RPGs Equal Combat: Difference between revisions

→‎Other Examples: More examples
(update links)
(→‎Other Examples: More examples)
 
Line 61:
** They can be used in-game temporarily to contribute to rolls that are relevant to the Spiritual Attribute. From the example above, the character would get bonus dice equal to his Drive for any task related to saving his daughter.
** They can be spent permanently at the end of a game session to include regular attributes, weapon proficiencies and so on and so forth. The only way to level up is to roleplay.
* In ''[[Cyberpunk (role-playing game)|Cyberpunk]]'', many Roles (the equivalent of D&D character classes) are not combat specialists and have special abilities for non-combat use, which attempts to encourage players to do things other than just fight.
 
{{reflist}}