RPG Mechanics Verse: Difference between revisions

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'''Roy''': It's okay, you can just say ''+5 sword'' here. [[No Fourth Wall|We do stuff like that all the time]].|''[[The Order of the Stick]]''}}
 
Initially, it looks like a standard [[Role Playing Game Verse]] -- but then the characters explicitly start referring to spot checks, hit points in [[Stat-O-Vision]], roleplaying, [[Always Chaotic Evil]] monsters, and other [[Role Playing Game Terms]]. Is this an [[RPG]] in which the characters' players are weaving in and out of character and this is [[Deep-Immersion Gaming|represented by the characters themselves speaking]], or perhaps a video game which breaks the [[Fourth Wall]] more often than usual?
 
Nope - or at least it is not shown. [[The Verse]] this takes place in really does work exactly like a tabletop RPG.
 
Because of the [[Fourth Wall]]-breaking implications, this usually happens only in comedies.
 
{{examples}}
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== [[Visual Novel|Visual Novels]] ==
* Actually played completely serious in ''[[Fate/stay night]]''. All Heroes get a viewable [[Character Sheet]] that explains their skills, stats and abilities, all in [[RPG Mechanics Verse]], even how many turns an area spell lasts for,
** In-game as well, more than once the characters quantify mana, and then spend the rest of the scene treating it literally like MP.
** It should be noted, however, that Servants' abilities is something that every master views differently because their minds interpret the information given to them in different terms. The whole 'RPG [[Character Sheet]]' method is simply [[The Hero|Shirou's]] mind's way of quantifying the information. [[One of Us|Now, what does that tell us about Shirou?]]
 
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** Besides the page quote, it's also lampshaded in a dream/hallucination Belkar has about Lord Shojo telling him he needs to play "The Game" (basically that he needs to at least pretend to go along with people's rules) and Belkar briefly thought he meant the whole webcomic is a [[Deep-Immersion Gaming]] of some players' campaign.
* ''[[Goblins]]'' plays with this, with a "player character" cleric worshiping "the dungeon master" as a god. One character didn't die from an injury until they realized that Mage Armor didn't grant damage reduction. [[Word of God]] is that their world runs according to a heavily [[House Rules|houseruled]] D&D ruleset, and that all combat results are legitimate under these altered rules.
** It's a [[Deconstruction]] of life as RPG fodder characters, so it (partially) breaks the rule about comedies.
* ''[[Erfworld]]'' has a main character recruited from the real world to become a general inside a world that looks like a fantasy themed [[Turn-Based Strategy]] game. Many of the various mechanical simplifications of a turn based strategy game are literally true in Erfworld (for instance, the two sides of the war take turns, and each side's units instantly recover hit points and movement when their turn begins). One of the few places where it is not played for laughs. Well, okay, where it's only sometimes [http://www.erfworld.com/book-1-archive/?px=%2F115.jpg played for laughs].
* ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]'' does this, although it's generally only Red Mage who thinks this way. For example he was once able to survive an otherwise fatal fall by "forgetting" to record the damage. However, it appears Red Mage is only right [[Rule of Funny|when it makes for a better joke]].
** A one off joke horrifically subverts part of this concept. All Red Mages believed the world ran on RPG rules. Because they considered themselves scientists this had to be tested empirically. Sadly they began by trying to determine hit points and ended up slaughtering each other [[For Science!]].
** At first, even Black Mage seemed to minorly operate on this (well, more [[Video Game]] mechanics than anything else, really), and had him reading a game guide to ''[[Final Fantasy I]]'' (the game upon which the comic is based). He got over this relatively fast, though, leaving RM as the only "metagamer" in the series.
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** Red Mage has fun with it, telling Thief how interrogation is just emptying "pockets" of information from a victim's mind, and you can just remove a lock from a "pocket" in a door.
* Played for laughs in the late, lamented ''[[RPG World]]'' webcomic, which runs on console RPG rules. Cherry was the only character who consistently seemed bewildered by the characters not wondering why numbers appeared over their heads when they were injured in battle, etc.
* ''[[Adventurers!]]'' is another webcomic that, like ''[[RPG World]]'', takes place in a console RPG with characters that are well aware of the game mechanics, and one [[Only Sane Man|repeatedly complains about how ridiculous they are]].
* ''[[Will Save World For Gold]]'' is set in 4th Edition ''D&D'', and makes fun of many different RPG Tropes.
* ''[[Keychain of Creation]]'' uses the rules and setting for [[Exalted]] Second Edition, with some house rules thrown in, in a similar manner to [[The Order of the Stick]].
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* ''[[Gold Coin Comics]]'' does this all the time. The most notable of which might possibly be when Lance first encountered an actual save point within his own universe.
* [[Captain SNES]] has a few of these, due to the fact that said universes [[Trapped in TV Land|are actual video games.]]
** It even goes further : some items allow characters to carry over ''their'' RPG mechanics to other worlds. For instance, when [[Chrono Trigger|Crono]], who can battle on the overworld thanks to a [[Applied Phlebotinum|Reality Stabilization Belt]] and has a really fast ATB gauge, came to the ''[[Final Fantasy IV]]'' world, [[Game Breaker|he became essentially a killing god.]]
* ''Yamara'' has [[Dungeons and Dragons|AD&D]] mechanics (not surprising, as it was published in ''[[Dragon (magazine)]]''):
{{quote|'''Blag''': Cause ya see, girlie, nobody cares if ya got an 18 Intelligence. Nobody'd care if you were one o' th' lucky broads with a 18 '''Wisdom!''' All that counts is a nice, round 18--
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* [http://www.onyxsparrow.com/prepare_to_die Prepare to Die] is entirely built around a D&D-esque world, complete with character sheets, NPCs, skill checks, and die rolls.
* ''[[Rumors of War]]'' uses an [[RPG Mechanics Verse]] according to [[Rule of Drama]], of all things.
* ''[[A Beginner's Guide to the End of the Universe]]'', though the protagonist is the only person aware of this.
** Alternatively, it could be argued that the RPG mechanics only apply to him: when he is hurt he loses hit points, but when other people are hurt they begin bleeding like normal people.
* ''[[Turn Signals on a Land Raider]]'' has elements of this, only with tabletop wargaming instead of tabletop RPG.