get special abilities such as slow self-healing. In most cases however, the game does not allow the player to carry their most experienced troops over to the next mission.
** Beyond that, in ''Command & Conquer: Generals'', the player can level up by killing enemy units and demolishing enemy structures. Then the player can spend the skill points for special units and superweapons.
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** This aspect of the game is significantly more prominent in the franchise's next installment, ''Shogun II''. In previous games, the abilities of characters were listed in a handful of basic skills, as well as traits that gave them advantages or disadvantages in certain situations. In the newest game, however, generals and agents have special abilities, skills and talent trees made available to them when they gain enough experience, which allow for the player to specialize them in certain ways.
* Probably one of the first RTS to have levels for units was ''[[Seven Kingdoms]]''. Every unit had a Combat Skill and a Leadership Skill (which only mattered when they were Generals) and spies additionally had a Spionage Skill. Each of these rose over time either when training in a Fort or in Combat (except for Spionage). Some items or special events could also affect these scores. The first game in the series also had another skill for workers, but that was dropped in the sequel.
* Often overlooked RTS ''Dragonshard'', being based on the [[Eberron]] campaign setting of [[Dungeons and& Dragons|D&D]], has RPG elements out the wazoo. In addition to requiring gold and crystal shards for building, killing enemies also gives you experience points, which lets you make certain unit types stronger. Not to mention the levelling up of hero characters and the meticulous inventory management aspect. In fact, it can get so complicated that micromanaging becomes a requirement, and failure to do so results in a quick death from the computer AI.
* ''[[Quest 64]]'' is often accused of this, instead of being considered a true RPG.
* ''[[Spellforce]]'' walks the fine line between being an RTS with RPG elements and being an RPG with RTS elements, depending on whether one is playing Free-Roam or Story mode. (Story mode focuses mainly on the RPG angle; in the "Breath of Winter" expansion, this leads to a massive difficulty spike when the encounters suddenly become ten levels too high for your hero to effectively deal with).
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== [[Wide Open Sandbox]] ==
* Many fans of ''[[Grand Theft Auto]]'' were surprised by the number and variety of RPG Elements in the ''[[Grand Theft Auto: San Andreas|San Andreas]]'' entry, specifically the idea that using an ability allowed one to improve it. In fact, one could say that the main character CJ in ''GTA: SA'' had a more realistic advancement than many true RPG heroes, as CJ doesn't improve in discrete levels, but almost continuously over time. Most of the titles in the series have some kind of character advancement, but usually in the form of bonuses for completing special missions.
** To get into specifics, some of CJ's stats include strength, stamina, muscle build, fat build, driving skills, cycling skills, flying skills, and yes, even sex appeal. The skill stats for various vehicles improve your handling of them as the skill set builds up, so if CJ rides a bike for the first time, he will pretty much suck at it and fall a lot from even gentle bumps!
* In ''[[The Godfather (video game)|The Godfather]]: The Game'', you can put points from Respect levels into five categories: Fighting, Shooting, Health, Speed and Street Smarts. With 50 Respect levels and 10 levels for each category, you'll max them all by the time you're done; no specialising here.
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== [[Western Animation]] ==
* ''[[Adventure Time]]''
{{quote|'''Ice King:''' [[Large Ham|Cast]] ''[[Dungeons and& Dragons|Detect Secret Door]]''! (door appears) '''[[Large Ham|SUCCESS!]]'''}}
 
{{reflist}}
[[Category:Video Game Tropes]]
[[Category:RPG Elements]]
[[Category:CRPG Tropes]]
[[Category:RPG Elements{{PAGENAME}}]]