Randomly Generated Levels: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8
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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8)
 
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* ''[[Starflight]]'' may have a scripted overworld (although the star systems feel quite random-generated), but at least the planetary maps are generated.
* ''The Sentinel'' has 10,000 unique levels (or "landscapes") and still fits in the 48K RAM of ZX Spectrum.
** It may be even better than that: The original version of The Sentinel was written for ''[[wikipedia:BBC Micro|BBC Micro]]''. Depending on the model the amount of RAM could be 16, 32, 64 or 128 kilobytes. So, if the BBC version ran also on Model B (which had 32 kilobytes), it could mean that the versions for C64 (done by the creator of the original BBC version himself) and ZX Spectrum (done by [https://web.archive.org/web/20131104052053/http://www.worldofspectrum.org/zxspecticle/interviews3.htm Mike Follin]) don't even come that close to using the entire RAM of their respective platforms.
* ''The Explorer'', an obscure 8-bit computer game, is the extreme example in the 8-bit world with its 4 billion unique locations.
* ''[[wikipedia:Noctis|Noctis]]'' is a space-simulation game which generates a galaxy with a radius of 90 thousand light-years. The entire purpose of the game is explore it and upload findings into an online guide so that others might find them.