Ragdoll Physics: Difference between revisions

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* ''[[Mass Effect]]'' utilizes ragdoll physics mainly in death animations, but there is also a certain [[Gravity Screw|zero-G level]] where enemies, when shot or meleed, will simply float away, bouncing off architecture and characters.
* ''[[Dark Souls]]'' has a bit of a wonky implementation of them, with all corpse-leaving enemies rather light, resulting in Stone Giants who, upon death, apparently turn into cardboard and keep getting stuck on your foot.
* Very noticeable on corpses in ''[[Cyberpunk 2077]]''.
 
== Shoot Em Ups ==